/* * FontChain.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../render/IFont.h" VCMI_LIB_NAMESPACE_BEGIN class JsonNode; VCMI_LIB_NAMESPACE_END class FontChain final : public IFont { struct TextChunk { const IFont * font; std::string text; }; std::vector splitTextToChunks(const std::string & data) const; std::vector> chain; void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override; size_t getFontAscentScaled() const override; bool bitmapFontsPrioritized(const std::string & bitmapFontName) const; public: FontChain() = default; void addTrueTypeFont(const JsonNode & trueTypeConfig); void addBitmapFont(const std::string & bitmapFilename); size_t getLineHeightScaled() const override; size_t getGlyphWidthScaled(const char * data) const override; size_t getStringWidthScaled(const std::string & data) const override; bool canRepresentCharacter(const char * data) const override; };