Source: vcmi Section: games Priority: optional Maintainer: Ivan Savenko Build-Depends: debhelper (>= 8), cmake, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev (>= 1.2.8), zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), qtbase5-dev Standards-Version: 3.9.1 Homepage: http://vcmi.eu Package: vcmi Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: Rewrite of the Heroes of Might and Magic 3 engine The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. It will help to support mods and new towns already made by fans but abandoned because of game code limitations. . In its current state it already supports maps of any sizes, higher resolutions and extended engine limits. Package: vcmi-dbg Architecture: any Section: debug Depends: vcmi (= ${binary:Version}), ${misc:Depends} Description: Debug symbols for vcmi package