/* * CPlayerBattleCallback.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CPlayerBattleCallback.h" #include "../CStack.h" #include "../CGameState.h" bool CPlayerBattleCallback::battleCanFlee() const { RETURN_IF_NOT_BATTLE(false); ASSERT_IF_CALLED_WITH_PLAYER return CBattleInfoEssentials::battleCanFlee(*player); } TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const { if(whose != MINE_AND_ENEMY) { ASSERT_IF_CALLED_WITH_PLAYER } return battleGetStacksIf([=](const CStack * s){ const bool ownerMatches = (whose == MINE_AND_ENEMY) || (whose == ONLY_MINE && s->owner == player) || (whose == ONLY_ENEMY && s->owner != player); return ownerMatches && s->isValidTarget(!onlyAlive); }); } int CPlayerBattleCallback::battleGetSurrenderCost() const { RETURN_IF_NOT_BATTLE(-3) ASSERT_IF_CALLED_WITH_PLAYER return CBattleInfoCallback::battleGetSurrenderCost(*player); } const CGHeroInstance * CPlayerBattleCallback::battleGetMyHero() const { return CBattleInfoEssentials::battleGetFightingHero(battleGetMySide()); } InfoAboutHero CPlayerBattleCallback::battleGetEnemyHero() const { return battleGetHeroInfo(!battleGetMySide()); }