/* * CompleteQuest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "../../../lib/GameLibrary.h" #include "../../../lib/mapObjects/CQuest.h" #include "../../../lib/texts/CGeneralTextHandler.h" #include "../AIGateway.h" #include "../Behaviors/CaptureObjectsBehavior.h" #include "CompleteQuest.h" namespace NK2AI { using namespace Goals; bool isKeyMaster(const QuestInfo & q, CCallback & cc) { const auto * const object = q.getObject(&cc); return object && (object->ID == Obj::BORDER_GATE || object->ID == Obj::BORDERGUARD); } std::string CompleteQuest::toString() const { return "Complete quest " + questToString(); } TGoalVec CompleteQuest::decompose(const Nullkiller * aiNk) const { if(isKeyMaster(q, *aiNk->cc)) { return missionKeymaster(aiNk); } logAi->debug("Trying to realize quest: %s", questToString()); const auto quest = q.getQuest(aiNk->cc.get()); if(!quest->mission.artifacts.empty()) return missionArt(aiNk); if(!quest->mission.heroes.empty()) return missionHero(aiNk); if(!quest->mission.creatures.empty()) return missionArmy(aiNk); if(quest->mission.resources.nonZero()) return missionResources(aiNk); if(quest->killTarget != ObjectInstanceID::NONE) return missionDestroyObj(aiNk); for(auto & s : quest->mission.primary) if(s) return missionIncreasePrimaryStat(aiNk); if(quest->mission.heroLevel > 0) return missionLevel(aiNk); return TGoalVec(); } bool CompleteQuest::operator==(const CompleteQuest & other) const { if(isKeyMaster(q, cc)) { return isKeyMaster(other.q, cc) && q.getObject(&cc)->subID == other.q.getObject(&cc)->subID; } else if(isKeyMaster(other.q, cc)) { return false; } return q.getQuest(&cc) == other.q.getQuest(&cc); } uint64_t CompleteQuest::getHash() const { if(isKeyMaster(q, cc)) { return q.getObject(&cc)->subID; } return q.getObject(&cc)->id.getNum(); } std::string CompleteQuest::questToString() const { if(isKeyMaster(q, cc)) { return "find " + LIBRARY->generaltexth->tentColors[q.getObject(&cc)->subID] + " keymaster tent"; } if(q.getQuest(&cc)->questName == CQuest::missionName(EQuestMission::NONE)) return "inactive quest"; MetaString ms; q.getQuest(&cc)->getRolloverText(&cc, ms, false); return ms.toString(); } TGoalVec CompleteQuest::tryCompleteQuest(const Nullkiller * aiNk) const { auto paths = aiNk->pathfinder->getPathInfo(q.getObject(aiNk->cc.get())->visitablePos()); vstd::erase_if( paths, [&](const AIPath & path) -> bool { return !q.getQuest(aiNk->cc.get())->checkQuest(path.targetHero); } ); return CaptureObjectsBehavior::getVisitGoals(paths, aiNk, q.getObject(aiNk->cc.get())); } TGoalVec CompleteQuest::missionArt(const Nullkiller * aiNk) const { TGoalVec solutions = tryCompleteQuest(aiNk); if(!solutions.empty()) return solutions; CaptureObjectsBehavior findArts; for(auto art : q.getQuest(aiNk->cc.get())->mission.artifacts) { solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::ARTIFACT, art.getNum()))); } return solutions; } TGoalVec CompleteQuest::missionHero(const Nullkiller * aiNk) const { TGoalVec solutions = tryCompleteQuest(aiNk); if(solutions.empty()) { //rule of a thumb - quest heroes usually are locked in prisons solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::PRISON))); } return solutions; } TGoalVec CompleteQuest::missionArmy(const Nullkiller * aiNk) const { auto paths = aiNk->pathfinder->getPathInfo(q.getObject(aiNk->cc.get())->visitablePos()); vstd::erase_if( paths, [&](const AIPath & path) -> bool { return !CQuest::checkMissionArmy(q.getQuest(aiNk->cc.get()), path.heroArmy); } ); return CaptureObjectsBehavior::getVisitGoals(paths, aiNk, q.getObject(aiNk->cc.get())); } TGoalVec CompleteQuest::missionIncreasePrimaryStat(const Nullkiller * aiNk) const { return tryCompleteQuest(aiNk); } TGoalVec CompleteQuest::missionLevel(const Nullkiller * aiNk) const { return tryCompleteQuest(aiNk); } TGoalVec CompleteQuest::missionKeymaster(const Nullkiller * aiNk) const { if(isObjectPassable(aiNk, q.getObject(aiNk->cc.get()))) { return CaptureObjectsBehavior(q.getObject(aiNk->cc.get())).decompose(aiNk); } else { return CaptureObjectsBehavior().ofType(Obj::KEYMASTER, q.getObject(aiNk->cc.get())->subID).decompose(aiNk); } } TGoalVec CompleteQuest::missionResources(const Nullkiller * aiNk) const { TGoalVec solutions = tryCompleteQuest(aiNk); return solutions; } TGoalVec CompleteQuest::missionDestroyObj(const Nullkiller * aiNk) const { const auto obj = aiNk->cc->getObj(q.getQuest(aiNk->cc.get())->killTarget); if(!obj) return CaptureObjectsBehavior(q.getObject(aiNk->cc.get())).decompose(aiNk); const auto relations = aiNk->cc->getPlayerRelations(aiNk->playerID, obj->tempOwner); //if(relations == PlayerRelations::SAME_PLAYER) //{ // auto heroToProtect = cb->getHero(obj->id); // //solutions.push_back(sptr(GatherArmy().sethero(heroToProtect))); //} //else if(relations == PlayerRelations::ENEMIES) { return CaptureObjectsBehavior(obj).decompose(aiNk); } return TGoalVec(); } }