/* * SObjectSounds.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN struct SObjectSounds { std::vector ambient; std::vector visit; std::vector removal; template void serialize(Handler &h, const int version) { h & ambient; h & visit; h & removal; } }; VCMI_LIB_NAMESPACE_END