/* * CGMarket.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CGObjectInstance.h" #include "IMarket.h" #include "../CArtHandler.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket { public: int marketEfficiency; CGMarket(IGameCallback *cb); ///IObjectInterface void onHeroVisit(const CGHeroInstance * h) const override; //open trading window void initObj(vstd::RNG & rand) override;//set skills for trade ///IMarket int getMarketEfficiency() const override; int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited std::vector availableItemsIds(EMarketMode mode) const override; template void serialize(Handler &h) { h & static_cast(*this); h & static_cast(*this); h & marketEfficiency; } }; class DLL_LINKAGE CGBlackMarket : public CGMarket { public: using CGMarket::CGMarket; std::vector artifacts; //available artifacts void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month std::vector availableItemsIds(EMarketMode mode) const override; template void serialize(Handler &h) { h & static_cast(*this); h & artifacts; } }; class DLL_LINKAGE CGUniversity : public CGMarket { public: using CGMarket::CGMarket; std::string speech; //currently shown only in university std::string title; std::vector skills; //available skills std::vector availableItemsIds(EMarketMode mode) const override; void onHeroVisit(const CGHeroInstance * h) const override; //open window template void serialize(Handler &h) { h & static_cast(*this); h & skills; h & speech; h & title; } }; VCMI_LIB_NAMESPACE_END