/* * AdventureState.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once enum class EAdventureState { NOT_INITIALIZED, HOTSEAT_WAIT, MAKING_TURN, AI_PLAYER_TURN, OTHER_HUMAN_PLAYER_TURN, CASTING_SPELL, WORLD_VIEW };