/* * NetworkHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN /// Base class for connections with other services, either incoming or outgoing class DLL_LINKAGE INetworkConnection : boost::noncopyable { public: virtual ~INetworkConnection() = default; virtual void sendPacket(const std::vector & message) = 0; virtual void setAsyncWritesEnabled(bool on) = 0; virtual void close() = 0; }; using NetworkConnectionPtr = std::shared_ptr; using NetworkConnectionWeakPtr = std::weak_ptr; /// Base class for outgoing connections support class DLL_LINKAGE INetworkClient : boost::noncopyable { public: virtual ~INetworkClient() = default; virtual bool isConnected() const = 0; virtual void sendPacket(const std::vector & message) = 0; }; /// Base class for incoming connections support class DLL_LINKAGE INetworkServer : boost::noncopyable { public: virtual ~INetworkServer() = default; virtual uint16_t start(uint16_t port) = 0; }; /// Base interface that must be implemented by user of networking API to handle any connection callbacks class DLL_LINKAGE INetworkConnectionListener { public: virtual void onDisconnected(const std::shared_ptr & connection, const std::string & errorMessage) = 0; virtual void onPacketReceived(const std::shared_ptr & connection, const std::vector & message) = 0; virtual ~INetworkConnectionListener() = default; }; /// Interface that must be implemented by user of networking API to handle outgoing connection callbacks class DLL_LINKAGE INetworkClientListener : public INetworkConnectionListener { public: virtual void onConnectionFailed(const std::string & errorMessage) = 0; virtual void onConnectionEstablished(const std::shared_ptr &) = 0; }; /// Interface that must be implemented by user of networking API to handle incoming connection callbacks class DLL_LINKAGE INetworkServerListener : public INetworkConnectionListener { public: virtual void onNewConnection(const std::shared_ptr &) = 0; }; /// Interface that must be implemented by user of networking API to handle timers on network thread class DLL_LINKAGE INetworkTimerListener { public: virtual ~INetworkTimerListener() = default; virtual void onTimer() = 0; }; /// Main class for handling of all network activity class DLL_LINKAGE INetworkHandler : boost::noncopyable { public: virtual ~INetworkHandler() = default; /// Constructs default implementation static std::unique_ptr createHandler(); /// Creates an instance of TCP server that allows to receiving connections on a local port virtual std::unique_ptr createServerTCP(INetworkServerListener & listener) = 0; /// Creates an instance of TCP client that allows to establish single outgoing connection to a remote port /// On success: INetworkTimerListener::onConnectionEstablished() will be called, established connection provided as parameter /// On failure: INetworkTimerListener::onConnectionFailed will be called with human-readable error message virtual void connectToRemote(INetworkClientListener & listener, const std::string & host, uint16_t port) = 0; /// Creates a timer that will be called once, after specified interval has passed /// On success: INetworkTimerListener::onTimer() will be called /// On failure: no-op virtual void createTimer(INetworkTimerListener & listener, std::chrono::milliseconds duration) = 0; /// Starts network processing on this thread. Does not returns until networking processing has been terminated virtual void run() = 0; virtual void stop() = 0; }; VCMI_LIB_NAMESPACE_END