#define VCMI_DLL #include "../stdafx.h" #include "CArtHandler.h" #include "CLodHandler.h" #include "CGeneralTextHandler.h" #include #include #include #include #include #include #include #include #include "../lib/VCMI_Lib.h" #include "CSpellHandler.h" extern CLodHandler *bitmaph; using namespace boost::assign; /* * CArtHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ extern boost::rand48 ran; const std::string & CArtifact::Name() const { if(name.size()) return name; else return VLC->generaltexth->artifNames[id]; } const std::string & CArtifact::Description() const { if(description.size()) return description; else return VLC->generaltexth->artifDescriptions[id]; } bool CArtifact::isBig () const { return VLC->arth->isBigArtifact(id); } bool CArtifact::isModable () const { return (bool)dynamic_cast(this); } /** * Checks whether the artifact fits at a given slot. * @param artifWorn A hero's set of worn artifacts. */ bool CArtifact::fitsAt (const std::map &artifWorn, ui16 slotID) const { if (!vstd::contains(possibleSlots, slotID)) return false; // Can't put an artifact in a locked slot. std::map::const_iterator it = artifWorn.find(slotID); if (it != artifWorn.end() && it->second->id == 145) return false; // Check if a combination artifact fits. // TODO: Might want a more general algorithm? // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates. if (constituents != NULL) { std::map tempArtifWorn = artifWorn; const ui16 ringSlots[] = {6, 7}; const ui16 miscSlots[] = {9, 10, 11, 12, 18}; int rings = 0; int misc = 0; VLC->arth->unequipArtifact(tempArtifWorn, slotID); BOOST_FOREACH(ui32 constituentID, *constituents) { const CArtifact& constituent = *VLC->arth->artifacts[constituentID]; const int slot = constituent.possibleSlots[0]; if (slot == 6 || slot == 7) rings++; else if ((slot >= 9 && slot <= 12) || slot == 18) misc++; else if (tempArtifWorn.find(slot) != tempArtifWorn.end()) return false; } // Ensure enough ring slots are free for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++) { if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID) rings--; } if (rings > 0) return false; // Ensure enough misc slots are free. for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++) { if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID) misc--; } if (misc > 0) return false; } return true; } bool CArtifact::canBeAssembledTo (const std::map &artifWorn, ui32 artifactID) const { if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID)) return false; const CArtifact &artifact = *VLC->arth->artifacts[artifactID]; assert(artifact.constituents); BOOST_FOREACH(ui32 constituentID, *artifact.constituents) { bool found = false; for (std::map::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it) { if (it->second->id == constituentID) { found = true; break; } } if (!found) return false; } return true; } CArtifact::CArtifact() { nodeType = ARTIFACT; } CArtifact::~CArtifact() { } int CArtifact::getArtClassSerial() const { if(id == 1) return 4; switch(aClass) { case ART_TREASURE: return 0; case ART_MINOR: return 1; case ART_MAJOR: return 2; case ART_RELIC: return 3; case ART_SPECIAL: return 5; } return -1; } std::string CArtifact::nodeName() const { return "Artifact: " + Name(); } // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const // { // //combined artifact carries bonuses from its parts // if(constituents) // { // BOOST_FOREACH(ui32 id, *constituents) // out.insert(VLC->arth->artifacts[id]); // } // } void CScroll::Init() { // addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX)); // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name); } CArtHandler::CArtHandler() { VLC->arth = this; // War machines are the default big artifacts. for (ui32 i = 3; i <= 6; i++) bigArtifacts.insert(i); modableArtifacts = boost::assign::map_list_of(1, 1)(146,3)(147,3)(148,3)(150,3)(151,3)(152,3)(154,3)(156,2); } CArtHandler::~CArtHandler() { for (std::vector< ConstTransitivePtr >::iterator it = artifacts.begin(); it != artifacts.end(); ++it) { delete (*it)->constituents; delete (*it)->constituentOf; } } void CArtHandler::loadArtifacts(bool onlyTxt) { std::vector slots; slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0; static std::map classes = map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC); std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom; int it=0; for(int i=0; i<2; ++i) { loadToIt(dump,buf,it,3); } VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY); VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY); std::map::iterator itr; for (int i=0; isecond) { case 1: art = new CScroll; break; case 2: art = new CCustomizableArt; break; case 3: art = new CCommanderArt; break; }; } else art = new CArtifact; CArtifact &nart = *art; nart.id=i; loadToIt(VLC->generaltexth->artifNames[i],buf,it,4); loadToIt(pom,buf,it,4); nart.price=atoi(pom.c_str()); for(int j=0;jgeneraltexth->artifDescriptions[i]; loadToIt(desc,buf,it,3); if(desc[0] == '\"' && desc[desc.size()-1] == '\"') desc = desc.substr(1,desc.size()-2); if(onlyTxt) continue; // Fill in information about combined artifacts. Should perhaps be moved to a config file? nart.constituentOf = NULL; switch (nart.id) { case 129: // Angelic Alliance nart.constituents = new std::vector(); *nart.constituents += 31, 32, 33, 34, 35, 36; break; case 130: // Cloak of the Undead King nart.constituents = new std::vector(); *nart.constituents += 54, 55, 56; break; case 131: // Elixir of Life nart.constituents = new std::vector(); *nart.constituents += 94, 95, 96; break; case 132: // Armor of the Damned nart.constituents = new std::vector(); *nart.constituents += 8, 14, 20, 26; break; case 133: // Statue of Legion nart.constituents = new std::vector(); *nart.constituents += 118, 119, 120, 121, 122; break; case 134: // Power of the Dragon Father nart.constituents = new std::vector(); *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45; break; case 135: // Titan's Thunder nart.constituents = new std::vector(); *nart.constituents += 12, 18, 24, 30; break; case 136: // Admiral's Hat nart.constituents = new std::vector(); *nart.constituents += 71, 123; break; case 137: // Bow of the Sharpshooter nart.constituents = new std::vector(); *nart.constituents += 60, 61, 62; break; case 138: // Wizards' Well nart.constituents = new std::vector(); *nart.constituents += 73, 74, 75; break; case 139: // Ring of the Magi nart.constituents = new std::vector(); *nart.constituents += 76, 77, 78; break; case 140: // Cornucopia nart.constituents = new std::vector(); *nart.constituents += 109, 110, 111, 113; break; // TODO: WoG combinationals default: nart.constituents = NULL; break; } artifacts.push_back(&nart); } sortArts(); if(onlyTxt) return; addBonuses(); // Populate reverse mappings of combinational artifacts. BOOST_FOREACH(CArtifact *artifact, artifacts) { if (artifact->constituents != NULL) { BOOST_FOREACH(ui32 constituentID, *artifact->constituents) { if (artifacts[constituentID]->constituentOf == NULL) artifacts[constituentID]->constituentOf = new std::vector(); artifacts[constituentID]->constituentOf->push_back(artifact->id); } } } } int CArtHandler::convertMachineID(int id, bool creToArt ) { int dif = 142; if(creToArt) { switch (id) { case 147: dif--; break; case 148: dif++; break; } dif = -dif; } else { switch (id) { case 6: dif--; break; case 5: dif++; break; } } return id + dif; } void CArtHandler::sortArts() { // for (int i=0; iaClass) // { // case CArtifact::ART_TREASURE: // treasures.push_back(allowedArtifacts[i]); // break; // case CArtifact::ART_MINOR: // minors.push_back(allowedArtifacts[i]); // break; // case CArtifact::ART_MAJOR: // majors.push_back(allowedArtifacts[i]); // break; // case CArtifact::ART_RELIC: // relics.push_back(allowedArtifacts[i]); // break; // } // } } void CArtHandler::erasePickedArt (si32 id) { std::vector* ptr; CArtifact *art = artifacts[id]; switch (art->aClass) { case CArtifact::ART_TREASURE: ptr = &treasures; break; case CArtifact::ART_MINOR: ptr = &minors; break; case CArtifact::ART_MAJOR: ptr = &majors; break; case CArtifact::ART_RELIC: ptr = &relics; break; default: //special artifacts should not be erased return; } ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from avaliable list } ui16 CArtHandler::getRandomArt(int flags) { std::vector > out; getAllowed(out, flags); ui16 id = out[ran() % out.size()]->id; erasePickedArt (id); return id; } ui16 CArtHandler::getArtSync (ui32 rand, int flags) { std::vector > out; getAllowed(out, flags); CArtifact *art = out[rand % out.size()]; return art->id; } void CArtHandler::getAllowed(std::vector > &out, int flags) { if (flags & CArtifact::ART_TREASURE) getAllowedArts (out, &treasures, CArtifact::ART_TREASURE); if (flags & CArtifact::ART_MINOR) getAllowedArts (out, &minors, CArtifact::ART_MINOR); if (flags & CArtifact::ART_MAJOR) getAllowedArts (out, &majors, CArtifact::ART_MAJOR); if (flags & CArtifact::ART_RELIC) getAllowedArts (out, &relics, CArtifact::ART_RELIC); if (!out.size()) //no arts are avaliable { out.resize (64); std::fill_n (out.begin(), 64, artifacts[2]); //magic } } void CArtHandler::getAllowedArts(std::vector > &out, std::vector *arts, int flag) { if (arts->empty()) //restock avaliable arts { for (int i = 0; i < allowedArtifacts.size(); ++i) { if (allowedArtifacts[i]->aClass == flag) arts->push_back(allowedArtifacts[i]); } } for (int i = 0; i < arts->size(); ++i) { CArtifact *art = (*arts)[i]; out.push_back(art); } } void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType, ILimiter * limiter ) { Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype); added->valType = valType; added->limiter.reset(limiter); if(type == Bonus::MORALE || Bonus::LUCK) added->description = "\n" + artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast(val); artifacts[aid]->addNewBonus(added); } void CArtHandler::addBonuses() { #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill) #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val) #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val) #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val) #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val) #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val) #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val) //Attack bonus artifacts (Weapons) ART_PRIM_SKILL(7,0,+2); //Centaur Axe ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire ART_PRIM_SKILL(12,0,+12); //Titan's Gladius ART_PRIM_SKILL(12,1,-3); //Titan's Gladius //Defense bonus artifacts (Shields) ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre ART_PRIM_SKILL(17,1,+6); //Shield of the Damned ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield //Knowledge bonus artifacts (Helmets) ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn ART_PRIM_SKILL(20,3,+2); //Skull Helmet ART_PRIM_SKILL(21,3,+3); //Helm of Chaos ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet ART_PRIM_SKILL(24,3,+10); //Thunder Helmet ART_PRIM_SKILL(24,2,-2); //Thunder Helmet //Spell power bonus artifacts (Armours) ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood ART_PRIM_SKILL(26,2,+2); //Rib Cage ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass //All primary skills (various) ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment //Attack and Defense (various) ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor //Spell power and Knowledge (various) ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth //Luck and morale ART_MORALE(45,+1); //Still Eye of the Dragon ART_LUCK(45,+1); //Still Eye of the Dragon ART_LUCK(46,+1); //Clover of Fortune ART_LUCK(47,+1); //Cards of Prophecy ART_LUCK(48,+1); //Ladybird of Luck ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells: giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,50);//sorrow giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,59);//berserk giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,60);//hypnotize giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,61);//forgetfulness giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,62);//blind ART_MORALE(50,+1); //Crest of Valor ART_MORALE(51,+1); //Glyph of Gallantry giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass //necromancy bonus giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5,12, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10,12, Bonus::ADDITIVE_VALUE);//Vampire's Cowl giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15,12, Bonus::ADDITIVE_VALUE);//Dead Man's Boots giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5);//Garniture of Interference giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15);//Boots of Polarity //archery bonus giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5,1, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,1, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,1, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows //eagle eye bonus giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5,11, Bonus::ADDITIVE_VALUE);//Bird of Perception giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10,11, Bonus::ADDITIVE_VALUE);//Stoic Watchman giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15,11, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance //reducing cost of surrendering giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain giveArtBonus(83,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation giveArtBonus(91,Bonus::NO_SHOTING_PENALTY,0);//Golden Bow giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25);//Pendant of Death giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1); //Legs of Legion giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2); //Loins of Legion giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3); //Torso of Legion giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4); //Arms of Legion giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5); //Head of Legion //Sea Captain's Hat giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0); giveArtBonus(123,Bonus::SEA_MOVEMENT,+500); giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX); giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX); giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War giveArtBonus(126,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition //vial of dragon blood giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE)); giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE)); //Armageddon's Blade giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX); giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26); ART_ATTACK_AND_DEFENSE(128, +3); ART_PRIM_SKILL(128, 2, +3); ART_PRIM_SKILL(128, 3, +6); //Angelic Alliance giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0); giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 29); // Prayer //Cloak of the Undead King giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0); //Elixir of Life giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE); giveArtBonus(131, Bonus::HP_REGENERATION, +50); //Armor of the Damned giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune // Statue of Legion - gives only 50% growth giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1); //Power of the Dragon Father giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4); //Titan's Thunder // FIXME: should also add a permanent spell book, somehow. giveArtBonus(135, Bonus::SPELL, 3, 57); //Admiral's Hat giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0); //Bow of the Sharpshooter giveArtBonus(137, Bonus::NO_SHOTING_PENALTY, 0); giveArtBonus(137, Bonus::FREE_SHOOTING, 0); //Wizard's Well giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0); //Ring of the Magi giveArtBonus(139, Bonus::SPELL_DURATION, +50); //Cornucopia giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 1); giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 3); giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 4); giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 5); } void CArtHandler::clear() { BOOST_FOREACH(CArtifact *art, artifacts) delete art; artifacts.clear(); clearHlpLists(); } /** * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact. * Does not test if the operation is legal. * @param artifWorn A hero's set of worn artifacts. * @param bonuses Optional list of bonuses to update. */ void CArtHandler::equipArtifact( std::map &artifWorn, ui16 slotID, const CArtifact* art ) const { unequipArtifact(artifWorn, slotID); if (art) //false when artifact is NULL -> slot set to empty { const CArtifact &artifact = *art; // Add artifact. artifWorn[slotID] = art; // Add locks, in reverse order of being removed. if (artifact.constituents != NULL) { bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact. BOOST_FOREACH(ui32 constituentID, *artifact.constituents) { const CArtifact &constituent = *artifacts[constituentID]; if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID)) { destConsumed = true; } else { BOOST_FOREACH(ui16 slot, constituent.possibleSlots) { if (!vstd::contains(artifWorn, slot)) { artifWorn[slot] = VLC->arth->artifacts[145]; //lock break; } } } } } } } /** * Locally unequips an artifact from a hero's worn slots. * Does not test if the operation is legal. * @param artifWorn A hero's set of worn artifacts. * @param bonuses Optional list of bonuses to update. */ void CArtHandler::unequipArtifact(std::map &artifWorn, ui16 slotID) const { if (!vstd::contains(artifWorn, slotID)) return; const CArtifact &artifact = *artifWorn[slotID]; // Remove artifact, if it's not already removed. artifWorn.erase(slotID); // Remove locks, in reverse order of being added. if (artifact.constituents != NULL) { bool destConsumed = false; BOOST_FOREACH(ui32 constituentID, *artifact.constituents) { const CArtifact &constituent = *artifacts[constituentID]; if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID)) { destConsumed = true; } else { BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots) { if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145) { artifWorn.erase(slot); break; } } } } } } void CArtHandler::clearHlpLists() { treasures.clear(); minors.clear(); majors.clear(); relics.clear(); } void CArtHandler::initAllowedArtifactsList(const std::vector &allowed) { allowedArtifacts.clear(); clearHlpLists(); for (int i=0; i<144; ++i) //yes, 144 { if (allowed[i]) allowedArtifacts.push_back(artifacts[i]); } } CArtifactInstance::CArtifactInstance() { init(); } CArtifactInstance::CArtifactInstance( CArtifact *Art) { init(); setType(Art); } void CArtifactInstance::setType( CArtifact *Art ) { art = Art; attachTo(Art); } std::string CArtifactInstance::nodeName() const { return "Artifact instance of " + (art ? art->Name() : std::string("uninitialized")) + " type"; } CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s) { CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[93]); Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, s->id ); ret->addNewBonus(b); return ret; } void CArtifactInstance::init() { art = NULL; }