#include "stdafx.h" #include "SDL_Extensions.h" #include "SDL_TTF.h" #include "CGameInfo.h" #include #include #include bool isItIn(const SDL_Rect * rect, int x, int y) { if ((x>rect->x && xx+rect->w) && (y>rect->y && yy+rect->h)) return true; else return false; } SDL_Rect genRect(int hh, int ww, int xx, int yy) { SDL_Rect ret; ret.h=hh; ret.w=ww; ret.x=xx; ret.y=yy; return ret; } void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst) { SDL_Rect pom = genRect(src->h,src->w,x,y); SDL_BlitSurface(src,NULL,dst,&pom); SDL_UpdateRect(dst,x,y,src->w,src->h); } void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst) { SDL_Rect pom = genRect(src->h,src->w,x,y); SDL_BlitSurface(src,NULL,dst,&pom); } SDL_Color genRGB(int r, int g, int b, int a=0) { SDL_Color ret; ret.b=b; ret.g=g; ret.r=r; ret.unused=a; return ret; } void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran) { SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h); } void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality) { SDL_Surface * temp; switch (quality) { case 0: temp = TTF_RenderText_Solid(font,text.c_str(),kolor); break; case 1: SDL_Color tem; tem.b = 0xff-kolor.b; tem.g = 0xff-kolor.g; tem.r = 0xff-kolor.r; tem.unused = 0xff-kolor.unused; temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem); break; case 2: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; default: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; } SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2))); SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h); SDL_FreeSurface(temp); } void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality) { SDL_Surface * temp; switch (quality) { case 0: temp = TTF_RenderText_Solid(font,text.c_str(),kolor); break; case 1: SDL_Color tem; tem.b = 0xff-kolor.b; tem.g = 0xff-kolor.g; tem.r = 0xff-kolor.r; tem.unused = 0xff-kolor.unused; temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem); break; case 2: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; default: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; } SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y)); SDL_UpdateRect(dst,x,y,temp->w,temp->h); SDL_FreeSurface(temp); } void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A) { Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = R; p[1] = G; p[2] = B; } else { p[0] = B; p[1] = G; p[2] = R; } SDL_UpdateRect(ekran, x, y, 1, 1); } ///**************/ ///Reverses the toRot surface by the vertical axis ///**************/ SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); if(toRot->format->BytesPerPixel!=1) { for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC); } else { CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC); } } } } } else { for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel; (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p; } } } } SDL_FreeSurface(first); return ret; } SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); if(ret->format->BytesPerPixel!=1) { for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2; int k=2; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k); } else { CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k); } } } } } else { for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel; (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p; } } } } SDL_FreeSurface(first); return ret; }; ///**************/ ///Rotates toRot surface by 90 degrees left ///**************/ SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { SDL_PutPixel(ret, i, j, p[0], p[1], p[2]); } else { SDL_PutPixel(ret, i, j, p[2], p[1], p[0]); } } } } SDL_FreeSurface(first); return ret; } ///*************/ ///Rotates toRot surface by 180 degrees ///*************/ SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); if(ret->format->BytesPerPixel!=1) { for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2); } else { SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2); } } } } } else { for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel; (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p; } } } SDL_FreeSurface(first); return ret; } //converts surface to cursor SDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy) { int w, x, y; Uint8 *data, *mask, *d, *m, r, g, b; Uint32 color; SDL_Cursor *cursor; w = (image->w + 7) / 8; data = (Uint8 *)alloca(w * image->h * 2); if (data == NULL) return NULL; memset(data, 0, w * image->h * 2); mask = data + w * image->h; if (SDL_MUSTLOCK(image)) SDL_LockSurface(image); for (y = 0; y < image->h; y++) { d = data + y * w; m = mask + y * w; for (x = 0; x < image->w; x++) { color = CSDL_Ext::SDL_GetPixel(image, x, y); if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey) { SDL_GetRGB(color, image->format, &r, &g, &b); color = (r + g + b) / 3; m[x / 8] |= 128 >> (x & 7); if (color < 128) d[x / 8] |= 128 >> (x & 7); } } } if (SDL_MUSTLOCK(image)) SDL_UnlockSurface(image); cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy); return cursor; } Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to retrieve */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: if(colorByte) { return colorToUint32(surface->format->palette->colors+(*p)); } else return *p; case 2: return *(Uint16 *)p; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) return p[0] << 16 | p[1] << 8 | p[2]; else return p[0] | p[1] << 8 | p[2] << 16; case 4: return *(Uint32 *)p; default: return 0; /* shouldn't happen, but avoids warnings */ } } SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src) { Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255); SDL_SetColorKey(src, 0, trans); src->flags|=SDL_SRCALPHA; if(src->format->BitsPerPixel == 8) { for(int yy=0; yyformat->palette->ncolors; ++yy) { SDL_Color cur = *(src->format->palette->colors+yy); //if(cur.r == 255 && cur.b == 255) if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8) { SDL_Color shadow; shadow.b = shadow.g = shadow.r = 0; switch(cur.g) //change this values; make diffrerent for objects and shadows (?) { case 0: shadow.unused = 128; break; case 50: shadow.unused = 50+32; break; case 100: shadow.unused = 100+64; break; case 128: shadow.unused = 128+64; break; case 150: shadow.unused = 150+64; break; default: shadow.unused = 255; break; } SDL_SetColors(src, &shadow, yy, 1); } if(yy==0 || (cur.r == 255 && cur.g == 0 && cur.b == 0)) { SDL_Color transp; transp.b = transp.g = transp.r = 0; transp.unused = 255; SDL_SetColors(src, &transp, yy, 1); } } } SDL_UpdateRect(src, 0, 0, src->w, src->h); return src; } SDL_Surface * CSDL_Ext::secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha) { Uint32 pompom[256][256]; for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { pompom[i][j] = 0xffffffff - (SDL_GetPixel(src, i, j, true) & 0xff000000); } } Uint32 pompom2[256][256]; for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { pompom2[i][j] = pompom[i][j]>>24; } } SDL_Surface * hide2 = SDL_ConvertSurface(src, alpha->format, SDL_SWSURFACE); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { Uint32 * place = (Uint32*)( (Uint8*)hide2->pixels + j * hide2->pitch + i * hide2->format->BytesPerPixel); (*place)&=pompom[i][j]; int ffgg=0; } } return hide2; } Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color) { Uint32 ret = 0; ret+=color->unused; ret*=256; ret+=color->b; ret*=256; ret+=color->g; ret*=256; ret+=color->r; return ret; } void CSDL_Ext::update(SDL_Surface * what) { SDL_UpdateRect(what, 0, 0, what->w, what->h); } void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player) { if(sur->format->BitsPerPixel == 8) { for(int i=0; iformat->palette->ncolors; ++i) { SDL_Color * cc = sur->format->palette->colors+i; if(cc->r==0 && cc->g==0 && cc->b==255) { cc->r = CGameInfo::mainObj->playerColors[player].r; cc->g = CGameInfo::mainObj->playerColors[player].g; cc->b = CGameInfo::mainObj->playerColors[player].b; } } } else if(sur->format->BitsPerPixel == 24) { for(int y=0; yh; ++y) { for(int x=0; xw; ++x) { Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { if(cp[0]==0 && cp[1]==0 && cp[2]==255) { cp[0] = CGameInfo::mainObj->playerColors[player].r; cp[1] = CGameInfo::mainObj->playerColors[player].g; cp[2] = CGameInfo::mainObj->playerColors[player].b; } } else { if(cp[0]==255 && cp[1]==0 && cp[2]==0) { cp[0] = CGameInfo::mainObj->playerColors[player].b; cp[1] = CGameInfo::mainObj->playerColors[player].g; cp[2] = CGameInfo::mainObj->playerColors[player].r; } } } } } } void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player) { if(sur->format->BitsPerPixel == 8) { for(int i=0; iformat->palette->ncolors; ++i) { SDL_Color * cc = sur->format->palette->colors+i; if(cc->b>cc->g && cc->b>cc->r) { std::vector sort1; sort1.push_back(cc->r); sort1.push_back(cc->g); sort1.push_back(cc->b); std::vector< std::pair > sort2; sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cc->r))); sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cc->g))); sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cc->b))); std::sort(sort1.begin(), sort1.end()); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); if(sort2[1].first>sort2[2].first) std::swap(sort2[1], sort2[2]); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); for(int hh=0; hh<3; ++hh) { (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2; } } } } else if(sur->format->BitsPerPixel == 24) { for(int y=0; yh; ++y) { for(int x=0; xw; ++x) { Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { if(cp[2]>cp[1] && cp[2]>cp[0]) { std::vector sort1; sort1.push_back(cp[0]); sort1.push_back(cp[1]); sort1.push_back(cp[2]); std::vector< std::pair > sort2; sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[0]))); sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1]))); sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[2]))); std::sort(sort1.begin(), sort1.end()); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); if(sort2[1].first>sort2[2].first) std::swap(sort2[1], sort2[2]); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); for(int hh=0; hh<3; ++hh) { (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2; } } } else { if(cp[0]>cp[1] && cp[0]>cp[2]) { std::vector sort1; sort1.push_back(cp[2]); sort1.push_back(cp[1]); sort1.push_back(cp[0]); std::vector< std::pair > sort2; sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[2]))); sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1]))); sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[0]))); std::sort(sort1.begin(), sort1.end()); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); if(sort2[1].first>sort2[2].first) std::swap(sort2[1], sort2[2]); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); for(int hh=0; hh<3; ++hh) { (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2; } } } } } } } void CSDL_Ext::setPlayerColor(SDL_Surface * sur, int player) { if(sur->format->BitsPerPixel==8) { if(player != -1) *(sur->format->palette->colors+5) = CGameInfo::mainObj->playerColors[player]; else *(sur->format->palette->colors+5) = CGameInfo::mainObj->neutralColor; } }