/* * validator.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "validator.h" #include "ui_validator.h" #include "../lib/mapObjects/MapObjects.h" #include "../lib/CHeroHandler.h" Validator::Validator(const CMap * map, QWidget *parent) : QDialog(parent), ui(new Ui::Validator) { ui->setupUi(this); show(); setAttribute(Qt::WA_DeleteOnClose); std::array icons{"mapeditor/icons/mod-update.png", "mapeditor/icons/mod-delete.png"}; for(auto & issue : Validator::validate(map)) { auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message); ui->listWidget->addItem(item); } } Validator::~Validator() { delete ui; } std::list Validator::validate(const CMap * map) { std::list issues; if(!map) { issues.emplace_back("Map is not loaded", true); return issues; } try { //check player settings int hplayers = 0; int cplayers = 0; std::map amountOfCastles; for(int i = 0; i < map->players.size(); ++i) { auto & p = map->players[i]; if(p.canAnyonePlay()) amountOfCastles[i] = 0; if(p.canComputerPlay) ++cplayers; if(p.canHumanPlay) ++hplayers; if(p.allowedFactions.empty()) issues.emplace_back(QString("No factions allowed for player %1").arg(i), true); } if(hplayers + cplayers == 0) issues.emplace_back("No players allowed to play this map", true); if(hplayers + cplayers == 1) issues.emplace_back("Map is allowed for one player and cannot be started", true); if(!hplayers) issues.emplace_back("No human players allowed to play this map", true); //checking all objects in the map for(auto o : map->objects) { //owners for objects if(o->getOwner() == PlayerColor::UNFLAGGABLE) { if(dynamic_cast(o.get()) || dynamic_cast(o.get()) || dynamic_cast(o.get()) || dynamic_cast(o.get()) || dynamic_cast(o.get())) { issues.emplace_back(QString("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true); } } if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size()) { if(!map->players[o->getOwner().getNum()].canAnyonePlay()) issues.emplace_back(QString("Object %1 is assinged to non-playable player %2").arg(o->instanceName.c_str(), o->getOwner().getStr().c_str()), true); } //checking towns if(auto * ins = dynamic_cast(o.get())) { bool has = amountOfCastles.count(ins->getOwner().getNum()); if(!has && ins->getOwner() != PlayerColor::NEUTRAL) issues.emplace_back(tr("Town %1 has undefined owner %2").arg(ins->instanceName.c_str(), ins->getOwner().getStr().c_str()), true); if(has) ++amountOfCastles[ins->getOwner().getNum()]; } //checking heroes and prisons if(auto * ins = dynamic_cast(o.get())) { if(ins->ID == Obj::PRISON) { if(ins->getOwner() != PlayerColor::NEUTRAL) issues.emplace_back(QString("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true); } else { bool has = amountOfCastles.count(ins->getOwner().getNum()); if(!has) issues.emplace_back(QString("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true); } if(ins->type) { if(!map->allowedHeroes[ins->type->getId().getNum()]) issues.emplace_back(QString("Hero %1 is prohibited by map settings").arg(ins->type->getNameTranslated().c_str()), false); } else issues.emplace_back(QString("Hero %1 has an empty type and must be removed").arg(ins->instanceName.c_str()), true); } //checking for arts if(auto * ins = dynamic_cast(o.get())) { if(ins->ID == Obj::SPELL_SCROLL) { if(ins->storedArtifact) { if(!map->allowedSpell[ins->storedArtifact->id.getNum()]) issues.emplace_back(QString("Spell scroll %1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false); } else issues.emplace_back(QString("Spell scroll %1 doesn't have instance assigned and must be removed").arg(ins->instanceName.c_str()), true); } else { if(ins->ID == Obj::ARTIFACT && !map->allowedArtifact[ins->subID]) { issues.emplace_back(QString("Artifact %1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false); } } } } //verification of starting towns for(auto & mp : amountOfCastles) if(mp.second == 0) issues.emplace_back(QString("Player %1 doesn't have any starting town").arg(mp.first), false); //verification of map name and description if(map->name.empty()) issues.emplace_back("Map name is not specified", false); if(map->description.empty()) issues.emplace_back("Map description is not specified", false); } catch(const std::exception & e) { issues.emplace_back(QString("Exception occurs during validation: %1").arg(e.what()), true); } catch(...) { issues.emplace_back("Unknown exception occurs during validation", true); } return issues; }