/* * InfoWindows.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CWindowObject.h" #include "../gui/TextAlignment.h" #include "../../lib/FunctionList.h" VCMI_LIB_NAMESPACE_BEGIN class CGObjectInstance; class CGTownInstance; class CGHeroInstance; class CGGarrison; class CGCreature; VCMI_LIB_NAMESPACE_END class CComponent; class CComponentBox; class CSelectableComponent; class CTextBox; class CButton; class CFilledTexture; /// text + comp. + ok button class CInfoWindow : public WindowBase { public: using TButtonsInfo = std::vector>>; using TCompsInfo = std::vector>; QueryID ID; //for identification std::shared_ptr backgroundTexture; std::shared_ptr text; std::shared_ptr components; std::vector> buttons; void close() override; void showAll(Canvas & to) override; void sliderMoved(int to); CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps = TCompsInfo(), const TButtonsInfo & Buttons = TButtonsInfo()); CInfoWindow(); ~CInfoWindow(); //use only before the game starts! (showYesNoDialog in LOCPLINT must be used then) static void showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player = PlayerColor(1)); static void showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList & onYes, const CFunctionList & onNo, PlayerColor player = PlayerColor(1)); static std::shared_ptr create(const std::string & text, PlayerColor playerID = PlayerColor(1), const TCompsInfo & components = TCompsInfo()); /// create text from title and description: {title}\n\n description static std::string genText(const std::string & title, const std::string & description); }; /// popup displayed on R-click class CRClickPopup : public WindowBase { public: bool isPopupWindow() const override; static std::shared_ptr createCustomInfoWindow(Point position, const CGObjectInstance * specific); static void createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps = CInfoWindow::TCompsInfo()); static void createAndPush(const std::string & txt, const std::shared_ptr & component); static void createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment = ETextAlignment::BOTTOMRIGHT); }; /// popup displayed on R-click class CRClickPopupInt : public CRClickPopup { std::shared_ptr inner; Point dragDistance; public: CRClickPopupInt(const std::shared_ptr & our); ~CRClickPopupInt(); void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) override; }; /// popup on adventure map for town\hero and other objects with customized popup content class CInfoBoxPopup : public CWindowObject { std::shared_ptr tooltip; Point toScreen(Point pos); Point dragDistance; public: CInfoBoxPopup(Point position, const CGTownInstance * town); CInfoBoxPopup(Point position, const CGHeroInstance * hero); CInfoBoxPopup(Point position, const CGGarrison * garr); CInfoBoxPopup(Point position, const CGCreature * creature); void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) override; }; /// component selection window class CSelWindow : public CInfoWindow { public: void madeChoice(); //looks for selected component and calls callback void madeChoiceAndClose(); CSelWindow(const std::string & text, PlayerColor player, int charperline, const std::vector> & comps, const std::vector > > &Buttons, QueryID askID); };