/* * GameSettings.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN class JsonNode; enum class EGameSettings { BONUSES_GLOBAL, BONUSES_PER_HERO, COMBAT_ATTACK_POINT_DAMAGE_FACTOR, COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, COMBAT_BAD_LUCK_DICE, COMBAT_BAD_MORALE_DICE, COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, COMBAT_GOOD_LUCK_DICE, COMBAT_GOOD_MORALE_DICE, CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, CREATURES_DAILY_STACK_EXPERIENCE, CREATURES_WEEKLY_GROWTH_CAP, CREATURES_WEEKLY_GROWTH_PERCENT, DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, DWELLINGS_ACCUMULATE_WHEN_OWNED, HEROES_PER_PLAYER_ON_MAP_CAP, HEROES_PER_PLAYER_TOTAL_CAP, HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, HEROES_STARTING_STACKS_CHANCES, HEROES_BACKPACK_CAP, MARKETS_BLACK_MARKET_RESTOCK_PERIOD, MODULE_COMMANDERS, MODULE_STACK_ARTIFACT, MODULE_STACK_EXPERIENCE, TEXTS_ARTIFACT, TEXTS_CREATURE, TEXTS_FACTION, TEXTS_HERO, TEXTS_HERO_CLASS, TEXTS_OBJECT, TEXTS_RIVER, TEXTS_ROAD, TEXTS_SPELL, TEXTS_TERRAIN, MAP_FORMAT_RESTORATION_OF_ERATHIA, MAP_FORMAT_ARMAGEDDONS_BLADE, MAP_FORMAT_SHADOW_OF_DEATH, MAP_FORMAT_HORN_OF_THE_ABYSS, MAP_FORMAT_JSON_VCMI, MAP_FORMAT_IN_THE_WAKE_OF_GODS, TOWNS_BUILDINGS_PER_TURN_CAP, TOWNS_STARTING_DWELLING_CHANCES, COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, OPTIONS_COUNT }; class DLL_LINKAGE IGameSettings { public: virtual const JsonNode & getValue(EGameSettings option) const = 0; bool getBoolean(EGameSettings option) const; int64_t getInteger(EGameSettings option) const; double getDouble(EGameSettings option) const; std::vector getVector(EGameSettings option) const; }; class DLL_LINKAGE GameSettings final : public IGameSettings { std::vector gameSettings; public: GameSettings(); void load(const JsonNode & input); const JsonNode & getValue(EGameSettings option) const override; template void serialize(Handler & h, const int version) { h & gameSettings; } }; VCMI_LIB_NAMESPACE_END