/* * CBonusTypeHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #define INSTANTIATE_CBonusTypeHandler_HERE #include "CBonusTypeHandler.h" #include "JsonNode.h" #include "filesystem/Filesystem.h" #include "GameConstants.h" #include "CCreatureHandler.h" #include "CGeneralTextHandler.h" #include "spells/CSpellHandler.h" template class std::vector; VCMI_LIB_NAMESPACE_BEGIN ///CBonusType CBonusType::CBonusType(): hidden(true) {} std::string CBonusType::getNameTextID() const { return TextIdentifier( "core", "bonus", identifier, "name").get(); } std::string CBonusType::getDescriptionTextID() const { return TextIdentifier( "core", "bonus", identifier, "description").get(); } ///CBonusTypeHandler CBonusTypeHandler::CBonusTypeHandler() { //register predefined bonus types #define BONUS_NAME(x) \ do { \ bonusTypes.push_back(CBonusType()); \ } while(0); BONUS_LIST; #undef BONUS_NAME load(); } CBonusTypeHandler::~CBonusTypeHandler() { //dtor } std::string CBonusTypeHandler::bonusToString(const std::shared_ptr & bonus, const IBonusBearer * bearer, bool description) const { const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)]; if(bt.hidden) return ""; std::string textID = description ? bt.getDescriptionTextID() : bt.getNameTextID(); std::string text = VLC->generaltexth->translate(textID); if (text.find("${val}") != std::string::npos) boost::algorithm::replace_all(text, "${val}", std::to_string(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)))); if (text.find("${subtype.creature}") != std::string::npos && bonus->subtype.as().hasValue()) boost::algorithm::replace_all(text, "${subtype.creature}", bonus->subtype.as().toCreature()->getNamePluralTranslated()); if (text.find("${subtype.spell}") != std::string::npos && bonus->subtype.as().hasValue()) boost::algorithm::replace_all(text, "${subtype.spell}", bonus->subtype.as().toSpell()->getNameTranslated()); return text; } ImagePath CBonusTypeHandler::bonusToGraphics(const std::shared_ptr & bonus) const { std::string fileName; bool fullPath = false; switch(bonus->type) { case BonusType::SPELL_IMMUNITY: { fullPath = true; if (bonus->subtype.as().hasValue()) { const CSpell * sp = bonus->subtype.as().toSpell(); fileName = sp->getIconImmune(); } break; } case BonusType::SPELL_DAMAGE_REDUCTION: //Spell damage reduction for all schools { if (bonus->subtype.as() == SpellSchool::ANY) fileName = "E_GOLEM.bmp"; if (bonus->subtype.as() == SpellSchool::AIR) fileName = "E_LIGHT.bmp"; if (bonus->subtype.as() == SpellSchool::FIRE) fileName = "E_FIRE.bmp"; if (bonus->subtype.as() == SpellSchool::WATER) fileName = "E_COLD.bmp"; if (bonus->subtype.as() == SpellSchool::EARTH) fileName = "E_SPEATH1.bmp"; //No separate icon for earth damage break; } case BonusType::SPELL_SCHOOL_IMMUNITY: //for all school { if (bonus->subtype.as() == SpellSchool::AIR) fileName = "E_SPAIR.bmp"; if (bonus->subtype.as() == SpellSchool::FIRE) fileName = "E_SPFIRE.bmp"; if (bonus->subtype.as() == SpellSchool::WATER) fileName = "E_SPWATER.bmp"; if (bonus->subtype.as() == SpellSchool::EARTH) fileName = "E_SPEATH.bmp"; break; } case BonusType::NEGATIVE_EFFECTS_IMMUNITY: { if (bonus->subtype.as() == SpellSchool::AIR) fileName = "E_SPAIR1.bmp"; if (bonus->subtype.as() == SpellSchool::FIRE) fileName = "E_SPFIRE1.bmp"; if (bonus->subtype.as() == SpellSchool::WATER) fileName = "E_SPWATER1.bmp"; if (bonus->subtype.as() == SpellSchool::EARTH) fileName = "E_SPEATH1.bmp"; break; } case BonusType::LEVEL_SPELL_IMMUNITY: { if(vstd::iswithin(bonus->val, 1, 5)) { fileName = "E_SPLVL" + std::to_string(bonus->val) + ".bmp"; } break; } case BonusType::KING: { if(vstd::iswithin(bonus->val, 0, 3)) { fileName = "E_KING" + std::to_string(std::max(1, bonus->val)) + ".bmp"; } break; } case BonusType::GENERAL_DAMAGE_REDUCTION: { if (bonus->subtype == BonusCustomSubtype::damageTypeMelee) fileName = "DamageReductionMelee.bmp"; if (bonus->subtype == BonusCustomSubtype::damageTypeRanged) fileName = "DamageReductionRanged.bmp"; if (bonus->subtype == BonusCustomSubtype::damageTypeAll) fileName = "DamageReductionAll.bmp"; break; } default: { const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)]; fileName = bt.icon; fullPath = true; } break; } if(!fileName.empty() && !fullPath) fileName = "zvs/Lib1.res/" + fileName; return ImagePath::builtinTODO(fileName); } void CBonusTypeHandler::load() { const JsonNode gameConf(JsonPath::builtin("config/gameConfig.json")); const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo>())); load(config); } void CBonusTypeHandler::load(const JsonNode & config) { for(const auto & node : config.Struct()) { auto it = bonusNameMap.find(node.first); if(it == bonusNameMap.end()) { //TODO: new bonus // CBonusType bt; // loadItem(node.second, bt); // // auto new_id = bonusTypes.size(); // // bonusTypes.push_back(bt); logBonus->warn("Unrecognized bonus name! (%s)", node.first); } else { CBonusType & bt = bonusTypes[vstd::to_underlying(it->second)]; loadItem(node.second, bt, node.first); logBonus->trace("Loaded bonus type %s", node.first); } } } void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest, const std::string & name) const { dest.identifier = name; dest.hidden = source["hidden"].Bool(); //Null -> false if (!dest.hidden) { VLC->generaltexth->registerString( "core", dest.getNameTextID(), source["name"].String()); VLC->generaltexth->registerString( "core", dest.getDescriptionTextID(), source["description"].String()); } const JsonNode & graphics = source["graphics"]; if(!graphics.isNull()) dest.icon = graphics["icon"].String(); } VCMI_LIB_NAMESPACE_END