/* * mock_spells_Spell.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include namespace spells { class SpellMock : public Spell { public: MOCK_CONST_METHOD0(getNameTranslated, std::string ()); MOCK_CONST_METHOD0(getNameTextID, std::string ()); MOCK_CONST_METHOD1(getDescriptionTextID, std::string (int32_t)); MOCK_CONST_METHOD1(getDescriptionTranslated, std::string (int32_t)); MOCK_CONST_METHOD1(calculateDamage, int64_t(const Caster *)); MOCK_CONST_METHOD0(getIndex, int32_t()); MOCK_CONST_METHOD0(getIconIndex, int32_t()); MOCK_CONST_METHOD0(getJsonKey, std::string ()); MOCK_CONST_METHOD0(getName, const std::string &()); MOCK_CONST_METHOD0(getId, SpellID()); MOCK_CONST_METHOD0(getLevel, int32_t()); MOCK_CONST_METHOD1(getCost, int32_t(const int32_t)); MOCK_CONST_METHOD0(getBasePower, int32_t()); MOCK_CONST_METHOD1(getLevelPower, int32_t(const int32_t)); MOCK_CONST_METHOD1(getLevelDescription, const std::string &(const int32_t)); MOCK_CONST_METHOD0(getPositiveness, boost::logic::tribool()); MOCK_CONST_METHOD0(isAdventure, bool()); MOCK_CONST_METHOD0(isCombat, bool()); MOCK_CONST_METHOD0(isCreatureAbility, bool()); MOCK_CONST_METHOD0(isPositive, bool()); MOCK_CONST_METHOD0(isNegative, bool()); MOCK_CONST_METHOD0(isNeutral, bool()); MOCK_CONST_METHOD0(isDamage, bool()); MOCK_CONST_METHOD0(isOffensive, bool()); MOCK_CONST_METHOD0(isSpecial, bool()); MOCK_CONST_METHOD0(isMagical, bool()); MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &)); MOCK_CONST_METHOD0(getCastSound, const std::string &()); MOCK_CONST_METHOD1(registerIcons, void(const IconRegistar &)); }; }