/* * LuaSpellEffect.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/spells/effects/Effect.h" #include "../../lib/spells/effects/Registry.h" VCMI_LIB_NAMESPACE_BEGIN namespace scripting { class Script; class Context; } namespace spells { namespace effects { using scripting::Script; using scripting::Context; class LuaSpellEffectFactory : public IEffectFactory { public: LuaSpellEffectFactory(const Script * script_); virtual ~LuaSpellEffectFactory(); Effect * create() const override; private: const Script * script; }; class LuaSpellEffect : public Effect { public: LuaSpellEffect(const Script * script_); virtual ~LuaSpellEffect(); void adjustTargetTypes(std::vector & types) const override; void adjustAffectedHexes(std::set & hexes, const Mechanics * m, const Target & spellTarget) const override; bool applicable(Problem & problem, const Mechanics * m) const override; bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override; void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override; EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override; EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override; protected: void serializeJsonEffect(JsonSerializeFormat & handler) override; private: const Script * script; std::shared_ptr resolveScript(const Mechanics * m) const; static void setContextVariables(const Mechanics * m, const std::shared_ptr& context) ; }; } } VCMI_LIB_NAMESPACE_END