bin_PROGRAMS = vcmiclient vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@ vcmiclient_CXXFLAGS = @SDL_CXXFLAGS@ @FFMPEG_CXXFLAGS@ vcmiclient_LDFLAGS = -L$(top_builddir)/lib vcmiclient_SOURCES = \ ../AI_Base.h \ ../CCallback.cpp \ ../CCallback.h \ ../CGameInterface.cpp \ ../CGameInterface.h \ ../CThreadHelper.cpp \ ../CThreadHelper.h \ ../StartInfo.h \ ../global.h \ ../hch/CAmbarCendamo.h \ ../hch/CCampaignHandler.cpp \ ../hch/CCampaignHandler.h \ ../hch/CBuildingHandler.h \ ../hch/CDefHandler.cpp \ ../hch/CDefHandler.h \ ../hch/CHeroHandler.h \ ../hch/CMusicBase.h \ ../hch/CMusicHandler.cpp \ ../hch/CMusicHandler.h \ ../hch/CObjectHandler.h \ ../hch/CSndHandler.cpp \ ../hch/CSndHandler.h \ ../hch/CSoundBase.h \ ../hch/CVideoHandler.cpp \ ../hch/CVideoHandler.h \ ../int3.h \ ../mapHandler.cpp \ ../mapHandler.h \ ../nodrze.h \ ../stdafx.h \ ../tchar_amigaos4.h \ ../timeHandler.h \ AdventureMapButton.cpp \ AdventureMapButton.h \ CAdvmapInterface.cpp \ CAdvmapInterface.h \ CBattleInterface.cpp \ CBattleInterface.h \ CBitmapHandler.cpp \ CBitmapHandler.h \ CCastleInterface.cpp \ CCastleInterface.h \ CConfigHandler.cpp \ CConfigHandler.h \ CCreatureAnimation.cpp \ CCreatureAnimation.h \ CCursorHandler.cpp \ CCursorHandler.h \ CGameInfo.cpp \ CGameInfo.h \ CHeroWindow.cpp \ CHeroWindow.h \ CKingdomInterface.cpp \ CKingdomInterface.h \ CMT.cpp \ CMessage.cpp \ CMessage.h \ CPlayerInterface.cpp \ CPlayerInterface.h \ CPreGame.cpp \ CPreGame.h \ CSpellWindow.cpp \ CSpellWindow.h \ Client.cpp \ Client.h \ FontBase.h \ FunctionList.h \ GUIBase.cpp \ GUIBase.h \ GUIClasses.cpp \ GUIClasses.h \ Graphics.cpp \ Graphics.h \ NetPacksClient.cpp \ SDL_Extensions.cpp \ SDL_Extensions.h \ SDL_framerate.cpp \ SDL_framerate.h