/* * CreatureConditionTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TargetConditionItemFixture.h" namespace test { using namespace ::spells; using namespace ::testing; class CreatureConditionTest : public TargetConditionItemTest { public: void setDefaultExpectations() { EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(0); EXPECT_CALL(unitMock, getTreeVersion()).Times(0); } void SetUp() override { TargetConditionItemTest::SetUp(); subject = TargetConditionItemFactory::getDefault()->createConfigurable("", "creature", "ammoCart"); GTEST_ASSERT_NE(subject, nullptr); } }; TEST_F(CreatureConditionTest, ReceptiveIfMatchesType) { setDefaultExpectations(); EXPECT_CALL(unitMock, creatureId()).WillOnce(Return(CreatureID::AMMO_CART)); EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock)); } TEST_F(CreatureConditionTest, ImmuneIfTypeMismatch) { setDefaultExpectations(); EXPECT_CALL(unitMock, creatureId()).WillOnce(Return(CreatureID::BALLISTA)); EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock)); } }