/* * Graphics.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Graphics.h" #include #include #include #include #include #include #include #include "../renderSDL/SDL_Extensions.h" #include "../renderSDL/CBitmapFont.h" #include "../renderSDL/CBitmapHanFont.h" #include "../renderSDL/CTrueTypeFont.h" #include "../render/CAnimation.h" #include "../render/IImage.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/filesystem/CBinaryReader.h" #include "../lib/CModHandler.h" #include "CGameInfo.h" #include "../lib/VCMI_Lib.h" #include "../CCallback.h" #include "../lib/CGeneralTextHandler.h" #include "../lib/CGameState.h" #include "../lib/JsonNode.h" #include "../lib/vcmi_endian.h" #include "../lib/CStopWatch.h" #include "../lib/mapObjects/CObjectClassesHandler.h" #include "../lib/mapObjects/CObjectHandler.h" #include "../lib/CHeroHandler.h" #include Graphics * graphics = nullptr; void Graphics::loadPaletteAndColors() { auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll(); std::string pals((char*)textFile.first.get(), textFile.second); playerColorPalette = new SDL_Color[256]; neutralColor = new SDL_Color; playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I]; int startPoint = 24; //beginning byte; used to read for(int i=0; i<256; ++i) { SDL_Color col; col.r = pals[startPoint++]; col.g = pals[startPoint++]; col.b = pals[startPoint++]; col.a = SDL_ALPHA_OPAQUE; startPoint++; playerColorPalette[i] = col; } neutralColorPalette = new SDL_Color[32]; auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL")); CBinaryReader reader(stream.get()); for(int i=0; i<32; ++i) { neutralColorPalette[i].r = reader.readUInt8(); neutralColorPalette[i].g = reader.readUInt8(); neutralColorPalette[i].b = reader.readUInt8(); reader.readUInt8(); // this is "flags" entry, not alpha neutralColorPalette[i].a = SDL_ALPHA_OPAQUE; } //colors initialization SDL_Color colors[] = { {0xff,0, 0, SDL_ALPHA_OPAQUE}, {0x31,0x52,0xff,SDL_ALPHA_OPAQUE}, {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE}, {0x42,0x94,0x29,SDL_ALPHA_OPAQUE}, {0xff,0x84,0, SDL_ALPHA_OPAQUE}, {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE}, {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE}, {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}}; for(int i=0;i<8;i++) { playerColors[i] = colors[i]; } //gray neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->a = SDL_ALPHA_OPAQUE; } void Graphics::initializeBattleGraphics() { auto allConfigs = VLC->modh->getActiveMods(); allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin()); for(auto & mod : allConfigs) { if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/battles_graphics.json"))) continue; const JsonNode config(mod, ResourceID("config/battles_graphics.json")); //initialization of AC->def name mapping if(!config["ac_mapping"].isNull()) for(const JsonNode &ac : config["ac_mapping"].Vector()) { int ACid = static_cast(ac["id"].Float()); std::vector< std::string > toAdd; for(const JsonNode &defname : ac["defnames"].Vector()) { toAdd.push_back(defname.String()); } battleACToDef[ACid] = toAdd; } } } Graphics::Graphics() { #if 0 std::vector tasks; //preparing list of graphics to load tasks += std::bind(&Graphics::loadFonts,this); tasks += std::bind(&Graphics::loadPaletteAndColors,this); tasks += std::bind(&Graphics::initializeBattleGraphics,this); tasks += std::bind(&Graphics::loadErmuToPicture,this); tasks += std::bind(&Graphics::initializeImageLists,this); CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency())); th.run(); #else loadFonts(); loadPaletteAndColors(); initializeBattleGraphics(); loadErmuToPicture(); initializeImageLists(); #endif //(!) do not load any CAnimation here } Graphics::~Graphics() { delete[] playerColors; delete neutralColor; delete[] playerColorPalette; delete[] neutralColorPalette; } void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player) { if(sur->format->palette) { SDL_Color * palette = nullptr; if(player < PlayerColor::PLAYER_LIMIT) { palette = playerColorPalette + 32*player.getNum(); } else if(player == PlayerColor::NEUTRAL) { palette = neutralColorPalette; } else { logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.getStr()); return; } //FIXME: not all player colored images have player palette at last 32 indexes //NOTE: following code is much more correct but still not perfect (bugged with status bar) CSDL_Ext::setColors(sur, palette, 224, 32); #if 0 SDL_Color * bluePalette = playerColorPalette + 32; SDL_Palette * oldPalette = sur->format->palette; SDL_Palette * newPalette = SDL_AllocPalette(256); for(size_t destIndex = 0; destIndex < 256; destIndex++) { SDL_Color old = oldPalette->colors[destIndex]; bool found = false; for(size_t srcIndex = 0; srcIndex < 32; srcIndex++) { if(old.b == bluePalette[srcIndex].b && old.g == bluePalette[srcIndex].g && old.r == bluePalette[srcIndex].r) { found = true; newPalette->colors[destIndex] = palette[srcIndex]; break; } } if(!found) newPalette->colors[destIndex] = old; } SDL_SetSurfacePalette(sur, newPalette); SDL_FreePalette(newPalette); #endif // 0 } else { //TODO: implement. H3 method works only for images with palettes. // Add some kind of player-colored overlay? // Or keep palette approach here and replace only colors of specific value(s) // Or just wait for OpenGL support? logGlobal->warn("Image must have palette to be player-colored!"); } } void Graphics::loadFonts() { const JsonNode config(ResourceID("config/fonts.json")); const JsonVector & bmpConf = config["bitmap"].Vector(); const JsonNode & ttfConf = config["trueType"]; const JsonNode & hanConf = config["bitmapHan"]; assert(bmpConf.size() == FONTS_NUMBER); for (size_t i=0; i(hanConf[filename]); else if (!ttfConf[filename].isNull()) // no ttf override fonts[i] = std::make_shared(ttfConf[filename]); else fonts[i] = std::make_shared(filename); } } void Graphics::loadErmuToPicture() { //loading ERMU to picture const JsonNode config(ResourceID("config/ERMU_to_picture.json")); int etp_idx = 0; for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) { int idx = 0; for(const JsonNode &n : etp.Vector()) { ERMUtoPicture[idx][etp_idx] = n.String(); idx ++; } assert (idx == ARRAY_COUNT(ERMUtoPicture)); etp_idx ++; } assert (etp_idx == 44); } void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName) { if (!imageName.empty()) { JsonNode entry; if (group != 0) entry["group"].Integer() = group; entry["frame"].Integer() = index; entry["file"].String() = imageName; imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry); } } void Graphics::addImageListEntries(const EntityService * service) { auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4); auto loopCb = [&](const Entity * entity, bool & stop) { entity->registerIcons(cb); }; service->forEachBase(loopCb); } void Graphics::initializeImageLists() { addImageListEntries(CGI->creatures()); addImageListEntries(CGI->heroTypes()); addImageListEntries(CGI->artifacts()); addImageListEntries(CGI->factions()); addImageListEntries(CGI->spells()); addImageListEntries(CGI->skills()); }