/* * CLoadFile.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "BinaryDeserializer.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE CLoadFile : public IBinaryReader { BinaryDeserializer serializer; std::fstream sfile; int read(std::byte * data, unsigned size) override; //throws! public: CLoadFile(const boost::filesystem::path & fname, IGameCallback * cb); //throws! template void load(T & data) { serializer & data; } bool hasFeature(BinaryDeserializer::Version v) const { return serializer.version >= v; } }; VCMI_LIB_NAMESPACE_END