/* * CResDataBar.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CResDataBar.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../render/Canvas.h" #include "../render/Colors.h" #include "../render/EFont.h" #include "../gui/CGuiHandler.h" #include "../gui/TextAlignment.h" #include "../widgets/Images.h" #include "../../CCallback.h" #include "../../lib/CConfigHandler.h" #include "../../lib/texts/CGeneralTextHandler.h" #include "../../lib/ResourceSet.h" CResDataBar::CResDataBar(const ImagePath & imageName, const Point & position) { pos.x += position.x; pos.y += position.y; OBJECT_CONSTRUCTION; background = std::make_shared(imageName, 0, 0); background->setPlayerColor(LOCPLINT->playerID); pos.w = background->pos.w; pos.h = background->pos.h; } CResDataBar::CResDataBar(const ImagePath & defname, int x, int y, int offx, int offy, int resdist, int datedist): CResDataBar(defname, Point(x,y)) { for (int i = 0; i < 7 ; i++) resourcePositions[GameResID(i)] = Point( offx + resdist*i, offy ); datePosition = resourcePositions[EGameResID::GOLD] + Point(datedist, 0); } void CResDataBar::setDatePosition(const Point & position) { datePosition = position; } void CResDataBar::setResourcePosition(const GameResID & resource, const Point & position) { resourcePositions[resource] = position; } std::string CResDataBar::buildDateString() { std::string pattern = "%s: %d, %s: %d, %s: %d"; auto formatted = boost::format(pattern) % CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH) % CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK) % CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK); return boost::str(formatted); } void CResDataBar::showAll(Canvas & to) { CIntObject::showAll(to); //TODO: all this should be labels, but they require proper text update on change for (auto & entry : resourcePositions) { std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(entry.first)); to.drawText(pos.topLeft() + entry.second, FONT_SMALL, Colors::WHITE, ETextAlignment::TOPLEFT, text); } if (datePosition) to.drawText(pos.topLeft() + *datePosition, FONT_SMALL, Colors::WHITE, ETextAlignment::TOPLEFT, buildDateString()); } void CResDataBar::setPlayerColor(PlayerColor player) { background->setPlayerColor(player); }