#ifndef __CLODHANDLER_H__ #define __CLODHANDLER_H__ #include "../global.h" #include #include #include #include #include /* * CLodhandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ namespace boost {class mutex;} namespace NLoadHandlerHelp { const int dmHelp=0, dmNoExtractingMask=1; //std::string P1,P2,CurDir; const int fCHUNK = 50000; } struct LodEntry { char filename[16]; ui32 offset; /* little endian */ ui32 uncompressedSize; /* little endian */ ui32 unused; /* little endian */ ui32 size; /* little endian */ }; DLL_EXPORT int readNormalNr (const unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false); DLL_EXPORT char readChar(const unsigned char * bufor, int &i); DLL_EXPORT std::string readString(const unsigned char * bufor, int &i); enum LodFileType{ FILE_ANY, FILE_TEXT, FILE_ANIMATION, FILE_MASK, FILE_CAMPAIGN, FILE_MAP, FILE_FONT, FILE_GRAPHICS, FILE_OTHER }; struct Entry { // Info extracted from LOD file std::string name, realName;//for external files - case\extension may not match int offset, //from beginning realSize, //size without compression size; //and with LodFileType type;// file type determined by extension bool operator<(const Entry & comp) const { return type==comp.type ? name extMap;// to convert extensions to file type std::ifstream LOD; unsigned int totalFiles; boost::mutex *mutex; std::string myDir; //load files from this dir instead of .lod file void initEntry(Entry &e, const std::string name); Entry getEntry(const std::string name, LodFileType); int infs2(unsigned char * in, int size, int realSize, unsigned char*& out, int wBits=15); //zlib fast handler public: std::set entries; CLodHandler(); ~CLodHandler(); void init(const std::string lodFile, const std::string dirName); unsigned char * giveFile(const std::string defName, LodFileType type=FILE_ANY, int * length=NULL); //returns pointer to the decompressed data - it must be deleted when no longer needed! bool haveFile(const std::string name, LodFileType type=FILE_ANY);//check if file is present in lod std::string getTextFile(const std::string name, LodFileType type=FILE_TEXT); //extracts one file void extractFile(const std::string FName, const std::string name); //extracts a specific file static unsigned char * getUnpackedFile(const std::string & path, int * sizeOut); //loads given file, decompresses and returns }; #endif // __CLODHANDLER_H__