/* * MapView.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../gui/CIntObject.h" VCMI_LIB_NAMESPACE_BEGIN struct ObjectPosInfo; class CGObjectInstance; VCMI_LIB_NAMESPACE_END class Canvas; class MapViewActions; class MapViewController; class MapViewModel; class MapViewCache; /// Internal class that contains logic shared between all map views class BasicMapView : public CIntObject { protected: std::shared_ptr model; std::shared_ptr tilesCache; std::shared_ptr controller; std::shared_ptr createModel(const Point & dimensions) const; void render(Canvas & target, bool fullUpdate); public: BasicMapView(const Point & offset, const Point & dimensions); ~BasicMapView() override; void tick(uint32_t msPassed) override; void show(Canvas & to) override; void showAll(Canvas & to) override; }; /// Main class that represents visible section of adventure map /// Contains all public interface of view and translates calls to internal model class MapView : public BasicMapView { std::shared_ptr actions; std::vector> swipeHistory; double postSwipeAngle = 0.0; double postSwipeSpeed = 0.0; int postSwipeCatchIntervalMs; const double postSwipeSlowdownSpeed = 0.006; const double postSwipeMinimalSpeed = 0.1; void postSwipe(uint32_t msPassed); public: void tick(uint32_t msPassed) override; void show(Canvas & to) override; MapView(const Point & offset, const Point & dimensions); /// Moves current view to another level, preserving position void onMapLevelSwitched(); /// Moves current view by specified distance in pixels void onMapScrolled(const Point & distance); /// Moves current view to specified position, in pixels void onMapSwiped(const Point & viewPosition); /// Moves current view to specified tile void onCenteredTile(const int3 & tile); /// Moves current view to specified object void onCenteredObject(const CGObjectInstance * target); /// Switches view to "View Earth" / "View Air" mode, displaying downscaled map with overlay void onViewSpellActivated(uint32_t tileSize, const std::vector & objectPositions, bool showTerrain); /// Switches view to downscaled View World void onViewWorldActivated(uint32_t tileSize); /// Changes zoom level / tile size of current view by specified factor void onMapZoomLevelChanged(int stepsChange, bool useDeadZone); /// Switches view from View World mode back to standard view void onViewMapActivated(); }; /// Main class that represents map view for puzzle map class PuzzleMapView : public BasicMapView { public: PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter); };