/* * GlobalLobbyObserver.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once struct GlobalLobbyAccount; struct GlobalLobbyRoom; /// Interface for windows that want to receive updates whenever state of global lobby changes class GlobalLobbyObserver { public: virtual void onActiveAccounts(const std::vector & accounts) {} virtual void onActiveGameRooms(const std::vector & rooms) {} virtual ~GlobalLobbyObserver() = default; };