/*
 * playerparams.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include <QWidget>
#include "../lib/mapping/CMapHeader.h"
#include "mapcontroller.h"

namespace Ui {
class PlayerParams;
}

class PlayerParams : public QWidget
{
	Q_OBJECT

public:
	explicit PlayerParams(MapController & controller, int playerId, QWidget *parent = nullptr);
	~PlayerParams();

	PlayerInfo playerInfo;
	int playerColor;
	
	void onTownPicked(const CGObjectInstance *);

private slots:
	void on_radioHuman_toggled(bool checked);

	void on_radioCpu_toggled(bool checked);

	void on_mainTown_currentIndexChanged(int index);

	void on_generateHero_stateChanged(int arg1);

	void on_randomFaction_stateChanged(int arg1);
	
	void allowedFactionsCheck(QListWidgetItem *);

	void on_teamId_activated(int index);

	void on_playerColorCombo_activated(int index);

	void on_townSelect_clicked();

private:
	Ui::PlayerParams *ui;
	
	MapController & controller;
};