#include "CKingdomInterface.h" #include #include #include #include #include #include "../CCallback.h" #include "../lib/CCreatureHandler.h" //creatures name for objects list #include "../lib/CGeneralTextHandler.h" #include "../lib/CObjectHandler.h" //Hero/Town objects #include "AdventureMapButton.h" #include "CAnimation.h" //CAnimImage #include "CAdvmapInterface.h" //CResDataBar #include "CCastleInterface.h" //various town-specific classes #include "CConfigHandler.h" #include "CGameInfo.h" #include "CPlayerInterface.h" //LOCPLINT /* * CKingdomInterface.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ extern SDL_Surface *screenBuf; InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data): size(Size), infoPos(Pos), data(Data), value(NULL), name(NULL) { assert(data); used = LCLICK | RCLICK; EFonts font = (size < SIZE_MEDIUM)? FONT_SMALL: FONT_MEDIUM; OBJ_CONSTRUCTION_CAPTURING_ALL; pos+=position; image = new CAnimImage(data->getImageName(size), data->getImageIndex()); pos = image->pos; if (infoPos == POS_CORNER) value = new CLabel(pos.w, pos.h, font, BOTTOMRIGHT, zwykly, data->getValueText()); if (infoPos == POS_INSIDE) value = new CLabel(pos.w/2, pos.h-6, font, CENTER, zwykly, data->getValueText()); if (infoPos == POS_UP_DOWN || infoPos == POS_DOWN) value = new CLabel(pos.w/2, pos.h+8, font, CENTER, zwykly, data->getValueText()); if (infoPos == POS_UP_DOWN) name = new CLabel(pos.w/2, -12, font, CENTER, zwykly, data->getNameText()); if (infoPos == POS_RIGHT) { name = new CLabel(pos.w+6, 6, font, TOPLEFT, zwykly, data->getNameText()); value = new CLabel(pos.w+6, pos.h-16, font, TOPLEFT, zwykly, data->getValueText()); } pos = image->pos; if (name) pos = pos | name->pos; if (value) pos = pos | value->pos; hover = new HoverableArea; hover->hoverText = data->getHoverText(); hover->pos = pos; } InfoBox::~InfoBox() { delete data; } void InfoBox::clickRight(tribool down, bool previousState) { if (down) { SComponent *comp; std::string text; data->prepareMessage(text, &comp); if (comp) CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp)); else adventureInt->handleRightClick(text, down); } } void InfoBox::clickLeft(tribool down, bool previousState) { if((!down) && previousState) { SComponent *comp; std::string text; data->prepareMessage(text, &comp); std::vector compVector; if (comp) compVector.push_back(comp); LOCPLINT->showInfoDialog(text, compVector); } } //TODO? /* void InfoBox::update() { } */ IInfoBoxData::IInfoBoxData(InfoType Type): type(Type) { } InfoBoxAbstractHeroData::InfoBoxAbstractHeroData(InfoType Type): IInfoBoxData(Type) { } std::string InfoBoxAbstractHeroData::getValueText() { switch (type) { case HERO_MANA: case HERO_EXPERIENCE: case HERO_PRIMARY_SKILL: return boost::lexical_cast(getValue()); case HERO_SPECIAL: { std::string text = CGI->generaltexth->jktexts[5]; size_t begin = text.find('{'); size_t end = text.find('}', begin); return text.substr(begin, end-begin); } case HERO_SECONDARY_SKILL: { si64 value = getValue(); if (value) return CGI->generaltexth->levels[value]; } default: assert(0); } return ""; } std::string InfoBoxAbstractHeroData::getNameText() { switch (type) { case HERO_PRIMARY_SKILL: return CGI->generaltexth->primarySkillNames[getSubID()]; case HERO_MANA: return CGI->generaltexth->allTexts[387]; case HERO_EXPERIENCE: { std::string text = CGI->generaltexth->jktexts[6]; size_t begin = text.find('{'); size_t end = text.find('}', begin); return text.substr(begin, end-begin); } case HERO_SPECIAL: return CGI->generaltexth->hTxts[getSubID()].bonusName; case HERO_SECONDARY_SKILL: if (getValue()) return CGI->generaltexth->skillName[getSubID()]; else return ""; default: assert(0); } return ""; } std::string InfoBoxAbstractHeroData::getImageName(InfoBox::InfoSize size) { //TODO: sizes switch(size) { case InfoBox::SIZE_SMALL: { switch(type) { case HERO_PRIMARY_SKILL: case HERO_MANA: case HERO_EXPERIENCE: return "PSKIL32"; case HERO_SPECIAL: return "UN32"; case HERO_SECONDARY_SKILL: return "SECSK32"; default: assert(0); } } case InfoBox::SIZE_BIG: { switch(type) { case HERO_PRIMARY_SKILL: case HERO_MANA: case HERO_EXPERIENCE: return "PSKIL42"; case HERO_SPECIAL: return "UN44"; case HERO_SECONDARY_SKILL: return "SECSKILL"; default: assert(0); } } default: assert(0); } return ""; } std::string InfoBoxAbstractHeroData::getHoverText() { //TODO: any texts here? return ""; } size_t InfoBoxAbstractHeroData::getImageIndex() { switch (type) { case HERO_SPECIAL: case HERO_PRIMARY_SKILL: return getSubID(); case HERO_MANA: return 5; case HERO_EXPERIENCE: return 4; case HERO_SECONDARY_SKILL: { si64 value = getValue(); if (value) return getSubID()*3 + value + 2; else return 0;//FIXME: Should be transparent instead of empty } default: assert(0); return 0; } } bool InfoBoxAbstractHeroData::prepareMessage(std::string &text, SComponent **comp) { switch (type) { case HERO_SPECIAL: text = CGI->generaltexth->hTxts[getSubID()].longBonus; *comp = NULL; return true; case HERO_PRIMARY_SKILL: text = CGI->generaltexth->arraytxt[2+getSubID()]; *comp =new SComponent(SComponent::primskill, getSubID(), getValue()); return true; case HERO_MANA: text = CGI->generaltexth->allTexts[149]; *comp = NULL; return true; case HERO_EXPERIENCE: text = CGI->generaltexth->allTexts[241]; *comp = NULL; return true; case HERO_SECONDARY_SKILL: { si64 value = getValue(); int subID = getSubID(); if (!value) return false; text = CGI->generaltexth->skillInfoTexts[subID][value-1]; *comp = new SComponent(SComponent::secskill, subID, value); return true; } default: assert(0); return false; } } InfoBoxHeroData::InfoBoxHeroData(InfoType Type, const CGHeroInstance * Hero, int Index): InfoBoxAbstractHeroData(Type), hero(Hero), index(Index) { } int InfoBoxHeroData::getSubID() { switch(type) { case HERO_PRIMARY_SKILL: return index; case HERO_SECONDARY_SKILL: if (hero->secSkills.size() > index) return hero->secSkills[index].first; case HERO_MANA: case HERO_EXPERIENCE: case HERO_SPECIAL: return 0; default: assert(0); return 0; } } si64 InfoBoxHeroData::getValue() { switch(type) { case HERO_PRIMARY_SKILL: return hero->getPrimSkillLevel(index); case HERO_MANA: return hero->mana; case HERO_EXPERIENCE: return hero->exp; case HERO_SECONDARY_SKILL: if (hero->secSkills.size() > index) return hero->secSkills[index].second; case HERO_SPECIAL: return 0; default: assert(0); return 0; } } std::string InfoBoxHeroData::getHoverText() { switch (type) { case HERO_PRIMARY_SKILL: return boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[index]); case HERO_MANA: return CGI->generaltexth->heroscrn[22]; case HERO_EXPERIENCE: return CGI->generaltexth->heroscrn[9]; case HERO_SPECIAL: return CGI->generaltexth->heroscrn[27]; case HERO_SECONDARY_SKILL: { if (hero->secSkills.size() > index) { std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1]; std::string skill = CGI->generaltexth->skillName[hero->secSkills[index].first]; return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill); } else return ""; } default: return InfoBoxAbstractHeroData::getHoverText(); } } std::string InfoBoxHeroData::getValueText() { switch (type) { case HERO_MANA: if (hero) return boost::lexical_cast(hero->mana) + '/' + boost::lexical_cast(hero->manaLimit()); case HERO_EXPERIENCE: return boost::lexical_cast(hero->exp); default: return InfoBoxAbstractHeroData::getValueText(); } } bool InfoBoxHeroData::prepareMessage(std::string &text, SComponent**comp) { switch(type) { case HERO_MANA: text = CGI->generaltexth->allTexts[205]; boost::replace_first(text, "%s", boost::lexical_cast(hero->name)); boost::replace_first(text, "%d", boost::lexical_cast(hero->mana)); boost::replace_first(text, "%d", boost::lexical_cast(hero->manaLimit())); *comp = NULL; return true; case HERO_EXPERIENCE: text = CGI->generaltexth->allTexts[2]; boost::replace_first(text, "%d", boost::lexical_cast(hero->level)); boost::replace_first(text, "%d", boost::lexical_cast(CGI->heroh->reqExp(hero->level+1))); boost::replace_first(text, "%d", boost::lexical_cast(hero->exp)); *comp = NULL; return true; default: return InfoBoxAbstractHeroData::prepareMessage(text, comp); } } InfoBoxCustomHeroData::InfoBoxCustomHeroData(InfoType Type, int SubID, si64 Value): InfoBoxAbstractHeroData(Type), subID(SubID), value(Value) { } int InfoBoxCustomHeroData::getSubID() { return subID; } si64 InfoBoxCustomHeroData::getValue() { return value; } InfoBoxCustom::InfoBoxCustom(std::string ValueText, std::string NameText, std::string ImageName, size_t ImageIndex, std::string HoverText): IInfoBoxData(CUSTOM), valueText(ValueText), nameText(NameText), imageName(ImageName), hoverText(HoverText), imageIndex(ImageIndex) { } std::string InfoBoxCustom::getHoverText() { return hoverText; } size_t InfoBoxCustom::getImageIndex() { return imageIndex; } std::string InfoBoxCustom::getImageName(InfoBox::InfoSize size) { return imageName; } std::string InfoBoxCustom::getNameText() { return nameText; } std::string InfoBoxCustom::getValueText() { return valueText; } bool InfoBoxCustom::prepareMessage(std::string &text, SComponent **comp) { return false; } CObjectList::CObjectList(IGuiObjectListManager *Manager): manager(Manager) { } CObjectList::~CObjectList() { delete manager; } void CObjectList::deleteItem(CIntObject* item) { if (!item) return; if (active) item->deactivate(); removeChild(item); manager->removeObject(item); } CIntObject* CObjectList::createItem(size_t index) { OBJ_CONSTRUCTION_CAPTURING_ALL; CIntObject * item = manager->getObject(index); if (item == NULL) item = new CIntObject(); item->recActions = defActions; //May happen if object was created before call to getObject() if(item->parent != this) { if (item->parent) moveChild(item, item->parent, this); else addChild(item); } if (item && active) item->activate(); return item; } CTabbedInt::CTabbedInt(IGuiObjectListManager *Manager, Point position, size_t ActiveID): CObjectList(Manager), activeTab(NULL), activeID(ActiveID) { pos += position; reset(); } void CTabbedInt::setActive(size_t which) { if (which != activeID) { activeID = which; reset(); } } void CTabbedInt::reset() { deleteItem(activeTab); activeTab = createItem(activeID); activeTab->moveTo(pos.topLeft()); if (active) redraw(); } CIntObject * CTabbedInt::getItem() { return activeTab; } CListBox::CListBox(IGuiObjectListManager *Manager, Point Pos, Point ItemOffset, size_t VisibleSize, size_t TotalSize, size_t InitialPos, int Slider, Rect SliderPos): CObjectList(Manager), first(InitialPos), totalSize(TotalSize), itemOffset(ItemOffset) { pos += Pos; items.resize(VisibleSize, NULL); if (Slider & 1) { OBJ_CONSTRUCTION_CAPTURING_ALL; slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, boost::bind(&CListBox::moveToPos, this, _1), VisibleSize, TotalSize, InitialPos, Slider & 2, Slider & 4); } reset(); } // Used to move active items after changing list position void CListBox::updatePositions() { Point itemPos = pos.topLeft(); for (std::list::iterator it = items.begin(); it!=items.end(); it++) { (*it)->moveTo(itemPos); itemPos += itemOffset; } if (active) { redraw(); if (slider) slider->moveTo(first); } } void CListBox::reset() { size_t current = first; for (std::list::iterator it = items.begin(); it!=items.end(); it++) { deleteItem(*it); *it = createItem(current++); } updatePositions(); } void CListBox::moveToPos(size_t which) { //Calculate new position size_t maxPossible; if (totalSize > items.size()) maxPossible = totalSize - items.size(); else maxPossible = 0; size_t newPos = std::min(which, maxPossible); //If move distance is 1 (most of calls from Slider) - use faster shifts instead of resetting all items if (first - newPos == 1) moveToPrev(); else if (newPos - first == 1) moveToNext(); else if (newPos != first) { first = newPos; reset(); } } void CListBox::moveToNext() { //Remove front item and insert new one to end if (first + items.size() < totalSize) { first++; deleteItem(items.front()); items.pop_front(); items.push_back(createItem(first+items.size())); updatePositions(); } } void CListBox::moveToPrev() { //Remove last item and insert new one at start if (first) { first--; deleteItem(items.back()); items.pop_back(); items.push_front(createItem(first)); updatePositions(); } } std::list CListBox::getItems() { return items; } struct OwnedObjectInfo { int imageID; unsigned int count; std::string hoverText; }; class OwnedObjectsListManager : public IGuiObjectListManager { std::vector objects; public: virtual CIntObject * getObject(size_t position) { if (position < objects.size()) { OwnedObjectInfo &obj = objects[position]; std::string value = boost::lexical_cast(obj.count); return new InfoBox(Point(), InfoBox::POS_CORNER, InfoBox::SIZE_SMALL, new InfoBoxCustom(value,"", "FLAGPORT", obj.imageID, obj.hoverText)); } return NULL; } OwnedObjectsListManager(std::vector Objects): objects(Objects) { } }; class TownHeroListManager : public IGuiObjectListManager { public: CIntObject *currentItem; CIntObject *getObject(size_t position) { size_t size = conf.go()->ac.overviewSize; switch (position) { case 0: return new CKingdHeroList(size); case 1: return new CKingdTownList(size); default: return NULL; } } }; CKingdomInterface::CKingdomInterface() { OBJ_CONSTRUCTION_CAPTURING_ALL; background = new CPicture(conf.go()->ac.overviewBg); background->colorize(LOCPLINT->playerID); pos = background->center(); unsigned int footerPos = conf.go()->ac.overviewSize * 116; tabArea = new CTabbedInt(new TownHeroListManager, Point(4,4)); std::vector ownedObjects = LOCPLINT->cb->getMyObjects(); generateObjectsList(ownedObjects); generateMinesList(ownedObjects); generateButtons(); statusbar = new CGStatusBar(new CPicture("KSTATBAR", 10,pos.h - 45)); resdatabar= new CResDataBar("KRESBAR", 3, 111+footerPos, 32, 2, 76, 76); } void CKingdomInterface::generateObjectsList(const std::vector &ownedObjects) { unsigned int footerPos = conf.go()->ac.overviewSize * 116; size_t dwellSize = (footerPos - 64)/57; //Map used to determine image number for several objects std::map,int> idToImage; idToImage[std::make_pair( 20, 1)] = 81;//Golem factory idToImage[std::make_pair( 42, 0)] = 82;//Lighthouse idToImage[std::make_pair( 33, 0)] = 83;//Garrison idToImage[std::make_pair(219, 0)] = 83;//Garrison idToImage[std::make_pair( 33, 1)] = 84;//Anti-magic Garrison idToImage[std::make_pair(219, 1)] = 84;//Anti-magic Garrison idToImage[std::make_pair( 53, 7)] = 85;//Abandoned mine idToImage[std::make_pair( 20, 0)] = 86;//Conflux idToImage[std::make_pair( 87, 0)] = 87;//Harbor std::map visibleObjects; BOOST_FOREACH(const CGObjectInstance * object, ownedObjects) { //Dwellings if ( object->ID == 17 ) { OwnedObjectInfo &info = visibleObjects[object->subID]; if (info.count++ == 0) { info.hoverText = CGI->creh->creatures[CGI->objh->cregens[object->subID]]->namePl; info.imageID = object->subID; } } //Special objects from idToImage map that should be displayed in objects list std::map,int>::iterator iter = idToImage.find(std::make_pair(object->ID, object->subID)); if (iter != idToImage.end()) { OwnedObjectInfo &info = visibleObjects[iter->second]; if (info.count++ == 0) { info.hoverText = object->hoverName; info.imageID = iter->second; } } } std::vector objectsVector; objectsVector.reserve(visibleObjects.size()); std::pair element; BOOST_FOREACH(element, visibleObjects) { objectsVector.push_back(element.second); } dwellingsList = new CListBox(new OwnedObjectsListManager(objectsVector), Point(740,44), Point(0,57), dwellSize, visibleObjects.size()); } void CKingdomInterface::generateMinesList(const std::vector &ownedObjects) { unsigned int footerPos = conf.go()->ac.overviewSize * 116; std::vector minesCount(RESOURCE_QUANTITY, 0); int totalIncome=0; BOOST_FOREACH(const CGObjectInstance * object, ownedObjects) { //Mines if ( object->ID == 53 ) { const CGMine *mine = dynamic_cast(object); assert(mine); minesCount[mine->producedResource]++; if (mine->producedResource == Res::GOLD) totalIncome += mine->producedQuantity; } } //Heroes can produce gold as well - skill, speciality or arts std::vector heroes = LOCPLINT->cb->getHeroesInfo(true); for(size_t i=0; ivalOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::ESTATES)); totalIncome += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::GENERATE_RESOURCE, Res::GOLD)); } //Add town income of all towns std::vector towns = LOCPLINT->cb->getTownsInfo(true); for(size_t i=0; idailyIncome(); } for (int i=0; i<7; i++) { std::string value = boost::lexical_cast(minesCount[i]); minesBox[i] = new InfoBox(Point(20+i*80, 31+footerPos), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL, new InfoBoxCustom(value, "", "OVMINES", i, CGI->generaltexth->mines[i].first)); } incomeArea = new HoverableArea; incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68); incomeArea->hoverText = CGI->generaltexth->allTexts[255]; incomeAmount = new CLabel(628, footerPos + 70, FONT_SMALL, TOPLEFT, zwykly, boost::lexical_cast(totalIncome)); } void CKingdomInterface::generateButtons() { unsigned int footerPos = conf.go()->ac.overviewSize * 116; //Main control buttons btnHeroes = new AdventureMapButton (CGI->generaltexth->overview[11], CGI->generaltexth->overview[6], boost::bind(&CKingdomInterface::activateTab, this, 0),748,28+footerPos,"OVBUTN1.DEF", SDLK_h); btnHeroes->block(true); btnTowns = new AdventureMapButton (CGI->generaltexth->overview[12], CGI->generaltexth->overview[7], boost::bind(&CKingdomInterface::activateTab, this, 1),748,64+footerPos,"OVBUTN6.DEF", SDLK_t); btnExit = new AdventureMapButton (CGI->generaltexth->allTexts[600],"", boost::bind(&CGuiHandler::popIntTotally,&GH, this),748,99+footerPos,"OVBUTN1.DEF", SDLK_RETURN); btnExit->assignedKeys.insert(SDLK_ESCAPE); btnExit->setOffset(3); //Object list control buttons dwellTop = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, 0), 733, 4, "OVBUTN4.DEF"); dwellBottom = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, -1), 733, footerPos+2, "OVBUTN4.DEF"); dwellBottom->setOffset(2); dwellUp = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToPrev, dwellingsList), 733, 24, "OVBUTN4.DEF"); dwellUp->setOffset(4); dwellDown = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToNext, dwellingsList), 733, footerPos-18, "OVBUTN4.DEF"); dwellDown->setOffset(6); } void CKingdomInterface::activateTab(size_t which) { btnHeroes->block(which == 0); btnTowns->block(which == 1); tabArea->setActive(which); } void CKingdomInterface::townChanged(const CGTownInstance *town) { if (CKingdTownList * townList = dynamic_cast(tabArea->getItem())) townList->townChanged(town); } void CKingdomInterface::updateGarrisons() { if (CGarrisonHolder * garrison = dynamic_cast(tabArea->getItem())) garrison->updateGarrisons(); } void CKingdomInterface::artifactAssembled(const ArtifactLocation& artLoc) { if (CArtifactHolder * arts = dynamic_cast(tabArea->getItem())) arts->artifactAssembled(artLoc); } void CKingdomInterface::artifactDisassembled(const ArtifactLocation& artLoc) { if (CArtifactHolder * arts = dynamic_cast(tabArea->getItem())) arts->artifactDisassembled(artLoc); } void CKingdomInterface::artifactMoved(const ArtifactLocation& artLoc, const ArtifactLocation& destLoc) { if (CArtifactHolder * arts = dynamic_cast(tabArea->getItem())) arts->artifactMoved(artLoc, destLoc); } void CKingdomInterface::artifactRemoved(const ArtifactLocation& artLoc) { if (CArtifactHolder * arts = dynamic_cast(tabArea->getItem())) arts->artifactRemoved(artLoc); } class HeroListManager : public IGuiObjectListManager { CWindowWithArtifacts * arts; CArtifactsOfHero::SCommonPart * artsCommonPart; public: HeroListManager(CWindowWithArtifacts * parent); ~HeroListManager(); CIntObject * getObject(size_t position); void removeObject(CIntObject *object); }; HeroListManager::HeroListManager(CWindowWithArtifacts * parent) { arts = parent; artsCommonPart = new CArtifactsOfHero::SCommonPart; } HeroListManager::~HeroListManager() { delete artsCommonPart; } CIntObject * HeroListManager::getObject(size_t position) { unsigned int picCount = conf.go()->ac.overviewPics; size_t heroesCount = LOCPLINT->cb->howManyHeroes(false); if (position < heroesCount) { CHeroItem * hero = new CHeroItem(LOCPLINT->cb->getHeroBySerial(position, false), artsCommonPart); artsCommonPart->participants.insert(hero->heroArts); arts->artSets.push_back(hero->heroArts); return hero; } else { return new CAnimImage("OVSLOT", (position-2) % picCount ); } }; void HeroListManager::removeObject(CIntObject *object) { if (CHeroItem * hero = dynamic_cast(object)) { arts->artSets.erase(std::find(arts->artSets.begin(), arts->artSets.end(), hero->heroArts)); artsCommonPart->participants.erase(hero->heroArts); } delete object; } CKingdHeroList::CKingdHeroList(size_t maxSize) { OBJ_CONSTRUCTION_CAPTURING_ALL; title = new CPicture("OVTITLE",16,0); title->colorize(LOCPLINT->playerID); heroLabel = new CLabel(150, 10, FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[0]); skillsLabel = new CLabel(500, 10, FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[1]); unsigned int townCount = LOCPLINT->cb->howManyHeroes(false); unsigned int size = conf.go()->ac.overviewSize*116 + 19; heroes = new CListBox(new HeroListManager(this), Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) ); } void CKingdHeroList::updateGarrisons() { std::list list = heroes->getItems(); BOOST_FOREACH(CIntObject* object, list) { if (CGarrisonHolder * garrison = dynamic_cast(object) ) garrison->updateGarrisons(); } } class TownListManager : public IGuiObjectListManager { public: CIntObject * getObject(size_t position) { unsigned int picCount = conf.go()->ac.overviewPics; size_t townsCount = LOCPLINT->cb->howManyTowns(); if (position < townsCount) return new CTownItem(LOCPLINT->cb->getTownBySerial(position)); else return new CAnimImage("OVSLOT", (position-2) % picCount ); } }; CKingdTownList::CKingdTownList(size_t maxSize) { OBJ_CONSTRUCTION_CAPTURING_ALL; title = new CPicture("OVTITLE",16,0); title->colorize(LOCPLINT->playerID); townLabel = new CLabel(146,10,FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[3]); garrHeroLabel = new CLabel(375,10,FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[4]); visitHeroLabel = new CLabel(608,10,FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[5]); unsigned int townCount = LOCPLINT->cb->howManyTowns(); unsigned int size = conf.go()->ac.overviewSize*116 + 19; towns = new CListBox(new TownListManager, Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) ); } void CKingdTownList::townChanged(const CGTownInstance *town) { std::list list = towns->getItems(); BOOST_FOREACH(CIntObject* object, list) { CTownItem * townItem = dynamic_cast(object); if ( townItem && townItem->town == town) townItem->update(); } } void CKingdTownList::updateGarrisons() { std::list list = towns->getItems(); BOOST_FOREACH(CIntObject* object, list) { if (CGarrisonHolder * garrison = dynamic_cast(object) ) garrison->updateGarrisons(); } } CTownItem::CTownItem(const CGTownInstance* Town): town(Town) { OBJ_CONSTRUCTION_CAPTURING_ALL; background = new CAnimImage("OVSLOT", 6); name = new CLabel(74, 8, FONT_SMALL, TOPLEFT, zwykly, town->name); income = new CLabel( 190, 60, FONT_SMALL, CENTER, zwykly, boost::lexical_cast(town->dailyIncome())); hall = new CTownInfo( 69, 31, town, true); fort = new CTownInfo(111, 31, town, false); garr = new CGarrisonInt(313, 3, 4, Point(232,0), NULL, Point(313,2), town->getUpperArmy(), town->visitingHero, true, true, true); heroes = new HeroSlots(town, Point(244,6), Point(475,6), garr, false); size_t iconIndex = town->subID*2; if (!town->hasFort()) iconIndex += F_NUMBER*2; if(town->builded >= MAX_BUILDING_PER_TURN) iconIndex++; picture = new CAnimImage("ITPT", iconIndex, 0, 5, 6); townArea = new LRClickableAreaOpenTown; townArea->pos = Rect(pos.x+5, pos.y+6, 58, 64); townArea->town = town; for (size_t i=0; icreatures.size(); i++) { growth.push_back(new CCreaInfo(Point(401+37*i, 78), town, i, true, true)); available.push_back(new CCreaInfo(Point(48+37*i, 78), town, i, true, false)); } } void CTownItem::updateGarrisons() { garr->highlighted = NULL; garr->setArmy(town->getUpperArmy(), 0); garr->setArmy(town->visitingHero, 1); garr->recreateSlots(); } void CTownItem::update() { std::string incomeVal = boost::lexical_cast(town->dailyIncome()); if (incomeVal != income->text) income->setTxt(incomeVal); heroes->update(); for (size_t i=0; icreatures.size(); i++) { growth[i]->update(); available[i]->update(); } } class ArtSlotsTab : public CIntObject { public: CAnimImage * background; std::vector arts; ArtSlotsTab() { OBJ_CONSTRUCTION_CAPTURING_ALL; background = new CAnimImage("OVSLOT", 4); pos = background->pos; for (size_t i=0; i<9; i++) arts.push_back(new CArtPlace(Point(270+i*48, 65))); } }; class BackpackTab : public CIntObject { public: CAnimImage * background; std::vector arts; AdventureMapButton *btnLeft; AdventureMapButton *btnRight; BackpackTab() { OBJ_CONSTRUCTION_CAPTURING_ALL; background = new CAnimImage("OVSLOT", 5); pos = background->pos; btnLeft = new AdventureMapButton(std::string(), std::string(), CFunctionList(), 269, 66, "HSBTNS3"); btnRight = new AdventureMapButton(std::string(), std::string(), CFunctionList(), 675, 66, "HSBTNS5"); for (size_t i=0; i<8; i++) arts.push_back(new CArtPlace(Point(295+i*48, 65))); } }; class HeroItemManager : public CIntObject, public IGuiObjectListManager { public: ArtSlotsTab* tab1; ArtSlotsTab* tab2; BackpackTab* tab3; HeroItemManager(const CGHeroInstance* Hero); CIntObject * getObject(size_t position); void removeObject(CIntObject * object); }; HeroItemManager::HeroItemManager(const CGHeroInstance* Hero) { OBJ_CONSTRUCTION_CAPTURING_ALL; recActions = 0; defActions = DISPOSE | SHARE_POS; tab1 = new ArtSlotsTab; tab2 = new ArtSlotsTab; tab3 = new BackpackTab; } CIntObject * HeroItemManager::getObject(size_t position) { switch (position) { case 0: return tab1; case 1: return tab2; case 2: return tab3; default: assert(0); return NULL; } } void HeroItemManager::removeObject(CIntObject * object) { addChild(object, false); } CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart * artsCommonPart): hero(Hero) { OBJ_CONSTRUCTION_CAPTURING_ALL; name = new CLabel(75, 7, FONT_SMALL, TOPLEFT, zwykly, hero->name); HeroItemManager *manager = new HeroItemManager(hero); std::vector arts; arts.insert(arts.end(), manager->tab1->arts.begin(), manager->tab1->arts.end()); arts.insert(arts.end(), manager->tab2->arts.begin(), manager->tab2->arts.end()); heroArts = new CArtifactsOfHero(arts, manager->tab3->arts, manager->tab3->btnLeft, manager->tab3->btnRight, false); heroArts->commonInfo = artsCommonPart; heroArts->setHero(hero); artsTabs = new CTabbedInt(manager); artButtons = new CHighlightableButtonsGroup(0); for (size_t it = 0; it<3; it++) { std::map tooltip; tooltip[0] = CGI->generaltexth->overview[13+it]; std::string overlay = CGI->generaltexth->overview[8+it]; artButtons->addButton(tooltip, overlay, "OVBUTN3",364+it*112, 46, it); size_t begin = overlay.find('{'); size_t end = overlay.find('}', begin); overlay = overlay.substr(begin+1, end - begin); artButtons->buttons[it]->addTextOverlay(overlay, FONT_SMALL, tytulowy); } artButtons->onChange += boost::bind(&CTabbedInt::setActive, artsTabs, _1); artButtons->onChange += boost::bind(&CHeroItem::onArtChange, this, _1); artButtons->select(0,0); garr = new CGarrisonInt(6, 78, 4, Point(), NULL, Point(), hero, NULL, true, true); portrait = new CAnimImage("PortraitsLarge", hero->subID, 0, 5, 6); heroArea = new CHeroArea(5, 6, hero); name = new CLabel(73, 7, FONT_SMALL, TOPLEFT, zwykly, hero->name); artsText = new CLabel(320, 55, FONT_SMALL, CENTER, zwykly, CGI->generaltexth->overview[2]); for (size_t i=0; iset(hero); luck->set(hero); } void CHeroItem::onArtChange(int tabIndex) { //redraw item after background change if (active) redraw(); }