/* * CComponent.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../gui/CIntObject.h" struct Component; class CAnimImage; class CLabel; /// common popup window component class CComponent : public virtual CIntObject { public: enum Etype { primskill, secskill, resource, creature, artifact, experience, spell, morale, luck, building, hero, flag, typeInvalid }; //NOTE: not all types have exact these sizes or have less than 4 of them. In such cases closest one will be used enum ESize { tiny, // ~22-24px small, // ~30px medium,// ~42px large, // ~82px sizeInvalid }; private: std::vector> lines; size_t getIndex(); const std::vector getFileName(); void setSurface(std::string defName, int imgPos); std::string getSubtitleInternal(); void init(Etype Type, int Subtype, int Val, ESize imageSize); public: std::shared_ptr image; Etype compType; //component type ESize size; //component size. int subtype; //type-dependant subtype. See getSomething methods for details int val; // value \ strength \ amount of component. See getSomething methods for details bool perDay; // add "per day" text to subtitle std::string getDescription(); std::string getSubtitle(); CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large); CComponent(const Component &c, ESize imageSize=large); void clickRight(tribool down, bool previousState) override; //call-in }; /// component that can be selected or deselected class CSelectableComponent : public CComponent, public CKeyShortcut { void init(); public: bool selected; //if true, this component is selected std::function onSelect; //function called on selection change void showAll(SDL_Surface * to) override; void select(bool on); void clickLeft(tribool down, bool previousState) override; //call-in CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, std::function OnSelect = nullptr); CSelectableComponent(const Component & c, std::function OnSelect = nullptr); }; /// box with multiple components (up to 8?) /// will take ownership on components and delete them afterwards class CComponentBox : public CIntObject { std::vector> components; std::vector> orLabels; std::shared_ptr selected; std::function onSelect; void selectionChanged(std::shared_ptr newSelection); //get position of "or" text between these comps //it will place "or" equidistant to both images Point getOrTextPos(CComponent *left, CComponent * right); //get distance between these copmonents int getDistance(CComponent *left, CComponent * right); void placeComponents(bool selectable); public: /// return index of selected item int selectedIndex(); /// constructor for non-selectable components CComponentBox(std::vector> components, Rect position); /// constructor for selectable components /// will also create "or" labels between components /// onSelect - optional function that will be called every time on selection change CComponentBox(std::vector> components, Rect position, std::function onSelect = nullptr); };