/* * ServerNetPackVisitors.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/networkPacks/NetPackVisitor.h" class ApplyGhNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor) { private: bool result; CGameHandler & gh; public: ApplyGhNetPackVisitor(CGameHandler & gh) :gh(gh), result(false) { } bool getResult() const { return result; } void visitSaveGame(SaveGame & pack) override; void visitGamePause(GamePause & pack) override; void visitEndTurn(EndTurn & pack) override; void visitDismissHero(DismissHero & pack) override; void visitMoveHero(MoveHero & pack) override; void visitCastleTeleportHero(CastleTeleportHero & pack) override; void visitArrangeStacks(ArrangeStacks & pack) override; void visitBulkMoveArmy(BulkMoveArmy & pack) override; void visitBulkSplitStack(BulkSplitStack & pack) override; void visitBulkMergeStacks(BulkMergeStacks & pack) override; void visitBulkSmartSplitStack(BulkSmartSplitStack & pack) override; void visitDisbandCreature(DisbandCreature & pack) override; void visitBuildStructure(BuildStructure & pack) override; void visitRecruitCreatures(RecruitCreatures & pack) override; void visitUpgradeCreature(UpgradeCreature & pack) override; void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) override; void visitExchangeArtifacts(ExchangeArtifacts & pack) override; void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) override; void visitManageBackpackArtifacts(ManageBackpackArtifacts & pack) override; void visitManageEquippedArtifacts(ManageEquippedArtifacts & pack) override; void visitAssembleArtifacts(AssembleArtifacts & pack) override; void visitEraseArtifactByClient(EraseArtifactByClient & pack) override; void visitBuyArtifact(BuyArtifact & pack) override; void visitTradeOnMarketplace(TradeOnMarketplace & pack) override; void visitSetFormation(SetFormation & pack) override; void visitHireHero(HireHero & pack) override; void visitBuildBoat(BuildBoat & pack) override; void visitQueryReply(QueryReply & pack) override; void visitMakeAction(MakeAction & pack) override; void visitDigWithHero(DigWithHero & pack) override; void visitCastAdvSpell(CastAdvSpell & pack) override; void visitPlayerMessage(PlayerMessage & pack) override; };