/* * Moat.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Moat.h" #include "Registry.h" #include "../ISpellMechanics.h" #include "../../NetPacks.h" #include "../../mapObjects/CGTownInstance.h" #include "../../battle/IBattleState.h" #include "../../battle/CBattleInfoCallback.h" #include "../../serializer/JsonSerializeFormat.h" VCMI_LIB_NAMESPACE_BEGIN static const std::string EFFECT_NAME = "core:moat"; namespace spells { namespace effects { VCMI_REGISTER_SPELL_EFFECT(Moat, EFFECT_NAME); void Moat::serializeJsonEffect(JsonSerializeFormat & handler) { handler.serializeBool("hidden", hidden); handler.serializeBool("passable", passable); handler.serializeBool("trigger", trigger); handler.serializeBool("trap", trap); handler.serializeBool("removeOnTrigger", removeOnTrigger); handler.serializeBool("dispellable", dispellable); handler.serializeInt("moatDamage", moatDamage); handler.serializeId("triggerAbility", triggerAbility, SpellID::NONE); { JsonArraySerializer customSizeJson = handler.enterArray("moatHexes"); customSizeJson.syncSize(moatHexes, JsonNode::JsonType::DATA_INTEGER); for(size_t index = 0; index < customSizeJson.size(); index++) customSizeJson.serializeInt(index, moatHexes.at(index)); } handler.serializeStruct("defender", sideOptions); //Moats are defender only } void Moat::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const { assert(m->isMassive()); assert(m->battle()->battleGetDefendedTown()); if(m->isMassive() && m->battle()->battleGetSiegeLevel() >= CGTownInstance::CITADEL) { EffectTarget moat; moat.reserve(moatHexes.size()); for(const auto & tile : moatHexes) moat.emplace_back(tile); placeObstacles(server, m, moat); } } void Moat::placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const { assert(m->battle()->battleGetDefendedTown()); assert(m->casterSide == BattleSide::DEFENDER); // Moats are always cast by defender assert(turnsRemaining < 0); // Moats should lasts infininte number of turns BattleObstaclesChanged pack; auto all = m->battle()->battleGetAllObstacles(BattlePerspective::ALL_KNOWING); int obstacleIdToGive = 1; for(auto & one : all) if(one->uniqueID >= obstacleIdToGive) obstacleIdToGive = one->uniqueID + 1; for(const Destination & destination : target) { SpellCreatedObstacle obstacle; obstacle.uniqueID = obstacleIdToGive++; obstacle.pos = destination.hexValue; obstacle.obstacleType = dispellable ? CObstacleInstance::SPELL_CREATED : CObstacleInstance::MOAT; obstacle.ID = triggerAbility; obstacle.turnsRemaining = -1; //Moat cannot be expired obstacle.casterSpellPower = m->getEffectPower(); obstacle.spellLevel = m->getEffectLevel(); //todo: level of indirect effect should be also configurable obstacle.casterSide = BattleSide::DEFENDER; // Moats are always cast by defender obstacle.minimalDamage = moatDamage; // Minimal moat damage obstacle.hidden = hidden; obstacle.passable = true; //Moats always passable obstacle.trigger = trigger; obstacle.trap = trap; obstacle.removeOnTrigger = removeOnTrigger; obstacle.nativeVisible = false; //Moats is invisible for native terrain // Moats should not have appear sound and appear animation (they are always exists) // Only trigger animation may exists obstacle.triggerSound = sideOptions.triggerSound; obstacle.triggerAnimation = sideOptions.triggerAnimation; obstacle.animation = sideOptions.animation; obstacle.animationYOffset = sideOptions.offsetY; pack.changes.emplace_back(); obstacle.toInfo(pack.changes.back()); } if(!pack.changes.empty()) server->apply(&pack); } } } VCMI_LIB_NAMESPACE_END