/* * AdventureEvents.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include "../../LuaWrapper.h" #include "EventBusProxy.h" namespace scripting { namespace api { namespace events { using ::events::ObjectVisitStarted; class ObjectVisitStartedProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; }; } } }