/* * InputSourceKeyboard.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once struct SDL_KeyboardEvent; /// Class that handles keyboard input from SDL events class InputSourceKeyboard { std::string getKeyNameWithModifiers(const std::string & keyName) const; public: InputSourceKeyboard(); void handleEventKeyDown(const SDL_KeyboardEvent & current); void handleEventKeyUp(const SDL_KeyboardEvent & current); bool isKeyboardAltDown() const; bool isKeyboardCmdDown() const; bool isKeyboardCtrlDown() const; bool isKeyboardShiftDown() const; };