/* * BattleStateInfoForRetreat.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "BattleSide.h" VCMI_LIB_NAMESPACE_BEGIN namespace battle { class Unit; using Units = boost::container::small_vector; } class CGHeroInstance; class DLL_LINKAGE BattleStateInfoForRetreat { public: bool canFlee; bool canSurrender; bool isLastTurnBeforeDie; BattleSide ourSide; battle::Units ourStacks; battle::Units enemyStacks; const CGHeroInstance * ourHero; const CGHeroInstance * enemyHero; int turnsSkippedByDefense; BattleStateInfoForRetreat(); uint64_t getOurStrength() const; uint64_t getEnemyStrength() const; }; VCMI_LIB_NAMESPACE_END