#include "GUIClasses.h" #include "SDL_Extensions.h" #include "../stdafx.h" #include "CAdvmapInterface.h" #include "CBattleInterface.h" #include "../CCallback.h" #include "CCastleInterface.h" #include "CCursorHandler.h" #include "CGameInfo.h" #include "CHeroWindow.h" #include "CMessage.h" #include "CConfigHandler.h" #include "SDL_framerate.h" #include "CConfigHandler.h" #include "CCreatureAnimation.h" #include "Graphics.h" #include "../hch/CArtHandler.h" #include "../hch/CBuildingHandler.h" #include "../hch/CGeneralTextHandler.h" #include "../hch/CHeroHandler.h" #include "../hch/CLodHandler.h" #include "../hch/CObjectHandler.h" #include "../hch/CSpellHandler.h" #include "../hch/CTownHandler.h" #include "../lib/CondSh.h" #include "../lib/map.h" #include "mapHandler.h" #include "../timeHandler.h" #include #include #include #include #include #include #include #include //#include #include #include #include #include "../lib/NetPacks.h" #include "CSpellWindow.h" #include "CHeroWindow.h" #include "../hch/CVideoHandler.h" #include "../StartInfo.h" #include "CPreGame.h" #include "../lib/HeroBonus.h" /* * GUIClasses.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ using namespace boost::assign; using namespace CSDL_Ext; extern std::queue events; extern boost::mutex eventsM; std::list CFocusable::focusables; CFocusable * CFocusable::inputWithFocus; #undef min #undef max void CGarrisonSlot::hover (bool on) { ////Hoverable::hover(on); if(on) { std::string temp; if(creature) { if(owner->highlighted) { if(owner->highlighted == this) { temp = CGI->generaltexth->tcommands[4]; //View %s boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else if (owner->highlighted->creature == creature) { temp = CGI->generaltexth->tcommands[2]; //Combine %s armies boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else if (owner->highlighted->creature) { temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing); boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else { tlog2 << "Warning - shouldn't be - highlighted void slot "<highlighted<highlighted = NULL; } } else { if(upg) { temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting) } else if(owner->oup && owner->oup->ID == TOWNI_TYPE) { temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison) } else { temp = CGI->generaltexth->allTexts[481]; //Select %s } boost::algorithm::replace_first(temp,"%s",creature->nameSing); }; } else { if(owner->highlighted) { const CArmedInstance *highl = owner->highlighted->getObj(); if( highl->needsLastStack() //we are moving stack from hero's && highl->stacksCount() == 1 //it's only stack && owner->highlighted->upg != upg //we're moving it to the other garrison ) { temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison } else { temp = CGI->generaltexth->tcommands[6]; //Move %s boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing); } } else { temp = CGI->generaltexth->tcommands[11]; //Empty } } GH.statusbar->print(temp); } else { GH.statusbar->clear(); } } const CArmedInstance * CGarrisonSlot::getObj() { return (!upg)?(owner->oup):(owner->odown); } void CGarrisonSlot::clickRight(tribool down, bool previousState) { if(down && creature) GH.pushInt(new CCreInfoWindow(*myStack)); } void CGarrisonSlot::clickLeft(tribool down, bool previousState) { if(owner->ignoreEvent) { owner->ignoreEvent = false; return; } if(down) { bool refr = false; if(owner->highlighted) { if(owner->highlighted == this) //view info { UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID); CCreInfoWindow *creWindow = NULL; if(pom.oldID>=0) //upgrade is possible { creWindow = new CCreInfoWindow( *myStack, 1, boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom); } else { creWindow = new CCreInfoWindow( *myStack, 1, 0, boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL); } GH.pushInt(creWindow); owner->highlighted = NULL; owner->splitting = false; for(size_t i = 0; isplitButtons.size(); i++) owner->splitButtons[i]->block(true); show(screen2); refr = true; } else { // Only allow certain moves if troops aren't removable. if (owner->removableUnits || (upg == 0 && (owner->highlighted->upg == 1 && !creature)) || (upg == 1 && owner->highlighted->upg == 1)) { //we want to split if((owner->splitting || LOCPLINT->shiftPressed()) && (!creature || (creature == owner->highlighted->creature))) { owner->p2 = ID; //store the second stack pos owner->pb = upg;//store the second stack owner (up or down army) owner->splitting = false; int totalAmount = owner->highlighted->count; if(creature) totalAmount += count; int last = -1; if(upg != owner->highlighted->upg) //not splitting within same army { if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack && owner->highlighted->getObj()->needsLastStack() ) { last = 0; } if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature && owner->highlighted->creature == creature && getObj()->needsLastStack() ) { last += 2; } } CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count); GH.pushInt(spw); refr = true; } else if(creature != owner->highlighted->creature) //swap { LOCPLINT->cb->swapCreatures( (!upg)?(owner->oup):(owner->odown), (!owner->highlighted->upg)?(owner->oup):(owner->odown), ID,owner->highlighted->ID); } else //merge { LOCPLINT->cb->mergeStacks( (!owner->highlighted->upg)?(owner->oup):(owner->odown), (!upg)?(owner->oup):(owner->odown), owner->highlighted->ID,ID); } } else // Highlight { if(creature) owner->highlighted = this; show(screen2); refr = true; } } } else //highlight { if(creature) { owner->highlighted = this; for(size_t i = 0; isplitButtons.size(); i++) owner->splitButtons[i]->block(false); } show(screen2); refr = true; } if(refr) {hover(false); hover(true); } //to refresh statusbar } } void CGarrisonSlot::activate() { if(!active) active=true; else return; activateLClick(); activateRClick(); activateHover(); } void CGarrisonSlot::deactivate() { if(active) active=false; else return; deactivateLClick(); deactivateRClick(); deactivateHover(); } CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature) { //assert(Creature == CGI->creh->creatures[Creature->idNumber]); active = false; upg = Upg; ID = IID; myStack = Creature; creature = Creature ? Creature->type : NULL; count = Creature ? Creature->count : 0; pos.x = x; pos.y = y; if(Owner->smallIcons) { pos.w = 32; pos.h = 32; } else { pos.w = 58; pos.h = 64; } owner = Owner; } CGarrisonSlot::~CGarrisonSlot() { if(active) deactivate(); } void CGarrisonSlot::show(SDL_Surface * to) { std::map &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs); if(creature) { char buf[15]; SDL_itoa(count,buf,10); blitAt(imgs[creature->idNumber],pos,to); printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to); if((owner->highlighted==this) || (owner->splitting && owner->highlighted->creature == creature)) { blitAt(imgs[-1],pos,to); } } else//empty slot { Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren pos1.x = owner->surOffset.x+ pos.x-owner->pos.x; pos1.y = owner->surOffset.y+ pos.y-owner->pos.y; SDL_BlitSurface(owner->sur,&pos1,to,&pos2); if(owner->splitting) blitAt(imgs[-1],pos,to); } } CGarrisonInt::~CGarrisonInt() { if(sup) { for(size_t i=0;isize();i++) { delete (*sup)[i]; } delete sup; } if(sdown) { for(size_t i=0;isize();i++) { delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std } delete sdown; } for(size_t i = 0; isize(); i++) { if((*sup)[i]) { (*sup)[i]->show(to); } } } if(sdown) { for(size_t i = 0; isize(); i++) { if((*sdown)[i]) { (*sdown)[i]->show(to); } } } for(size_t i = 0; ishow(to); } void CGarrisonInt::deactiveteSlots() { if(sup) { for(int i = 0; isize(); i++) { if((*sup)[i]) { (*sup)[i]->deactivate(); } } } if(sdown) { for(int i = 0; isize(); i++) { if((*sdown)[i]) { (*sdown)[i]->deactivate(); } } } } void CGarrisonInt::activeteSlots() { if(sup) { for(int i = 0; isize(); i++) { if((*sup)[i]) { (*sup)[i]->activate(); } } } if(sdown) { for(int i = 0; isize(); i++) { if((*sdown)[i]) { (*sdown)[i]->activate(); } } } } void CGarrisonInt::createSlots() { int h, w; //height and width of slot if(smallIcons) { h = w = 32; } else { h = 64; w = 58; } if(set1) { sup = new std::vector(7,(CGarrisonSlot *)(NULL)); for(TSlots::const_iterator i=set1->Slots().begin(); i!=set1->Slots().end(); i++) (*sup)[i->first] = new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y, i->first, 0, &i->second); for(int i=0; isize(); i++) if((*sup)[i] == NULL) (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL); if (shiftPos) for (int i=shiftPos; isize(); i++) { (*sup)[i]->pos.x += shiftPoint.x; (*sup)[i]->pos.y += shiftPoint.y; }; } if(set2) { sdown = new std::vector(7,(CGarrisonSlot *)(NULL)); for(TSlots::const_iterator i=set2->Slots().begin(); i!=set2->Slots().end(); i++) { (*sdown)[i->first] = new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1, &i->second); } for(int i=0; isize(); i++) if((*sdown)[i] == NULL) (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL); if (shiftPos) for (int i=shiftPos; isize(); i++) { (*sdown)[i]->pos.x += shiftPoint.x; (*sdown)[i]->pos.y += shiftPoint.y; }; } } void CGarrisonInt::deleteSlots() { if(sup) { for(int i = 0; isize(); i++) { if((*sup)[i]) { delete (*sup)[i]; } } delete sup; sup = NULL; } if(sdown) { for(int i = 0; isize(); i++) { if((*sdown)[i]) { delete (*sdown)[i]; } } delete sdown; sdown = NULL; } } void CGarrisonInt::recreateSlots() { splitting = false; highlighted = NULL; for(size_t i = 0; iblock(true); if(active) { deactiveteSlots(); } deleteSlots(); createSlots(); if(active) { //ignoreEvent = true; activeteSlots(); //show(screen2); } } void CGarrisonInt::splitClick() { if(!highlighted) return; splitting = !splitting; show(screen2); } void CGarrisonInt::splitStacks(int am2) { LOCPLINT->cb->splitStack( (highlighted->upg)?(odown):(oup), (pb)?(odown):(oup), highlighted->ID, p2, am2); } CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset, const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs, int _shiftPos, const Point &_shiftPoint) :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL), sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs), shiftPos(_shiftPos), shiftPoint(_shiftPoint) { active = false; splitting = false; set1 = LOCPLINT->cb->getGarrison(s1); set2 = LOCPLINT->cb->getGarrison(s2); ignoreEvent = false; update = true; pos.x=(x); pos.y=(y); pos.w=(58); pos.h=(64); createSlots(); } void CGarrisonInt::activate() { for(size_t i = 0; iblocked != !highlighted) splitButtons[i]->block(!highlighted); active = true; if(sup) { for(int i = 0; isize(); i++) if((*sup)[i]) (*sup)[i]->activate(); } if(sdown) { for(int i = 0; isize(); i++) if((*sdown)[i]) (*sdown)[i]->activate(); } for(size_t i = 0; iactivate(); } void CGarrisonInt::deactivate() { active = false; deactiveteSlots(); for(size_t i = 0; ideactivate(); } CInfoWindow::CInfoWindow(std::string Text, int player, int charperline, const std::vector &comps, std::vector > > &Buttons, bool delComps) { OBJ_CONSTRUCTION_CAPTURING_ALL; ID = -1; for(int i=0;icallback.add(Buttons[i].second); //each button will close the window apart from call-defined actions } text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly); text->redrawParentOnScrolling = true; buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape for(int i=0;irecActions = 0xff; addChild(comps[i]); components.push_back(comps[i]); } setDelComps(delComps); CMessage::drawIWindow(this,Text,player,charperline); } CInfoWindow::CInfoWindow() { ID = -1; setDelComps(false); text = NULL; } void CInfoWindow::close() { GH.popIntTotally(this); if(LOCPLINT) LOCPLINT->showingDialog->setn(false); } void CInfoWindow::show(SDL_Surface * to) { CIntObject::show(to); } CInfoWindow::~CInfoWindow() { if(!delComps) { for (int i=0;i *components, const CFunctionList &onYes, const CFunctionList &onNo, bool DelComps, int player) { assert(!LOCPLINT || LOCPLINT->showingDialog->get()); std::vector > > pom; pom.push_back(std::pair >("IOKAY.DEF",0)); pom.push_back(std::pair >("ICANCEL.DEF",0)); CInfoWindow * temp = new CInfoWindow(text, player, 0, components ? *components : std::vector(), pom, DelComps); for(int i=0;ibuttons[0]->callback += onYes.funcs[i]; for(int i=0;ibuttons[1]->callback += onNo.funcs[i]; GH.pushInt(temp); } CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector *components /*= NULL*/) { std::vector > > pom; pom.push_back(std::pair >("IOKAY.DEF",0)); CInfoWindow * ret = new CInfoWindow(text, playerID, 0, components ? *components : std::vector(), pom, false); return ret; } void CInfoWindow::setDelComps(bool DelComps) { delComps = DelComps; BOOST_FOREACH(SComponent *comp, components) { if(delComps) comp->recActions |= DISPOSE; else comp->recActions &= ~DISPOSE; } } void CRClickPopup::clickRight(tribool down, bool previousState) { if(down) return; close(); } void CRClickPopup::activate() { activateRClick(); } void CRClickPopup::deactivate() { deactivateRClick(); } void CRClickPopup::close() { GH.popIntTotally(this); } void CRClickPopup::createAndPush(const std::string &txt) { int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue CSimpleWindow * temp = CMessage::genWindow(txt,player,true); CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true); GH.pushInt(rcpi); } void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/) { SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj if(iWin) GH.pushInt(new CInfoPopup(iWin, p, alignment, true)); else CRClickPopup::createAndPush(obj->getHoverText()); } CRClickPopup::CRClickPopup() { } CRClickPopup::~CRClickPopup() { } CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free) :free(Free),bitmap(Bitmap) { init(x, y); } CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/) : free(Free),bitmap(Bitmap) { switch(alignment) { case BOTTOMRIGHT: init(p.x - Bitmap->w, p.y - Bitmap->h); break; case CENTER: init(p.x - Bitmap->w/2, p.y - Bitmap->h/2); break; case TOPLEFT: init(p.x, p.y); break; default: assert(0); //not implemented } } CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free) { CGI->curh->hide(); free=Free; bitmap=Bitmap; if(bitmap) { pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.h = bitmap->h; pos.w = bitmap->w; } } void CInfoPopup::close() { if(free) SDL_FreeSurface(bitmap); GH.popIntTotally(this); } void CInfoPopup::show(SDL_Surface * to) { blitAt(bitmap,pos.x,pos.y,to); } CInfoPopup::~CInfoPopup() { CGI->curh->show(); } void CInfoPopup::init(int x, int y) { CGI->curh->hide(); pos.x = x; pos.y = y; pos.h = bitmap->h; pos.w = bitmap->w; // Put the window back on screen if necessary amax(pos.x, 0); amax(pos.y, 0); amin(pos.x, conf.cc.resx - bitmap->w); amin(pos.y, conf.cc.resy - bitmap->h); } void SComponent::init(Etype Type, int Subtype, int Val) { std::ostringstream oss; switch (Type) { case artifact: description = CGI->arth->artifacts[Subtype]->Description(); subtitle = CGI->arth->artifacts[Subtype]->Name(); break; case primskill: oss << std::showpos << Val << " "; if(Subtype < 4) { description = CGI->generaltexth->arraytxt[2+Subtype]; oss << CGI->generaltexth->primarySkillNames[Subtype]; } else if(Subtype == 5) //spell points { description = CGI->generaltexth->allTexts[149]; oss << CGI->generaltexth->allTexts[387]; } else { tlog1 << "Wrong subtype=" << Subtype << std::endl; } subtitle = oss.str(); break; case building: description = CGI->buildh->buildings[Subtype][Val]->Description(); subtitle = CGI->buildh->buildings[Subtype][Val]->Name(); break; case secskill44: case secskill: subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype]; description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1]; break; case resource: description = CGI->generaltexth->allTexts[242]; oss << Val; subtitle = oss.str(); break; case spell: description = CGI->spellh->spells[Subtype].descriptions[Val]; subtitle = CGI->spellh->spells[Subtype].name; break; case creature: subtitle = boost::lexical_cast(Val) + " " + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing); break; case experience: description = CGI->generaltexth->allTexts[241]; oss << Val ; if(Subtype && Val==1) { subtitle = CGI->generaltexth->allTexts[442]; } else { subtitle = oss.str(); } break; case hero: subtitle = description = CGI->heroh->heroes[Subtype]->name; break; case flag: subtitle = CGI->generaltexth->capColors[Subtype]; break; } type = Type; subtype = Subtype; val = Val; SDL_Surface * temp = this->getImg(); if(!temp) { tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl; return; } pos.w = temp->w; pos.h = temp->h; } SComponent::SComponent(Etype Type, int Subtype, int Val) { init(Type,Subtype,Val); } SComponent::SComponent(const Component &c) { if(c.id==5) init(experience,c.subtype,c.val); else if(c.id == Component::SPELL) init(spell,c.subtype,c.val); else init((Etype)c.id,c.subtype,c.val); if(c.id==2 && c.when==-1) subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2); } void SComponent::show(SDL_Surface * to) { blitAt(getImg(),pos.x,pos.y,to); } SDL_Surface * SComponent::getImg() { switch (type) { case artifact: return graphics->artDefs->ourImages[subtype].bitmap; break; case primskill: return graphics->pskillsb->ourImages[subtype].bitmap; break; case secskill44: return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap; break; case secskill: return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap; break; case resource: return graphics->resources->ourImages[subtype].bitmap; break; case experience: return graphics->pskillsb->ourImages[4].bitmap; break; case morale: return graphics->morale82->ourImages[val+3].bitmap; break; case luck: return graphics->luck82->ourImages[val+3].bitmap; break; case spell: return graphics->spellscr->ourImages[subtype].bitmap; break; case creature: return graphics->bigImgs[subtype]; break; case hero: return graphics->portraitLarge[subtype]; case flag: return graphics->flags->ourImages[subtype].bitmap; } return NULL; } void SComponent::clickRight(tribool down, bool previousState) { if(description.size()) adventureInt->handleRightClick(description,down); } void SComponent::activate() { activateRClick(); } void SComponent::deactivate() { deactivateRClick(); } void CSelectableComponent::clickLeft(tribool down, bool previousState) { if (down) { if(onSelect) onSelect(); } } void CSelectableComponent::init(SDL_Surface * Border) { SDL_Surface * symb = SComponent::getImg(); myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen); SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255)); blitAt(symb,1,1,myBitmap); if (Border) //use custom border { border = Border; customB = true; } else //we need to draw border { customB = false; border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen); SDL_FillRect(border,NULL,0x00FFFF); for (int i=0;iw;i++) { SDL_PutPixelWithoutRefresh(border,i,0,239,215,123); SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123); } for (int i=0;ih;i++) { SDL_PutPixelWithoutRefresh(border,0,i,239,215,123); SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123); } SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255)); } selected = false; } CSelectableComponent::CSelectableComponent(const Component &c, boost::function OnSelect, SDL_Surface * Border) :SComponent(c),onSelect(OnSelect) { init(Border); } CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function OnSelect, SDL_Surface * Border) :SComponent(Type,Sub,Val),onSelect(OnSelect) { init(Border); } CSelectableComponent::~CSelectableComponent() { SDL_FreeSurface(myBitmap); if (!customB) SDL_FreeSurface(border); } void CSelectableComponent::activate() { activateKeys(); SComponent::activate(); activateLClick(); } void CSelectableComponent::deactivate() { deactivateKeys(); SComponent::deactivate(); deactivateLClick(); } SDL_Surface * CSelectableComponent::getImg() { return myBitmap; } void CSelectableComponent::select(bool on) { if(on != selected) { SDL_FillRect(myBitmap,NULL,0x000000); blitAt(SComponent::getImg(),1,1,myBitmap); if (on) { blitAt(border,0,0,myBitmap); } selected = on; return; } else { return; } } void CSelectableComponent::show(SDL_Surface * to) { blitAt(myBitmap,pos.x,pos.y,to); printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to); } void CSimpleWindow::show(SDL_Surface * to) { if(bitmap) blitAt(bitmap,pos.x,pos.y,to); } CSimpleWindow::~CSimpleWindow() { if (bitmap) { SDL_FreeSurface(bitmap); bitmap=NULL; } } void CSelWindow::selectionChange(unsigned to) { for (unsigned i=0;i(components[i]); if (!pom) continue; pom->select(i==to); blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap); } } CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector &comps, const std::vector > > &Buttons, int askID) { ID = askID; for(int i=0;i= 0) buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this); buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions } buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape if(buttons.size() > 1 && askID >= 0) //cancel button functionality buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID); for(int i=0;irecActions = 255; addChild(comps[i]); components.push_back(comps[i]); comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i); if(i<9) comps[i]->assignedKeys.insert(SDLK_1+i); } CMessage::drawIWindow(this,text,player,charperline); } void CSelWindow::madeChoice() { if(ID < 0) return; int ret = -1; for (int i=0;i(components[i])->selected) { ret = i; } } LOCPLINT->cb->selectionMade(ret+1,ID); } CStatusBar::CStatusBar(int x, int y, std::string name, int maxw) { bg=BitmapHandler::loadBitmap(name); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); pos.x += x; pos.y += y; if(maxw >= 0) pos.w = std::min(bg->w,maxw); else pos.w=bg->w; pos.h=bg->h; middlex=(pos.w/2)+pos.x; middley=(bg->h/2)+pos.y; } CStatusBar::~CStatusBar() { SDL_FreeSurface(bg); } void CStatusBar::clear() { if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console { current=""; show(screen); } } void CStatusBar::print(const std::string & text) { if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console { current=text; show(GH.topInt()==adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface } } void CStatusBar::show(SDL_Surface * to) { SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y); SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom); printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to); } std::string CStatusBar::getCurrent() { return current; } void CList::activate() { activateLClick(); activateRClick(); activateHover(); activateKeys(); activateMouseMove(); }; void CList::deactivate() { deactivateLClick(); deactivateRClick(); deactivateHover(); deactivateKeys(); deactivateMouseMove(); }; void CList::clickLeft(tribool down, bool previousState) { }; CList::CList(int Size) :SIZE(Size) { } void CList::fixPos() { if(selected < 0) //no selection, do nothing return; if(selected < from) //scroll up from = selected; else if(from + SIZE <= selected) from = selected - SIZE + 1; amin(from, size() - SIZE); amax(from, 0); } CHeroList::CHeroList(int Size) :CList(Size) { arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU); arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD); mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB); mana = CDefHandler::giveDef(conf.go()->ac.hlistMN); empty = BitmapHandler::loadBitmap("HPSXXX.bmp"); selection = BitmapHandler::loadBitmap("HPSYYY.bmp"); SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255)); pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY); arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y); arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height); //32px per hero posmobx = pos.x+1; posmoby = pos.y+arrup->height+1; posporx = pos.x+mobile->width+2; pospory = pos.y+arrup->height; posmanx = pos.x+1+50+mobile->width; posmany = pos.y+arrup->height+1; from = 0; selected = -1; pressed = indeterminate; } void CHeroList::init() { int w = pos.w+1, h = pos.h+4; bg = CSDL_Ext::newSurface(w,h,screen); SDL_BlitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0)); } void CHeroList::genList() { //int howMany = LOCPLINT->cb->howManyHeroes(); //for (int i=0;icb->getHeroInfo(i,0); // if(!h->inTownGarrison) // items.push_back(std::pair(h,NULL)); //} } void CHeroList::select(int which) { if (which<0) { selected = which; adventureInt->selection = NULL; adventureInt->terrain.currentPath = NULL; draw(screen); adventureInt->infoBar.showAll(screen); } if (which>=LOCPLINT->wanderingHeroes.size()) return; selected = which; adventureInt->select(LOCPLINT->wanderingHeroes[which]); } void CHeroList::clickLeft(tribool down, bool previousState) { if (down) { /***************************ARROWS*****************************************/ if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y)) { if(from>0) { blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y); pressed = true; } return; } else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y)) { if(LOCPLINT->wanderingHeroes.size()-from>SIZE) { blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y); pressed = false; } return; } /***************************HEROES*****************************************/ int hx = GH.current->motion.x, hy = GH.current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if (ny>=SIZE || ny<0) return; if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE)) LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen select(ny+from); } else { if (indeterminate(pressed)) return; if (pressed) //up { blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); pressed = indeterminate; if (!down) { from--; if (from<0) from=0; draw(screen); } } else if (!pressed) //down { blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); pressed = indeterminate; if (!down) { from++; //if (frommotion.x,GH.current->motion.y)) { if (from>0) adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first); else adventureInt->statusbar.clear(); return; } else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y)) { if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE) adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first); else adventureInt->statusbar.clear(); return; } //if not buttons then heroes int hx = GH.current->motion.x, hy = GH.current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size())) { adventureInt->statusbar.clear(); return; } std::vector temp; temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name); temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name); adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) ); //select(ny+from); } void CHeroList::clickRight(tribool down, bool previousState) { if (down) { /***************************ARROWS*****************************************/ if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0) { adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down); } else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5)) { adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down); } else { //if not buttons then heroes int hx = GH.current->motion.x, hy = GH.current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size())) { return; } //show popup CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion); } } } void CHeroList::hover (bool on) { } void CHeroList::keyPressed (const SDL_KeyboardEvent & key) { } void CHeroList::updateHList(const CGHeroInstance *toRemove) { if(toRemove) //remove specific hero LOCPLINT->wanderingHeroes -= toRemove; else LOCPLINT->recreateHeroTownList(); if(selected >= LOCPLINT->wanderingHeroes.size()) select(LOCPLINT->wanderingHeroes.size()-1); if(toRemove) { if(LOCPLINT->wanderingHeroes.size() == 0) adventureInt->townList.select(0); else select(selected); } } void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar { int ser = -1; for(int i=0; iwanderingHeroes.size() && ser<0; i++) if(LOCPLINT->wanderingHeroes[i]->subID == which->subID) ser = i; ser -= from; if(ser<0 || ser >= SIZE) return; int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1); blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point } void CHeroList::draw(SDL_Surface * to) { for (int iT=0+from;iT=LOCPLINT->wanderingHeroes.size()) { blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to); blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to); blitAt(empty,posporx,pospory+i*32,to); continue; } const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT]; int pom = cur->movement / 100; if (pom>25) pom=25; if (pom<0) pom=0; blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point pom = cur->mana / 5; if (pom>25) pom=25; if (pom<0) pom=0; blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana SDL_Surface * temp = graphics->portraitSmall[cur->portrait]; blitAt(temp,posporx,pospory+i*32,to); if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE)) { blitAt(selection,posporx,pospory+i*32,to); } //TODO: support for custom portraits } if (from>0) blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to); else blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to); if (LOCPLINT->wanderingHeroes.size()-from > SIZE) blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to); else blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to); } int CHeroList::getPosOfHero(const CGHeroInstance* h) { return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to()); } void CHeroList::show( SDL_Surface * to ) { } int CHeroList::size() { return LOCPLINT->wanderingHeroes.size(); } CTownList::~CTownList() { delete arrup; delete arrdo; } CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog) :CList(Size) { arrup = CDefHandler::giveDef(arrupg); arrdo = CDefHandler::giveDef(arrdog); pos.x = x; pos.y = y; pos.w = std::max(arrdo->width, arrup->width); pos.h = arrdo->height + arrup->height + Size*32; arrupp.x=x; arrupp.y=y; arrupp.w=arrup->width; arrupp.h=arrup->height; arrdop.x=x; arrdop.y=y+arrup->height+32*SIZE; arrdop.w=arrdo->width; arrdop.h=arrdo->height; posporx = arrdop.x; pospory = arrupp.y + arrupp.h; pressed = indeterminate; from = 0; selected = -1; } void CTownList::genList() { // LOCPLINT->towns.clear(); // int howMany = LOCPLINT->cb->howManyTowns(); // for (int i=0;itowns.push_back(LOCPLINT->cb->getTownInfo(i,0)); // } } void CTownList::select(int which) { if (which>=LOCPLINT->towns.size()) return; selected = which; if(!fun.empty()) fun(); } void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent) { if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y)) { if (from>0) GH.statusbar->print(CGI->generaltexth->zelp[306].first); else GH.statusbar->clear(); return; } else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y)) { if ((LOCPLINT->towns.size()-from) > SIZE) GH.statusbar->print(CGI->generaltexth->zelp[307].first); else GH.statusbar->clear(); return; } //if not buttons then towns int hx = GH.current->motion.x, hy = GH.current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size())) { GH.statusbar->clear(); return; }; std::string temp = CGI->generaltexth->tcommands[4]; boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name); temp += ", "+LOCPLINT->towns[from+ny]->town->Name(); GH.statusbar->print(temp); } void CTownList::clickLeft(tribool down, bool previousState) { if (down) { /***************************ARROWS*****************************************/ if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y)) { if(from>0) { blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf); pressed = true; } return; } else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y)) { if(LOCPLINT->towns.size()-from > SIZE) { blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf); pressed = false; } return; } /***************************TOWNS*****************************************/ int hx = GH.current->motion.x, hy = GH.current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if (ny>=SIZE || ny<0) return; if(GH.topInt() == adventureInt && (ny+from)==selected && adventureInt->selection->ID == TOWNI_TYPE ) LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen else select(ny+from); } else { if (indeterminate(pressed)) return; if (pressed) //up { blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf); pressed = indeterminate; if (!down) { from--; if (from<0) from=0; draw(screenBuf); } } else if (!pressed) //down { blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf); pressed = indeterminate; if (!down) { from++; //if (fromtowns.size()-5) // from=LOCPLINT->towns.size()-5; draw(screenBuf); } } else throw 0; } } void CTownList::clickRight(tribool down, bool previousState) { if (down) { /***************************ARROWS*****************************************/ if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0) { adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down); } else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5)) { adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down); } //if not buttons then towns int hx = GH.current->motion.x, hy = GH.current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size())) { return; } //show popup CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion); } } void CTownList::hover (bool on) { } void CTownList::keyPressed (const SDL_KeyboardEvent & key) { } void CTownList::draw(SDL_Surface * to) { for (int iT=0+from;iT=LOCPLINT->towns.size()) { blitAt(graphics->getPic(-1),posporx,pospory+i*32,to); continue; } blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to); if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE)) { blitAt(graphics->getPic(-2),posporx,pospory+i*32,to); } } if (from>0) blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to); else blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to); if (LOCPLINT->towns.size()-from>SIZE) blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to); else blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to); } void CTownList::show( SDL_Surface * to ) { } int CTownList::size() { return LOCPLINT->towns.size(); } CCreaturePic::CCreaturePic(const CCreature *cre, bool Big) :c(cre),big(Big) { anim = new CCreatureAnimation(cre->animDefName); } CCreaturePic::~CCreaturePic() { delete anim; } int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame) { SDL_Rect dst; if(big) { blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65); dst = genRect(130,100,x,y); } else { blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65); dst = genRect(120,100,x,y); } if(c->isDoubleWide()) x-=15; return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst); } SDL_Surface * CCreaturePic::getPic(bool nextFrame) { //TODO: write return NULL; } void CRecruitmentWindow::close() { GH.popIntTotally(this); } void CRecruitmentWindow::Max() { slider->moveTo(slider->amount); } void CRecruitmentWindow::Buy() { int crid = creatures[which].ID, dstslot = dst-> getSlotFor(crid); if(dstslot < 0) //no available slot { std::string txt; if(dst->ID == HEROI_TYPE) { txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing); } else { txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army. } LOCPLINT->showInfoDialog(txt); return; } recruit(crid, slider->value); if(level >= 0) close(); else slider->moveTo(0); } void CRecruitmentWindow::Cancel() { close(); } void CRecruitmentWindow::sliderMoved(int to) { buy->block(!to); } void CRecruitmentWindow::clickLeft(tribool down, bool previousState) { int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2); for(int i=0;imotion.x,GH.current->motion.y)) { which = i; int newAmount = std::min(amounts[i],creatures[i].amount); slider->setAmount(newAmount); slider->block(!newAmount); max->block(!newAmount); if(slider->value > newAmount) slider->moveTo(newAmount); else slider->moveTo(slider->value); curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2); for(int j=0;jmotion.x,GH.current->motion.y)) { CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0); GH.pushInt(popup); break; } curx += TOTAL_CREATURE_WIDTH; } } } void CRecruitmentWindow::activate() { activateLClick(); activateRClick(); buy->activate(); max->activate(); cancel->activate(); slider->activate(); GH.statusbar = bar; } void CRecruitmentWindow::deactivate() { deactivateLClick(); deactivateRClick(); buy->deactivate(); max->deactivate(); cancel->deactivate(); slider->deactivate(); } void CRecruitmentWindow::show(SDL_Surface * to) { static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown blitAt(bitmap,pos.x,pos.y,to); buy->show(to); max->show(to); cancel->show(to); slider->show(to); char pom[15]; SDL_itoa(creatures[which].amount-slider->value,pom,10); //available printAtMiddle(pom,pos.x+205,pos.y+253,FONT_SMALL,zwykly,to); SDL_itoa(slider->value,pom,10); //recruit printAtMiddle(pom,pos.x+279,pos.y+253,FONT_SMALL,zwykly,to); printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies" int curx = pos.x+122-creatures[which].res.size()*24; for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res { blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to); blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to); SDL_itoa(creatures[which].res[i].second,pom,10); printAtMiddle(pom,curx+15,pos.y+287,FONT_SMALL,zwykly,to); SDL_itoa(creatures[which].res[i].second * slider->value,pom,10); printAtMiddle(pom,curx+15+258,pos.y+287,FONT_SMALL,zwykly,to); curx+=32+16;//size of bitmap + distance between them } curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2); for(int i=0; iblitPic(to, curx-50, pos.y+130-65, !(animCounter%4)); curx += TOTAL_CREATURE_WIDTH; } ++animCounter; bar->show(to); } CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function &Recruit, int y_offset) :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level) { which = 0; SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp"); graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); bitmap = SDL_ConvertSurface(hhlp,screen->format,0); SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); SDL_FreeSurface(hhlp); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2+y_offset; pos.w = bitmap->w; pos.h = bitmap->h; bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471); max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m); buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN); cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE); slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true); initCres(); printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,bitmap); //cost per troop t printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,bitmap); //total cost t drawBorder(bitmap,172,222,67,42,int3(239,215,123)); drawBorder(bitmap,246,222,67,42,int3(239,215,123)); drawBorder(bitmap,64,222,99,76,int3(239,215,123)); drawBorder(bitmap,322,222,99,76,int3(239,215,123)); drawBorder(bitmap,133,312,66,34,int3(173,142,66)); drawBorder(bitmap,211,312,66,34,int3(173,142,66)); drawBorder(bitmap,289,312,66,34,int3(173,142,66)); //border for creatures int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2); for(int i=0;iblock(true); slider->block(true); } //buy->block(true); //not needed, will be blocked by initing slider on 0 } CRecruitmentWindow::~CRecruitmentWindow() { cleanCres(); delete max; delete buy; delete cancel; SDL_FreeSurface(bitmap); delete slider; delete bar; } void CRecruitmentWindow::initCres() { cleanCres(); for(int i=0; icreatures.size(); i++) { if(level >= 0 && i != level) continue; for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--) { creatures.resize(creatures.size()+1); creinfo &cur = creatures.back(); cur.amount = dwelling->creatures[i].first; cur.ID = dwelling->creatures[i].second[j]; const CCreature *cre = CGI->creh->creatures[cur.ID]; cur.pic = new CCreaturePic(cre); for(int k=0; kcost.size(); k++) if(cre->cost[k]) cur.res.push_back(std::make_pair(k,cre->cost[k])); amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount())); } } slider->setAmount(std::min(amounts[which],creatures[which].amount)); } void CRecruitmentWindow::cleanCres() { for(int i=0;iblueToPlayersAdv(hhlp,LOCPLINT->playerID); bitmap = SDL_ConvertSurface(hhlp,screen->format,0); SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); SDL_FreeSurface(hhlp); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; pos.h = bitmap->h; ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN); cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE); int sliderPositions = max - (last>=0) - (last==2); slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true); a1 = max-val; a2 = val; anim = new CCreaturePic(CGI->creh->creatures[cid]); anim->anim->setType(1); std::string title = CGI->generaltexth->allTexts[256]; boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl); printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap); } CSplitWindow::~CSplitWindow() //d-tor { SDL_FreeSurface(bitmap); delete ok; delete cancel; delete slider; delete anim; } void CSplitWindow::activate() { activateLClick(); activateKeys(); ok->activate(); cancel->activate(); slider->activate(); } void CSplitWindow::deactivate() { deactivateLClick(); deactivateKeys(); ok->deactivate(); cancel->deactivate(); slider->deactivate(); } void CSplitWindow::split() { gar->splitStacks(a2); close(); } void CSplitWindow::close() { GH.popIntTotally(this); } void CSplitWindow::sliderMoved(int to) { int all = a1+a2; a2 = to + (last==1 || last==2); if(slider) a1 = all - a2; } void CSplitWindow::show(SDL_Surface * to) { blitAt(bitmap,pos.x,pos.y,to); ok->show(to); cancel->show(to); slider->show(to); printAtMiddle(boost::lexical_cast(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to); printAtMiddle(boost::lexical_cast(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to); anim->blitPic(to,pos.x+20,pos.y+54,false); anim->blitPic(to,pos.x+177,pos.y+54,false); } void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key) { SDLKey k = key.keysym.sym; if (isNumKey(k)) //convert numpad number to normal digit k = numToDigit(k); if(key.state != SDL_PRESSED) return; int &cur = (which ? a2 : a1), &sec = (which ? a1 : a2), ncur = cur; if (k == SDLK_BACKSPACE) { ncur /= 10; } else if(k == SDLK_TAB) { which = !which; } else { int number = k - SDLK_0; if (number < 0 || number > 9) //not a number pressed { return; } ncur = cur*10 + number; } int delta = ncur - cur; if(delta > sec) { cur += sec; sec = 0; } slider->moveTo(which ? ncur : a1+a2-ncur); } void CSplitWindow::clickLeft(tribool down, bool previousState) { if(down) { Point click(GH.current->motion.x,GH.current->motion.y); click = click - pos.topLeft(); if(Rect(19,216,105,40).isIn(click)) //left picture which = 0; else if(Rect(175,216,105,40).isIn(click)) //right picture which = 1; } } void CCreInfoWindow::show(SDL_Surface * to) { char pom[15]; blitAt(*bitmap,pos.x,pos.y,to); anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4)); if(++anf==4) anf=0; if(count.size()) printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to); if(upgrade) upgrade->show(to); if(dismiss) dismiss->show(to); if(ok) ok->show(to); } CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function Upg, boost::function Dsm, UpgradeInfo *ui) : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0) { OBJ_CONSTRUCTION_CAPTURING_ALL; init(st.type, &st, st.count); //print abilities text - if r-click popup if(type) { if(Upg && ui) { bool enough = true; for(std::set >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost { BLOCK_CAPTURING; if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count) enough = false; upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count)); } if(enough) { CFunctionList fs; fs += Upg; fs += boost::bind(&CCreInfoWindow::close,this); CFunctionList cfl; cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false); upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u); } else { upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function(),76,237,"IVIEWCR.DEF"); upgrade->callback.funcs.clear(); upgrade->bitmapOffset = 2; } } if(Dsm) { CFunctionList fs[2]; //on dismiss confirmed fs[0] += Dsm; //dismiss fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window CFunctionList cfl; cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector(),fs[0],fs[1],false); dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d); } ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN); } else { printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap); } //if we are displying window fo r stack in battle, there are several more things that we need to display if(const CStack *battleStack = dynamic_cast(&st)) { //spell effects int printed=0; //how many effect pics have been printed BOOST_FOREACH(const CStack::StackEffect &effect, battleStack->effects) { blitAt(graphics->spellEffectsPics->ourImages[effect.id + 1].bitmap, 127 + 52 * printed, 186, *bitmap); ++printed; if(printed >= 3) //we can fit only 3 effects break; } //print current health printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft); } } void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/) { printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap); std::string hlp; if(range && baseVal != val) hlp = boost::str(boost::format("%d - %d") % baseVal % val); else if(baseVal != val && val>=0) hlp = boost::str(boost::format("%d (%d)") % baseVal % val); else hlp = boost::lexical_cast(baseVal); printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap); } void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount) { const CBonusSystemNode *finalNode = NULL; if(stack) finalNode = stack; else finalNode = cre; anf = 0; c = cre; bitmap = new CPicture("CRSTKPU.bmp"); bitmap->colorizeAndConvert(LOCPLINT->playerID); pos = bitmap->center(); { BLOCK_CAPTURING; anim = new CCreaturePic(c); } if(!type) anim->anim->setType(2); count = boost::lexical_cast(creatureCount); printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK)); printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE)); if(c->shots) printLine(2, CGI->generaltexth->allTexts[198], c->shots); //TODO int dmgMultiply = 1; if(stack && stack->hasBonusOfType(Bonus::SIEGE_WEAPON)) dmgMultiply += stack->armyObj->Attack(); printLine(3, CGI->generaltexth->allTexts[199], finalNode->getMinDamage() * dmgMultiply, finalNode->getMaxDamage() * dmgMultiply, true); printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), finalNode->valOfBonuses(Bonus::STACK_HEALTH)); printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), finalNode->valOfBonuses(Bonus::STACKS_SPEED)); //setting morale morale = new MoraleLuckBox(true); morale->pos = genRect(42, 42, pos.x + 24, pos.y + 189); morale->set(stack); //setting luck luck = new MoraleLuckBox(false); luck->pos = genRect(42, 42, pos.x + 77, pos.y + 189); luck->set(stack); //luck and morale int luck = 3, morale = 3; if(stack) { //add modifiers luck += stack->LuckVal(); morale += stack->MoraleVal(); } blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap); blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap); } CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount) { OBJ_CONSTRUCTION_CAPTURING_ALL; const CCreature *cre = CGI->creh->creatures[Cid]; init(cre, NULL, creatureCount); } CCreInfoWindow::~CCreInfoWindow() { delete anim; for(int i=0; iselected) { cb(i); break; } } GH.popIntTotally(this); LOCPLINT->showingDialog->setn(false); } CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector &skills, boost::function &callback) { LOCPLINT->showingDialog->setn(true); heroPortrait = hero->portrait; cb = callback; for(int i=0;igetSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i))); comps.back()->assignedKeys.insert(SDLK_1 + i); } SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp"); graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); bitmap = SDL_ConvertSurface(hhlp,screen->format,0); SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); SDL_FreeSurface(hhlp); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; pos.h = bitmap->h; ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN); //draw window char buf[100], buf2[100]; strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level. sprintf(buf,buf2,hero->name.c_str()); printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap); strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str()); printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap); blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap); printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap); const Font *f = graphics->fonts[FONT_MEDIUM]; std::string text = CGI->generaltexth->allTexts[4]; int fontWidth = f->getWidth(text.c_str())/2; int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2; for(int i=0;ipos.x = curx+pos.x; comps[i]->pos.y = 326+pos.y; if( i < (comps.size()-1) ) { curx += 44+21; //skill width + margin to "or" printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap); curx += fontWidth+15; } } if(comps.size() > 1) { ok->block(true); } else if(comps.size() == 1) { comps[0]->select(true); } } void CLevelWindow::selectionChanged(unsigned to) { if(ok->blocked) ok->block(false); for(int i=0;iselect(true); else comps[i]->select(false); } CLevelWindow::~CLevelWindow() { delete ok; for(int i=0;iactivate(); for(int i=0;iactivate(); } void CLevelWindow::deactivate() { ok->deactivate(); for(int i=0;ideactivate(); } void CLevelWindow::show(SDL_Surface * to) { blitAt(bitmap,pos.x,pos.y,to); blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to); ok->show(to); for(int i=0;ishow(to); } void CMinorResDataBar::show(SDL_Surface * to) { blitAt(bg,pos.x,pos.y,to); char buf[30]; for (int i=0;i<7;i++) { SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10); CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to); } std::vector temp; SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf)); SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf); SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf); CSDL_Ext::printAtMiddle(CSDL_Ext::processStr( CGI->generaltexth->allTexts[62] +": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s",temp) ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to); } CMinorResDataBar::CMinorResDataBar() { bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp"); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); pos.x = 7; pos.y = 575; pos.w = bg->w; pos.h = bg->h; } CMinorResDataBar::~CMinorResDataBar() { SDL_FreeSurface(bg); } SDL_Surface * CCustomImgComponent::getImg() { return bmp; } CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur ) :bmp(sur), free(freeSur) { init(Type,Subtype,Val); } CCustomImgComponent::~CCustomImgComponent() { if(free) SDL_FreeSurface(bmp); } CObjectListWindow::CObjectListWindow(const std::vector &_items, CPicture * titlePic, std::string _title, std::string _descr, boost::function Callback, int initState):items(_items), title(_title), descr(_descr),selected(initState) { init = false; OBJ_CONSTRUCTION_CAPTURING_ALL; defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS; used = LCLICK | KEYBOARD; onSelect = Callback; length = 9; pos.x = (screen->w-306)/2; pos.y = (screen->h-468)/2; bg = new CPicture("TPGATE.pcx");//x=0, y=0 bg->colorizeAndConvert(LOCPLINT->playerID); slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0); ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN); exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE); pos.w = bg->pos.w; pos.h = bg->pos.h; titleImage = titlePic; titleImage->pos.x =153+pos.x-titleImage->pos.w/2; titleImage->pos.y =75 +pos.y-titleImage->pos.h/2; for (int i=0; i toCall = onSelect;//save int where = items[slider->value]; //required variables GH.popIntTotally(this);//then destroy window toCall(where);//and send selected object } void CObjectListWindow::moveList(int which) { if (init)//TODO: is there a way to disable running this when CSlider is created? showAll(screen2); } void CObjectListWindow::clickLeft(tribool down, bool previousState) { if (previousState && (!down)) { for (int i=0; ivalue+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y)) {//check all areas to find element which was clicked selected = i+slider->value; showAll(screen2); return; } } } void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key) { if(key.state != SDL_PRESSED) return; int sel = selected; switch(key.keysym.sym) { case SDLK_UP: sel -=1; break; case SDLK_DOWN: sel +=1; break; case SDLK_PAGEUP: sel -=length; break; case SDLK_PAGEDOWN: sel +=length; break; case SDLK_HOME: sel = 0; break; case SDLK_END: sel = slider->amount; break; default: return; } if (sel<-1)//nothing was selected & list was moved up return; if (sel<0)//start of list reached sel = 0; if ( sel >= slider->amount )//end of list reached sel = slider->amount-1; if ( sel >= items.size() ) sel = items.size()-1; if ( sel < slider->value )//need to move list up slider->moveTo(sel); else if ( sel >= slider->value+length )//move to bottom slider->moveTo(sel-length+1); selected = sel; showAll(screen2); } void CObjectListWindow::show(SDL_Surface * to) { } void CObjectListWindow::showAll(SDL_Surface * to) { ok->block((selected<0)?2:0); CIntObject::showAll(to); CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate" CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination" titleImage->showAll(to); if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible { SDL_Rect a = areas[selected-slider->value]; CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148)); CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width } int position = slider->value; for ( int i = 0; i<9 && imh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i, FONT_SMALL, zwykly, to);//print item names in list } CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial) { serial = Serial; left = Left; type = Type; id = ID; used = LCLICK | HOVER | RCLICK; downSelection = false; } void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to) { Point posToBitmap; Point posToSubCenter; switch(type) { case RESOURCE: posToBitmap = Point(19,9); posToSubCenter = Point(36, 57); break; case CREATURE_PLACEHOLDER: case CREATURE: posToSubCenter = Point(29, 76); if(downSelection) posToSubCenter.y += 5; break; case PLAYER: posToSubCenter = Point(31, 76); break; case ARTIFACT: posToSubCenter = Point(18, 57); break; } if(SDL_Surface *hlp = getSurface()) blitAt(hlp, pos + posToBitmap, to); printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to); } void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState) { CTradeWindow *mw = static_cast(parent); assert(mw); if(type == ARTIFACT_PLACEHOLDER) { } if(down) { if(left) { if(mw->hLeft != this) mw->hLeft = this; else return; } else { if(mw->hRight != this) mw->hRight = this; else return; } mw->selectionChanged(left); } } SDL_Surface * CTradeWindow::CTradeableItem::getSurface() { switch(type) { case RESOURCE: return graphics->resources32->ourImages[id].bitmap; case PLAYER: return graphics->flags->ourImages[id].bitmap; case ARTIFACT: return graphics->artDefs->ourImages[id].bitmap; case CREATURE: return graphics->bigImgs[id]; default: return NULL; } } void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to) { Rect oldPos = pos; std::string oldSub = subtitle; downSelection = true; pos = dstPos; subtitle = customSub; showAll(to); downSelection = false; pos = oldPos; subtitle = oldSub; } void CTradeWindow::CTradeableItem::hover(bool on) { if(!on) { GH.statusbar->clear(); return; } switch(type) { case CREATURE: case CREATURE_PLACEHOLDER: GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl)); break; case ARTIFACT_PLACEHOLDER: if(id < 0) GH.statusbar->print(CGI->generaltexth->zelp[582].first); else GH.statusbar->print(CGI->arth->artifacts[id]->Name()); break; } } void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState) { switch(type) { case CREATURE: case CREATURE_PLACEHOLDER: //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl)); break; } } CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode) : market(Market), hero(Hero), hLeft(NULL), hRight(NULL), readyToTrade(false), arts(NULL) { type = BLOCK_ADV_HOTKEYS; mode = Mode; initTypes(); } void CTradeWindow::initTypes() { switch(mode) { case RESOURCE_RESOURCE: itemsType[1] = RESOURCE; itemsType[0] = RESOURCE; break; case RESOURCE_PLAYER: itemsType[1] = RESOURCE; itemsType[0] = PLAYER; break; case CREATURE_RESOURCE: itemsType[1] = CREATURE; itemsType[0] = RESOURCE; break; case RESOURCE_ARTIFACT: itemsType[1] = RESOURCE; itemsType[0] = ARTIFACT; break; case CREATURE_EXP: itemsType[1] = CREATURE; itemsType[0] = CREATURE_PLACEHOLDER; break; case ARTIFACT_EXP: itemsType[1] = ARTIFACT; itemsType[0] = ARTIFACT_PLACEHOLDER; break; } } void CTradeWindow::initItems(bool Left) { std::vector *ids = getItemsIds(Left); std::vector pos; int amount = -1; getPositionsFor(pos, Left, itemsType[Left]); if(Left || !ids) amount = 7; else amount = ids->size(); if(ids) amin(amount, ids->size()); for(int j=0; jsize()>j) ? (*ids)[j] : j; if(id < 0) continue; CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j); hlp->pos = pos[j] + hlp->pos; items[Left].push_back(hlp); } initSubs(Left); } std::vector *CTradeWindow::getItemsIds(bool Left) { std::vector *ids = NULL; if(Left) { switch(itemsType[1]) { case CREATURE: ids = new std::vector; for(int i = 0; i < 7; i++) { if(const CCreature *c = hero->getCreature(i)) ids->push_back(c->idNumber); else ids->push_back(-1); } break; } } else { switch(itemsType[0]) { case PLAYER: ids = new std::vector; for(int i = 0, found = 0; i < PLAYER_LIMIT; i++) if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME) ids->push_back(i); break; case ARTIFACT: ids = new std::vector(market->availableItemsIds(mode)); break; } } return ids; } void CTradeWindow::getPositionsFor(std::vector &poss, bool Left, EType type) const { if(mode == ARTIFACT_EXP && !Left) { //22 boxes, 5 in row, last row: two boxes centered int h, w, x, y, dx, dy; h = w = 44; x = 317; y = 53; dx = 54; dy = 70; for (int i = 0; i < 4 ; i++) for (int j = 0; j < 5 ; j++) poss += Rect(x + dx*j, y + dy*i, w, h); poss += Rect(x + dx*2.5, y + dy*5, w, h); poss += Rect(x + dx*2.5, y + dy*5, w, h); } else { //seven boxes: // X X X // X X X // X int h, w, x, y, dx, dy; int leftToRightOffset; getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset); poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y), genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy), genRect(h, w, x + dx, y + 2*dy); if(!Left) BOOST_FOREACH(Rect &r, poss) r.x += leftToRightOffset; } } void CTradeWindow::initSubs(bool Left) { BOOST_FOREACH(CTradeableItem *t, items[Left]) { if(Left) { switch(itemsType[1]) { case CREATURE: t->subtitle = boost::lexical_cast(hero->getAmount(t->serial)); break; case RESOURCE: t->subtitle = boost::lexical_cast(LOCPLINT->cb->getResourceAmount(t->serial)); break; } } else //right side { if(itemsType[0] == PLAYER) { t->subtitle = CGI->generaltexth->capColors[t->id]; } else if(hLeft)//artifact, creature { int h1, h2; //hlp variables for getting offer market->getOffer(hLeft->id, t->id, h1, h2, mode); if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources { std::ostringstream oss; oss << h2; if(h1!=1) oss << "/" << h1; t->subtitle = oss.str(); } else t->subtitle = CGI->generaltexth->allTexts[164]; // n/a } else t->subtitle = ""; } } } void CTradeWindow::showAll(SDL_Surface * to) { CIntObject::showAll(to); if(hRight) CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148)); if(hLeft) CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148)); if(readyToTrade) { hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to); hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to); } } void CTradeWindow::removeItems(const std::set &toRemove) { BOOST_FOREACH(CTradeableItem *t, toRemove) removeItem(t); } void CTradeWindow::removeItem(CTradeableItem * t) { if(active) t->deactivate(); items[t->left] -= t; delChild(t); if(hRight == t) { hRight = NULL; selectionChanged(false); } } void CTradeWindow::getEmptySlots(std::set &toRemove) { BOOST_FOREACH(CTradeableItem *t, items[1]) if(!hero->getAmount(t->serial)) toRemove.insert(t); } void CTradeWindow::setMode(EMarketMode Mode) { CTradeWindow *nwindow = NULL; switch(Mode) { case CREATURE_EXP: case ARTIFACT_EXP: nwindow = new CAltarWindow(market, hero, Mode); break; default: nwindow = new CMarketplaceWindow(market, hero, Mode); break; } GH.popIntTotally(this); GH.pushInt(nwindow); } CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode) : CTradeWindow(Market, Hero, Mode) { OBJ_CONSTRUCTION_CAPTURING_ALL; std::string bgName; bool sliderNeeded = true; switch(Mode) { case RESOURCE_RESOURCE: bgName = "TPMRKRES.bmp"; break; case RESOURCE_PLAYER: bgName = "TPMRKPTS.bmp"; break; case CREATURE_RESOURCE: bgName = "TPMRKCRS.bmp"; break; case RESOURCE_ARTIFACT: bgName = "TPMRKABS.bmp"; sliderNeeded = false; break; } bg = new CPicture(bgName); bg->colorizeAndConvert(LOCPLINT->playerID); pos = bg->center(); if(market->o->ID == 99 || market->o->ID == 221) { printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title } else if(mode == CREATURE_RESOURCE) { if(market->o->ID == TOWNI_TYPE) printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title else printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title } else { printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //trading post } initItems(false); initItems(true); ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN); ok->assignedKeys.insert(SDLK_ESCAPE); deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF"); deal->block(true); //slider and buttons must be created after bg if(sliderNeeded) { slider = new CSlider(231,490,137,0,0,0); slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1); max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF"); max->block(true); } else { slider = NULL; max = NULL; deal->pos.x -= 38; } //left side switch(Mode) { case RESOURCE_RESOURCE: case RESOURCE_PLAYER: case RESOURCE_ARTIFACT: printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res. break; case CREATURE_RESOURCE: printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures break; } //right side switch(Mode) { case RESOURCE_RESOURCE: case CREATURE_RESOURCE: case RESOURCE_ARTIFACT: printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade break; case RESOURCE_PLAYER: printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players break; } if(printButtonFor(RESOURCE_PLAYER)) new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF"); if(printButtonFor(RESOURCE_RESOURCE)) new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF"); if(printButtonFor(CREATURE_RESOURCE)) new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions if(printButtonFor(RESOURCE_ARTIFACT)) new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450,"TPMRKBU2.DEF"); if(printButtonFor(ARTIFACT_RESOURCE)) //unblock when support for art-res is ready (new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 485,"TPMRKBU3.DEF"))->block(true); //was y=450, changed to not overlap res-res in some conditions } CMarketplaceWindow::~CMarketplaceWindow() { hLeft = hRight = NULL; for(int i=0;imoveTo(slider->amount); } void CMarketplaceWindow::makeDeal() { int sliderValue = 0; if(slider) sliderValue = slider->value; else sliderValue = !deal->blocked; //should always be 1 if(!sliderValue) return; int leftIdToSend = -1; if(mode == CREATURE_RESOURCE) leftIdToSend = hLeft->serial; else leftIdToSend = hLeft->id; if(mode != RESOURCE_ARTIFACT) { LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero); slider->moveTo(0); } else { LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero); } hLeft = NULL; hRight = NULL; selectionChanged(true); } void CMarketplaceWindow::sliderMoved( int to ) { redraw(); } void CMarketplaceWindow::selectionChanged(bool side) { readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE)); if(readyToTrade) { int newAmount = -1; market->getOffer(hLeft->id, hRight->id, r1, r2, mode); if(itemsType[1] == RESOURCE) newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id); else if(itemsType[1] == CREATURE) newAmount = hero->getAmount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack()); else assert(0); if(slider) { slider->setAmount(newAmount / r1); slider->moveTo(0); max->block(false); deal->block(false); } else { deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1); } } else { if(slider) { max->block(true); slider->setAmount(0); slider->moveTo(0); } deal->block(true); } if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers initSubs(false); redraw(); } bool CMarketplaceWindow::printButtonFor(EMarketMode M) const { return market->allowsTrade(M) && M != mode && (hero || mode != CREATURE_RESOURCE && mode != RESOURCE_ARTIFACT && mode != ARTIFACT_RESOURCE); } void CMarketplaceWindow::garrisonChanged() { if(mode != CREATURE_RESOURCE) return; std::set toRemove; getEmptySlots(toRemove); removeItems(toRemove); initSubs(true); } void CMarketplaceWindow::artifactsChanged(bool Left) { assert(!Left); if(mode != RESOURCE_ARTIFACT) return; std::vector available = market->availableItemsIds(mode); std::set toRemove; BOOST_FOREACH(CTradeableItem *t, items[0]) if(!vstd::contains(available, t->id)) toRemove.insert(t); removeItems(toRemove); } std::string CMarketplaceWindow::selectionSubtitle(bool Left) const { if(Left) { assert(itemsType[1] == CREATURE || itemsType[1] == RESOURCE); int val = slider ? slider->value * r1 : ((deal->blocked) ? 0 : r1); return boost::lexical_cast(val); } else { switch(itemsType[0]) { case RESOURCE: return boost::lexical_cast( slider->value * r2 ); case ARTIFACT: return (deal->blocked ? "0" : "1"); case PLAYER: return (hRight ? CGI->generaltexth->capColors[hRight->id] : ""); } } return "???"; } Point CMarketplaceWindow::selectionOffset(bool Left) const { if(Left) { switch(itemsType[1]) { case RESOURCE: return Point(122, 446); case CREATURE: return Point(128, 450); } } else { switch(itemsType[0]) { case RESOURCE: return Point(410, 446); case ARTIFACT: return Point(425, 447); case PLAYER: return Point(417, 451); } } assert(0); return Point(0,0); } void CMarketplaceWindow::resourceChanged(int type, int val) { initSubs(true); } void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const { switch(type) { case RESOURCE: dx = 82; dy = 79; x = 39; y = 180; h = 66; w = 74; break; case PLAYER: dx = 83; dy = 118; h = 64; w = 58; x = 44; y = 83; assert(Right); break; case CREATURE://45,123 x = 45; y = 123; w = 58; h = 64; dx = 83; dy = 98; assert(!Right); break; case ARTIFACT://45,123 x = 342-288; y = 181; w = 44; h = 44; dx = 83; dy = 79; break; } leftToRightOffset = 280; } CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode) :CTradeWindow(Market, Hero, Mode) { OBJ_CONSTRUCTION_CAPTURING_ALL; bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTARART.bmp"); bg->colorizeAndConvert(LOCPLINT->playerID); pos = bg->center(); if(Mode == CREATURE_EXP) { printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice slider = new CSlider(231,481,137,0,0,0); slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1); max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveTo, slider, boost::ref(slider->amount)),147,520,"IRCBTNS.DEF"); sacrificedUnits.resize(ARMY_SIZE, 0); sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF"); sacrificeBackpack = NULL; initItems(true); mimicCres(); } else { printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF"); sacrificeAll->block(!hero->artifacts.size() && !hero->artifWorn.size()); sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF"); sacrificeBackpack->block(!hero->artifacts.size()); BLOCK_CAPTURING; slider = NULL; max = NULL; arts = new CArtifactsOfHero(Point(-267,-10)); arts->commonInfo = new CArtifactsOfHero::SCommonPart; arts->commonInfo->participants.insert(arts); arts->setHero(Hero); arts->recActions = 255; addChild(arts); initItems(false); } printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar new CGStatusBar(302, 576); ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN); ok->assignedKeys.insert(SDLK_ESCAPE); deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF"); if(/*Hero->getAlignment() != EVIL && */Mode == CREATURE_EXP) new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF"); if(/*Hero->getAlignment() != GOOD && */Mode == ARTIFACT_EXP) new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF"); expPerUnit.resize(ARMY_SIZE, 0); getExpValues(); expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER); expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER); setExpToLevel(); calcTotalExp(); blockTrade(); } CAltarWindow::~CAltarWindow() { } void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const { leftToRightOffset = 289; x = 45; y = 110; w = 58; h = 64; dx = 83; dy = 98; } void CAltarWindow::sliderMoved(int to) { sacrificedUnits[hLeft->serial] = to; updateRight(hRight); deal->block(!to); calcTotalExp(); redraw(); } void CAltarWindow::makeDeal() { blockTrade(); slider->value = 0; std::vector toSacrifice = sacrificedUnits; for (int i = 0; i < toSacrifice.size(); i++) { if(toSacrifice[i]) LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero); } BOOST_FOREACH(int& val, sacrificedUnits) val = 0; BOOST_FOREACH(CTradeableItem *t, items[0]) { t->type = CREATURE_PLACEHOLDER; t->subtitle = ""; } calcTotalExp(); } void CAltarWindow::SacrificeAll() { BOOST_FOREACH(CTradeableItem *t, items[1]) sacrificedUnits[t->serial] = hero->getAmount(t->serial); sacrificedUnits[items[1].front()->serial]--; BOOST_FOREACH(CTradeableItem *t, items[0]) updateRight(t); redraw(); } void CAltarWindow::selectionChanged(bool side) { if(mode != CREATURE_EXP) return; CTradeableItem *&selected = side ? hLeft : hRight; CTradeableItem *&theOther = side ? hRight : hLeft; theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial); slider->setAmount(hero->getAmount(hLeft->serial)); slider->block(!slider->amount); slider->value = sacrificedUnits[hLeft->serial]; max->block(!slider->amount); readyToTrade = true; redraw(); } void CAltarWindow::mimicCres() { std::vector positions; getPositionsFor(positions, false, CREATURE); BOOST_FOREACH(CTradeableItem *t, items[1]) { CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial); hlp->pos = positions[t->serial] + hlp->pos; items[0].push_back(hlp); } } Point CAltarWindow::selectionOffset(bool Left) const { if(Left) return Point(150, 421); else return Point(396, 421); } std::string CAltarWindow::selectionSubtitle(bool Left) const { if(Left && slider && hLeft) return boost::lexical_cast(slider->value); else if(!Left && hRight) return hRight->subtitle; else return ""; } void CAltarWindow::artifactsChanged(bool left) { } void CAltarWindow::garrisonChanged() { if(mode != CREATURE_EXP) return; std::set empty; getEmptySlots(empty); BOOST_FOREACH(CTradeableItem *t, empty) { removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial)); removeItem(t); } initSubs(true); getExpValues(); } void CAltarWindow::getExpValues() { int dump; BOOST_FOREACH(CTradeableItem *t, items[1]) if(t->id >= 0) market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP); } void CAltarWindow::calcTotalExp() { int val = 0; for (int i = 0; i < sacrificedUnits.size(); i++) { val += expPerUnit[i] * sacrificedUnits[i]; } expOnAltar->setTxt(boost::lexical_cast(val)); } void CAltarWindow::setExpToLevel() { expToLevel->setTxt(boost::lexical_cast(CGI->heroh->reqExp(hero->level+1) - hero->exp)); } void CAltarWindow::blockTrade() { hLeft = hRight = NULL; readyToTrade = false; if(slider) { slider->block(true); max->block(true); } deal->block(true); } void CAltarWindow::updateRight(CTradeableItem *toUpdate) { int val = sacrificedUnits[toUpdate->serial]; toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER; toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast(val * expPerUnit[toUpdate->serial])) : ""; //%s exp } void CAltarWindow::SacrificeBackpack() { } CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner) { this->pos = pos; SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true); graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); background = SDL_ConvertSurface(hhlp,screen->format,0); SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255)); SDL_FreeSurface(hhlp); //printing texts CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation //setting up buttons // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l); // std::swap(save->imgs[0][0], load->imgs[0][1]); save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s); std::swap(save->imgs[0][0], save->imgs[0][1]); // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r); // std::swap(save->imgs[0][0], restart->imgs[0][1]); mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m); std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]); quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q); std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]); backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN); std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]); backToMap->assignedKeys.insert(SDLK_ESCAPE); heroMoveSpeed = new CHighlightableButtonsGroup(0); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8); heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1); heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1); mapScrollSpeed = new CHighlightableButtonsGroup(0); mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1); mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2); mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4); mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1); mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1); musicVolume = new CHighlightableButtonsGroup(0, true); for(int i=0; i<10; ++i) { musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11); } musicVolume->select(CGI->musich->getVolume(), 1); musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1); effectsVolume = new CHighlightableButtonsGroup(0, true); for(int i=0; i<10; ++i) { effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11); } effectsVolume->select(CGI->soundh->getVolume(), 1); effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1); } CSystemOptionsWindow::~CSystemOptionsWindow() { SDL_FreeSurface(background); delete save; delete quitGame; delete backToMap; delete mainMenu; delete heroMoveSpeed; delete mapScrollSpeed; delete musicVolume; delete effectsVolume; } void CSystemOptionsWindow::pushSDLEvent(int type, int usercode) { GH.popIntTotally(this); SDL_Event event; event.type = type; event.user.code = usercode; // not necessarily used SDL_PushEvent(&event); } void CSystemOptionsWindow::bquitf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false); } void CSystemOptionsWindow::breturnf() { GH.popIntTotally(this); } void CSystemOptionsWindow::bmainmenuf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false); } void CSystemOptionsWindow::bsavef() { GH.popIntTotally(this); GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1)); /*using namespace boost::posix_time; std::ostringstream fnameStream; fnameStream << second_clock::local_time(); std::string fname = fnameStream.str(); boost::algorithm::replace_all(fname,":",""); boost::algorithm::replace_all(fname," ","-"); LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/ } void CSystemOptionsWindow::activate() { save->activate(); quitGame->activate(); backToMap->activate(); mainMenu->activate(); heroMoveSpeed->activate(); mapScrollSpeed->activate(); musicVolume->activate(); effectsVolume->activate(); } void CSystemOptionsWindow::deactivate() { save->deactivate(); quitGame->deactivate(); backToMap->deactivate(); mainMenu->deactivate(); heroMoveSpeed->deactivate(); mapScrollSpeed->deactivate(); musicVolume->deactivate(); effectsVolume->deactivate(); } void CSystemOptionsWindow::show(SDL_Surface *to) { SDL_BlitSurface(background, NULL, to, &pos); save->show(to); quitGame->show(to); backToMap->show(to); mainMenu->show(to); heroMoveSpeed->show(to); mapScrollSpeed->show(to); musicVolume->show(to); effectsVolume->show(to); } CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj) : tavernObj(TavernObj) { OBJ_CONSTRUCTION_CAPTURING_ALL; std::vector h = LOCPLINT->cb->getAvailableHeroes(TavernObj); assert(h.size() == 2); h1 = new HeroPortrait(selected,0,72,299,h[0]); h2 = new HeroPortrait(selected,1,162,299,h[1]); if(h[0]) selected = 0; else selected = -1; oldSelected = -1; bg = new CPicture("TPTAVERN.bmp"); bg->colorizeAndConvert(LOCPLINT->playerID); pos = center(bg->pos); printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg); printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg); // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this??? printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg); bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380); cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE); recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN); thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t); if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero recruit->block(2); } else if(LOCPLINT->cb->howManyHeroes(false) >= 8) { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast(LOCPLINT->cb->howManyHeroes())); recruit->block(2); } else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero) { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town. recruit->block(2); } else { if(!h[0]) recruit->block(1); } #ifdef _WIN32 CGI->videoh->open("TAVERN.BIK"); #else CGI->videoh->open("tavern.mjpg", true, false); #endif } void CTavernWindow::recruitb() { const CGHeroInstance *toBuy = (selected ? h2 : h1)->h; const CGObjectInstance *obj = tavernObj; close(); LOCPLINT->cb->recruitHero(obj, toBuy); } void CTavernWindow::thievesguildb() { GH.pushInt( new CThievesGuildWindow(tavernObj) ); } CTavernWindow::~CTavernWindow() { CGI->videoh->close(); } void CTavernWindow::close() { GH.popIntTotally(this); } void CTavernWindow::show(SDL_Surface * to) { CIntObject::show(to); CGI->videoh->update(pos.x+70, pos.y+56, to, true, false); if(selected >= 0) { HeroPortrait *sel = selected ? h2 : h1; if (selected != oldSelected && !recruit->blocked) { // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed. oldSelected = selected; recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name); boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name); } printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to); CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123)); } } void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState) { if(previousState && !down && h) as(); //ClickableL::clickLeft(down); } void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState) { if(down && h) { adventureInt->heroWindow->setHero(h); GH.pushInt(new CRClickPopupInt(adventureInt->heroWindow,false)); } } CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H) :as(sel,id), h(H) { used = LCLICK | RCLICK | HOVER; h = H; pos.x = x; pos.y = y; pos.w = 58; pos.h = 64; if(H) { hoverName = CGI->generaltexth->tavernInfo[4]; boost::algorithm::replace_first(hoverName,"%s",H->name); int artifs = h->artifWorn.size() + h->artifacts.size(); for(int i=13; i<=17; i++) //war machines and spellbook don't count if(vstd::contains(h->artifWorn,i)) artifs--; sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(), h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs); descr[sizeof(descr)-1] = '\0'; } } void CTavernWindow::HeroPortrait::show(SDL_Surface * to) { blitAt(graphics->portraitLarge[h->subID],pos,to); } void CTavernWindow::HeroPortrait::hover( bool on ) { //Hoverable::hover(on); if(on) GH.statusbar->print(hoverName); else GH.statusbar->clear(); } void CInGameConsole::activate() { activateKeys(); } void CInGameConsole::deactivate() { deactivateKeys(); } void CInGameConsole::show(SDL_Surface * to) { int number = 0; std::vector >::iterator> toDel; texts_mx.lock(); for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number) { SDL_Color green = {0,0xff,0,0}; Point leftBottomCorner(0, screen->h); if(LOCPLINT->battleInt) { leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft(); } CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green); if(SDL_GetTicks() - it->second > defaultTimeout) { toDel.push_back(it); } } for(int it=0; itac.outputLineLength; if(txt.size() < lineLen) { texts.push_back(std::make_pair(txt, SDL_GetTicks())); if(texts.size() > maxDisplayedTexts) { texts.pop_front(); } } else { assert(lineLen); for(int g=0; g maxDisplayedTexts) { texts.pop_front(); } } } texts_mx.unlock(); } void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key) { if(key.type != SDL_KEYDOWN) return; if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text switch(key.keysym.sym) { case SDLK_TAB: case SDLK_ESCAPE: { if(captureAllKeys) { captureAllKeys = false; endEnteringText(false); } else if(SDLK_TAB) { captureAllKeys = true; startEnteringText(); } break; } case SDLK_RETURN: //enter key { if(enteredText.size() > 0 && captureAllKeys) { captureAllKeys = false; endEnteringText(true); } break; } case SDLK_BACKSPACE: { if(enteredText.size() > 1) { enteredText.resize(enteredText.size()-1); enteredText[enteredText.size()-1] = '_'; refreshEnteredText(); } break; } case SDLK_UP: //up arrow { if(previouslyEntered.size() == 0) break; if(prevEntDisp == -1) { prevEntDisp = previouslyEntered.size() - 1; enteredText = previouslyEntered[prevEntDisp] + "_"; refreshEnteredText(); } else if( prevEntDisp > 0) { --prevEntDisp; enteredText = previouslyEntered[prevEntDisp] + "_"; refreshEnteredText(); } break; } case SDLK_DOWN: //down arrow { if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size()) { ++prevEntDisp; enteredText = previouslyEntered[prevEntDisp] + "_"; refreshEnteredText(); } else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature { prevEntDisp = -1; enteredText = "_"; refreshEnteredText(); } break; } default: { if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength) { if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 ) { enteredText[enteredText.size()-1] = (char)key.keysym.unicode; enteredText += "_"; refreshEnteredText(); } } break; } } } void CInGameConsole::startEnteringText() { enteredText = "_"; if(GH.topInt() == adventureInt) { GH.statusbar->print(enteredText); } else if(LOCPLINT->battleInt) { LOCPLINT->battleInt->console->ingcAlter = enteredText; } } void CInGameConsole::endEnteringText(bool printEnteredText) { prevEntDisp = -1; if(printEnteredText) { std::string txt = enteredText.substr(0, enteredText.size()-1); LOCPLINT->cb->sendMessage(txt); previouslyEntered.push_back(txt); print(txt); } enteredText = ""; if(GH.topInt() == adventureInt) { GH.statusbar->clear(); } else if(LOCPLINT->battleInt) { LOCPLINT->battleInt->console->ingcAlter = ""; } } void CInGameConsole::refreshEnteredText() { if(GH.topInt() == adventureInt) { GH.statusbar->print(enteredText); } else if(LOCPLINT->battleInt) { LOCPLINT->battleInt->console->ingcAlter = enteredText; } } CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10) { } void CGarrisonWindow::close() { GH.popIntTotally(this); } void CGarrisonWindow::activate() { quit->activate(); garr->activate(); } void CGarrisonWindow::deactivate() { quit->deactivate(); garr->deactivate(); } void CGarrisonWindow::show(SDL_Surface * to) { blitAt(bg,pos,to); quit->show(to); garr->show(to); blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to); blitAt(graphics->portraitLarge[static_cast(garr->odown)->portrait],pos.x+29,pos.y+222,to); printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,FONT_BIG,tytulowy,to); } CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ) { bg = BitmapHandler::loadBitmap("GARRISON.bmp"); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); pos.x = screen->w/2 - bg->w/2; pos.y = screen->h/2 - bg->h/2; pos.w = screen->w; pos.h = screen->h; garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits); garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF")); quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN); } CGarrisonWindow::~CGarrisonWindow() { SDL_FreeSurface(bg); delete quit; delete garr; } IShowActivable::IShowActivable() { type = 0; } CWindowWithGarrison::CWindowWithGarrison() { type |= WITH_GARRISON; } void CRClickPopupInt::show(SDL_Surface * to) { inner->show(to); } CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt ) { CGI->curh->hide(); inner = our; delInner = deleteInt; } CRClickPopupInt::~CRClickPopupInt() { //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?) if(LOCPLINT && inner == adventureInt->heroWindow) adventureInt->heroWindow->dispose(); if(delInner) delete inner; CGI->curh->show(); } CArtPlace::CArtPlace(const CArtifact* Art) : marked(false), ourArt(Art) { } void CArtPlace::activate() { if(!active) { LRClickableAreaWTextComp::activate(); } } void CArtPlace::clickLeft(tribool down, bool previousState) { //LRClickableAreaWTextComp::clickLeft(down); // If clicked on spellbook, open it only if no artifact is held at the moment. if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH) { if(ourArt->id == 0) { CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT); GH.pushInt(spellWindow); } } if (!down && previousState) { if(ourArt && ourArt->id == 0) return; //this is handled separately if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked { if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported) { if(ourArt->id == 3) //catapult cannot be highlighted { std::vector catapult(1, new SComponent(SComponent::artifact, 3, 0)); LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped. return; } select(); } } else //perform artifact substitution { if (slotID >= 19) // Backpack destination. { const CArtifact * cur = ourOwner->commonInfo->srcArtifact; switch(cur->id) { case 3: //should not happen, catapult cannot be selected assert(cur->id != 3); break; case 4: case 5: case 6: { std::string text = CGI->generaltexth->allTexts[153]; boost::algorithm::replace_first(text, "%s", cur->Name()); LOCPLINT->showInfoDialog(text); } break; default: ourOwner->commonInfo->destAOH = ourOwner; ourOwner->commonInfo->destSlotID = slotID; ourOwner->commonInfo->destArtifact = NULL; // Correction for backpack position when src lies before dest. ourOwner->commonInfo->destSlotID += (ourOwner->commonInfo->srcAOH == ourOwner && ourOwner->commonInfo->srcSlotID >= 19 && ourOwner->commonInfo->srcSlotID <= slotID); LOCPLINT->cb->swapArtifacts( ourOwner->commonInfo->srcAOH->curHero, ourOwner->commonInfo->srcSlotID, ourOwner->curHero, ourOwner->commonInfo->destSlotID); break; } } //check if swap is possible else if (this->fitsHere(ourOwner->commonInfo->srcArtifact)) { ourOwner->commonInfo->destAOH = ourOwner; ourOwner->commonInfo->destSlotID = slotID; ourOwner->commonInfo->destArtifact = ourArt; // Special case when the dest artifact can't be fit into the src slot. //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID); const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->srcAOH; ui16 srcSlotID = ourOwner->commonInfo->srcSlotID; if (ourArt && srcSlotID < 19 && !ourArt->fitsAt(srcAOH->curHero->artifWorn, srcSlotID)) { // Put dest artifact into owner's backpack. ourOwner->commonInfo->srcAOH = ourOwner; ourOwner->commonInfo->srcSlotID = ourOwner->curHero->artifacts.size() + 19; } LOCPLINT->cb->swapArtifacts( srcAOH->curHero, srcSlotID, ourOwner->curHero, slotID); } } } /*else if(!down && clicked) { if(ourArt && ourArt->id == 0) return; //this is handled separately deselect(); }*/ //ClickableL::clickLeft(down); } void CArtPlace::clickRight(tribool down, bool previousState) { if(down && ourArt && !locked() && text.size()) { //if there is no description or it's a lock, do nothing ;] if (slotID < 19) { selectedNo = false; // If the artifact can be assembled, display dialog. if (ourArt->constituentOf != NULL) { BOOST_FOREACH(ui32 combination, *ourArt->constituentOf) { if (ourArt->canBeAssembledTo(ourOwner->curHero->artifWorn, combination)) { LOCPLINT->showArtifactAssemblyDialog( ourArt->id, combination, true, boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination), boost::bind(&CArtPlace::userSelectedNo, this)); if (!selectedNo) return; } } } // Otherwise if the artifact can be diasassembled, display dialog. if (ourArt->constituents != NULL) { LOCPLINT->showArtifactAssemblyDialog( ourArt->id, 0, false, boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0), boost::bind(&CArtPlace::userSelectedNo, this)); if (!selectedNo) return; } } // Lastly just show the artifact description. LRClickableAreaWTextComp::clickRight(down, previousState); } } /** * Helper function to catch when a user selects no in an artifact assembly dialog. */ void CArtPlace::userSelectedNo () { selectedNo = true; } /** * Selects artifact slot so that the containing artifact looks like it's picked up. */ void CArtPlace::select () { if (locked()) return; int backpackCorrection = -(slotID - 19 < ourOwner->backpackPos); CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap); ourOwner->commonInfo->srcArtifact = ourArt; ourOwner->commonInfo->srcSlotID = slotID; ourOwner->commonInfo->srcAOH = ourOwner; // Temporarily remove artifact from hero. //if (slotID < 19) // CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID); //else // ourOwner->curHero->artifacts.erase(ourOwner->curHero->artifacts.begin() + (slotID - 19)); //ourOwner->markPossibleSlots(ourArt); //ourOwner->curHero->recreateArtBonuses(); // Update the hero bonuses. CHeroWindow* chw = dynamic_cast(GH.topInt()); if (chw != NULL) { chw->deactivate(); chw->setHero(ourOwner->curHero); chw->activate(); } else if(CExchangeWindow* cew = dynamic_cast(GH.topInt())) { //assert(cew); // Either an exchange- or hero window should be active if an artifact slot is selected. cew->deactivate(); for(int g=0; gheroInst); ++g) { if(cew->heroInst[g] == ourOwner->curHero) { cew->artifs[g]->setHero(ourOwner->curHero); } } cew->prepareBackground(); cew->activate(); } if (slotID >= 19) ourOwner->scrollBackpack(backpackCorrection); else ourOwner->eraseSlotData(this, slotID); } /** * Deselects the artifact slot. FIXME: Not used. Maybe it should? */ void CArtPlace::deselect () { CGI->curh->dragAndDropCursor(NULL); ourOwner->unmarkSlots(); } void CArtPlace::deactivate() { if(active) { LRClickableAreaWTextComp::deactivate(); } } void CArtPlace::show(SDL_Surface *to) { if (ourArt) blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to); if(marked && active) { // Draw vertical bars. for (int i = 0; i < pos.h; ++i) { CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120); CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120); } // Draw horizontal bars. for (int i = 0; i < pos.w; ++i) { CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120); CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120); } } } bool CArtPlace::fitsHere(const CArtifact * art) { // You can place 'no artifact' anywhere. if(!art) return true; // Anything can but War Machines can be placed in backpack. if (slotID >= 19) return !CGI->arth->isBigArtifact(art->id); return art->fitsAt(ourOwner->curHero->artifWorn, slotID); } CArtPlace::~CArtPlace() { deactivate(); } void HoverableArea::hover (bool on) { if (on) GH.statusbar->print(hoverText); else if (GH.statusbar->getCurrent()==hoverText) GH.statusbar->clear(); } HoverableArea::HoverableArea() { used |= HOVER; } HoverableArea::~HoverableArea() { } void LRClickableAreaWText::clickLeft(tribool down, bool previousState) { if(!down && previousState) { LOCPLINT->showInfoDialog(text); } } void LRClickableAreaWText::clickRight(tribool down, bool previousState) { adventureInt->handleRightClick(text, down); } LRClickableAreaWText::LRClickableAreaWText() { used = LCLICK | RCLICK | HOVER; } LRClickableAreaWText::~LRClickableAreaWText() { } void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState) { if((!down) && previousState) { std::vector comp(1, new SComponent(SComponent::Etype(baseType), type, bonusValue)); LOCPLINT->showInfoDialog(text, comp); } } void LRClickableAreaOpenHero::clickLeft(tribool down, bool previousState) { if((!down) && previousState && hero) LOCPLINT->openHeroWindow(hero); } void LRClickableAreaOpenHero::clickRight(tribool down, bool previousState) { if((!down) && previousState && hero) LOCPLINT->openHeroWindow(hero); } void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState) { if((!down) && previousState && town) { LOCPLINT->openTownWindow(town); LOCPLINT->castleInt->winMode = type; if ( type == 2 ) LOCPLINT->castleInt->buildingClicked(10); else if ( type == 3 && town->fortLevel() ) LOCPLINT->castleInt->buildingClicked(7); } } void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState) { if((!down) && previousState && town) LOCPLINT->openTownWindow(town);//TODO: popup? } void CArtifactsOfHero::activate() { for(size_t f=0; factivate(); } for(size_t f=0; factivate(); } leftArtRoll->activate(); rightArtRoll->activate(); } void CArtifactsOfHero::deactivate() { for(size_t f=0; fdeactivate(); } for(size_t f=0; fdeactivate(); } leftArtRoll->deactivate(); rightArtRoll->deactivate(); } void CArtifactsOfHero::show(SDL_Surface * to) { for(size_t d=0; dshow(to); } for(size_t d=0; dshow(to); } leftArtRoll->show(to); rightArtRoll->show(to); } void CArtifactsOfHero::setHero(const CGHeroInstance * hero) { // An update is made, rather than initialization. if (curHero == hero) { curHero = hero; // Compensate backpack pos if an artifact was insertad before it. if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this && commonInfo->destSlotID - 19 < backpackPos) { backpackPos++; } if (updateState && commonInfo->srcAOH == this) { // A swap was made, make the replaced artifact the current selected. if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) { // Temporarily remove artifact from hero. //if (commonInfo->srcSlotID < 19) // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID); //else // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19)); //curHero->recreateArtBonuses(); // Source <- Dest commonInfo->srcArtifact = commonInfo->destArtifact; // Reset destination parameters. commonInfo->destAOH = NULL; commonInfo->destArtifact = NULL; commonInfo->destSlotID = -1; CGI->curh->dragAndDropCursor( graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap); markPossibleSlots(commonInfo->srcArtifact); } else if (commonInfo->destAOH != NULL) { // Reset all parameters. commonInfo->srcAOH = NULL; commonInfo->srcArtifact = NULL; commonInfo->srcSlotID = -1; commonInfo->destAOH = NULL; commonInfo->destArtifact = NULL; commonInfo->destSlotID = -1; CGI->curh->dragAndDropCursor(NULL); unmarkSlots(); } } } else { rollback(); } curHero = const_cast(hero); if (curHero->artifacts.size() > 0) backpackPos %= curHero->artifacts.size(); else backpackPos = 0; // Fill the slots for worn artifacts and backpack. for (int g = 0; g < 19 ; g++) setSlotData(artWorn[g], g); scrollBackpack(0); //blocking scrolling if there is not enough artifacts to scroll leftArtRoll->block(curHero->artifacts.size() <= backpack.size()); rightArtRoll->block(curHero->artifacts.size() <= backpack.size()); } /** * Any held artifacts, marked slots etc. will be restored to it's original way. */ void CArtifactsOfHero::rollback() { if (curHero != NULL) { // Restore any held artifact to it's original position. if (commonInfo->srcArtifact && commonInfo->srcAOH == this) { if (commonInfo->srcSlotID != -1) { // Put a held artifact back to it's spot. //if (commonInfo->srcSlotID < 19) // CGI->arth->equipArtifact(curHero->artifWorn, commonInfo->srcSlotID, commonInfo->srcArtifact->id); //else // curHero->artifacts.insert(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19), commonInfo->srcArtifact->id); } else // Held swapped artifact. { // Wear the artifact in a suitable spot. ui16 i = 0; for (; i < 19; i++) { if (artWorn[i]->fitsHere(commonInfo->srcArtifact) && !vstd::contains(curHero->artifWorn, i)) { //CGI->arth->equipArtifact(curHero->artifWorn, i, commonInfo->srcArtifact->id); break; } } // If it can't be worn, put it in the backpack. if (i == 19) ;//curHero->artifacts.push_back(commonInfo->srcArtifact->id); } //curHero->recreateArtBonuses(); } } unmarkSlots(); backpackPos = 0; commonInfo->srcAOH = NULL; commonInfo->srcArtifact = NULL; commonInfo->srcSlotID = -1; commonInfo->destAOH = NULL; commonInfo->destArtifact = NULL; commonInfo->destSlotID = -1; CGI->curh->dragAndDropCursor(NULL); } void CArtifactsOfHero::dispose() { curHero = NULL; } void CArtifactsOfHero::scrollBackpack(int dir) { backpackPos += dir; if (curHero->artifacts.size() > 0) { if (backpackPos < 0) { // No guarantee of modulus behavior with negative operands. do { backpackPos += curHero->artifacts.size(); } while (backpackPos < 0); } else { backpackPos %= curHero->artifacts.size(); } } //set new data for (size_t s = 0; s < backpack.size(); ++s) { if (s < curHero->artifacts.size()) setSlotData(backpack[s], 19 + (s + backpackPos)%curHero->artifacts.size()); else eraseSlotData(backpack[s], 19 + s); } } /** * Marks possible slots where a given artifact can be placed, except backpack. * * @param art Artifact checked against. */ void CArtifactsOfHero::markPossibleSlots (const CArtifact* art) { for (std::set::iterator it = commonInfo->participants.begin(); it != commonInfo->participants.end(); ++it) { for (int i = 0; i < (*it)->artWorn.size(); i++) { if ((*it)->artWorn[i]->fitsHere(art)) (*it)->artWorn[i]->marked = true; else (*it)->artWorn[i]->marked = false; } } } /** * Unamarks all slots. */ void CArtifactsOfHero::unmarkSlots () { for (std::set::iterator it = commonInfo->participants.begin(); it != commonInfo->participants.end(); ++it) { for (int i = 0; i < (*it)->artWorn.size(); i++) { (*it)->artWorn[i]->marked = false; } } } /** * Assigns an artifacts to an artifact place depending on it's new slot ID. */ void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID) { artPlace->slotID = slotID; artPlace->ourArt = curHero->getArt(slotID); if (artPlace->ourArt) { artPlace->text = artPlace->ourArt->Description(); if (artPlace->locked()) // Locks should appear as empty. artPlace->hoverText = CGI->generaltexth->allTexts[507]; else artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str()); } else { eraseSlotData(artPlace, slotID); } } /** * Makes given artifact slot appear as empty with a certain slot ID. */ void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID) { artPlace->slotID = slotID; artPlace->ourArt = NULL; artPlace->text = std::string(); artPlace->hoverText = CGI->generaltexth->allTexts[507]; } CArtifactsOfHero::CArtifactsOfHero(const Point &position) : backpackPos(0), updateState(false), commonInfo(NULL) { pos += position; artWorn.resize(19); std::vector slotPos; slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80), genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130), genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295), genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245), genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30), genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310), genRect(44,44,pos.x+381,pos.y+296); // Create slots for worn artifacts. for (int g = 0; g < 19 ; g++) { artWorn[g] = new CArtPlace(NULL); artWorn[g]->pos = slotPos[g]; artWorn[g]->ourOwner = this; eraseSlotData(artWorn[g], g); } // Create slots for the backpack. for(size_t s=0; s<5; ++s) { CArtPlace * add = new CArtPlace(NULL); add->ourOwner = this; add->pos.x = pos.x + 403 + 46*s; add->pos.y = pos.y + 365; add->pos.h = add->pos.w = 44; eraseSlotData(add, 19 + s); backpack.push_back(add); } leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT); rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT); } CArtifactsOfHero::~CArtifactsOfHero() { dispose(); for(size_t g=0; gactivate(); garr->activate(); artifs[0]->setHero(heroInst[0]); artifs[0]->activate(); artifs[1]->setHero(heroInst[1]); artifs[1]->activate(); for(int g=0; gactivate(); } } for(int b=0; bactivate(); GH.statusbar = ourBar; for(int g=0; gactivate(); for(int g=0; gactivate(); for(int g=0; gactivate(); for(int g=0; gactivate(); for(int g=0; gactivate(); for(int g=0; gactivate(); for(int g=0; gactivate(); } void CExchangeWindow::deactivate() { quit->deactivate(); garr->deactivate(); artifs[0]->deactivate(); artifs[1]->deactivate(); for(int g=0; gdeactivate(); } } for(int b=0; bdeactivate(); for(int g=0; gdeactivate(); for(int g=0; gdeactivate(); for(int g=0; gdeactivate(); for(int g=0; gdeactivate(); for(int g=0; gdeactivate(); for(int g=0; gdeactivate(); for(int g=0; gdeactivate(); } void CExchangeWindow::show(SDL_Surface * to) { blitAt(bg, pos, to); quit->show(to); //printing border around window if(screen->w != 800 || screen->h !=600) CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15); artifs[0]->show(to); artifs[1]->show(to); ourBar->show(to); for(int g=0; gshow(to); } garr->show(to); } void CExchangeWindow::questlog(int whichHero) { CGI->curh->dragAndDropCursor(NULL); } void CExchangeWindow::prepareBackground() { if(bg) SDL_FreeSurface(bg); SDL_Surface * bgtemp; //loaded as 8bpp surface bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP"); graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner); bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp SDL_FreeSurface(bgtemp); //printing heroes' names and levels std::ostringstream os, os2; os<name<<", Level "<level<<" "<type->heroClass->name; CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg); os2<name<<", Level "<level<<" "<type->heroClass->name; CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg); //printing primary skills CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF"); for(int g=0; g<4; ++g) { //graphics blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg); } CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF"); //heroes related thing for(int b=0; bgetPrimSkillLevel(m); CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg); } //printing secondary skills for(int m=0; msecSkills.size(); ++m) { blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg); } //hero's specialty blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg); //experience blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg); printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg ); //mana points blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg); printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg ); //setting morale blitAt(graphics->morale30->ourImages[heroInst[b]->MoraleVal()+3].bitmap, 177 + 490*b, 45, bg); //setting luck blitAt(graphics->luck30->ourImages[heroInst[b]->LuckVal()+3].bitmap, 213 + 490*b, 45, bg); } //printing portraits blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg); blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg); delete un32; delete skilldef; } CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL) { char bufor[400]; heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2); heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2); prepareBackground(); pos.x = screen->w/2 - bg->w/2; pos.y = screen->h/2 - bg->h/2; pos.w = screen->w; pos.h = screen->h; artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150)); artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart; artifs[0]->commonInfo->participants.insert(artifs[0]); artifs[0]->setHero(heroInst[0]); artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150)); artifs[1]->commonInfo = artifs[0]->commonInfo; artifs[1]->commonInfo->participants.insert(artifs[1]); artifs[1]->setHero(heroInst[1]); //primary skills for(int g=0; g<4; ++g) { //primary skill's clickable areas primSkillAreas.push_back(new LRClickableAreaWTextComp()); primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g); primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g]; primSkillAreas[g]->type = g; primSkillAreas[g]->bonusValue = -1; primSkillAreas[g]->baseType = 0; sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str()); primSkillAreas[g]->hoverText = std::string(bufor); } //heroes related thing for(int b=0; bsecSkills.size(); ++g) { int skill = heroInst[b]->secSkills[g].first, level = heroInst[b]->secSkills[g].second; // <1, 3> secSkillAreas[b].push_back(new LRClickableAreaWTextComp()); secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88); secSkillAreas[b][g]->baseType = 1; secSkillAreas[b][g]->type = skill; secSkillAreas[b][g]->bonusValue = level; secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1]; sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str()); secSkillAreas[b][g]->hoverText = std::string(bufor); } portrait[b] = new LRClickableAreaOpenHero(); portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13); portrait[b]->hero = heroInst[b]; sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), heroInst[b]->name.c_str(), heroInst[b]->type->heroClass->name.c_str()); portrait[b]->hoverText = std::string(bufor); speciality[b] = new LRClickableAreaWText(); speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45); speciality[b]->hoverText = CGI->generaltexth->heroscrn[27]; speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus; experience[b] = new LRClickableAreaWText(); experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45); experience[b]->hoverText = CGI->generaltexth->heroscrn[9]; experience[b]->text = CGI->generaltexth->allTexts[2].c_str(); boost::replace_first(experience[b]->text, "%d", boost::lexical_cast(heroInst[b]->level)); boost::replace_first(experience[b]->text, "%d", boost::lexical_cast(CGI->heroh->reqExp(heroInst[b]->level+1))); boost::replace_first(experience[b]->text, "%d", boost::lexical_cast(heroInst[b]->exp)); spellPoints[b] = new LRClickableAreaWText(); spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45); spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22]; sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit()); spellPoints[b]->text = std::string(bufor); //setting morale morale[b] = new MoraleLuckBox(true); morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45); morale[b]->set(heroInst[b]); //setting luck luck[b] = new MoraleLuckBox(false); luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45); luck[b]->set(heroInst[b]); } //buttons quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN); questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def"); questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def"); //statusbar ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726); //garrison interface garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true); garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF")); garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF")); } CExchangeWindow::~CExchangeWindow() //d-tor { SDL_FreeSurface(bg); delete quit; //warning: don't experiment with these =NULL lines, they prevent heap corruption! artifs[0]->rollback(); artifs[1]->rollback(); delete artifs[0]->commonInfo; artifs[0]->commonInfo = NULL; delete artifs[0]; artifs[1]->commonInfo = NULL; delete artifs[1]; delete garr; delete ourBar; for(int g=0; gactivate(); quit->activate(); } void CShipyardWindow::deactivate() { build->deactivate(); quit->deactivate(); } void CShipyardWindow::show( SDL_Surface * to ) { blitAt(bg,pos,to); CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85)); build->show(to); quit->show(to); } CShipyardWindow::~CShipyardWindow() { delete build; delete quit; } CShipyardWindow::CShipyardWindow(const std::vector &cost, int state, int boatType, const boost::function &onBuy) { boat = boatType; frame = 0; SDL_Surface * bgtemp; //loaded as 8bpp surface bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp"); pos.x = screen->w/2 - bgtemp->w/2; pos.y = screen->h/2 - bgtemp->h/2; pos.w = bgtemp->w; pos.h = bgtemp->h; SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255)); graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID); bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp SDL_FreeSurface(bgtemp); bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp"); blitAt(bgtemp, 100, 69, bg); SDL_FreeSurface(bgtemp); // Draw resource icons and costs. std::string goldCost = boost::lexical_cast(1000); std::string woodCost = boost::lexical_cast(10); blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg); printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg); blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg); printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg); bool affordable = true; for(int i = 0; i < cost.size(); i++) { if(cost[i] > LOCPLINT->cb->getResourceAmount(i)) { affordable = false; break; } } quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN); build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN); build->callback += onBuy; if(!affordable) build->block(true); printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost: } CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio) :animCount(0) { CDefHandler * arrows = CDefHandler::giveDef("ADAG.DEF"); alphaTransform(arrows->ourImages[0].bitmap); SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false); graphics->blueToPlayersAdv(back, LOCPLINT->playerID); //make transparency black back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0; //the rest background = SDL_ConvertSurface(back, screen->format, back->flags); SDL_FreeSurface(back); pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2); quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN); resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85); resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575; //printing necessary things to background int3 moveInt = int3(8, 9, 0); CGI->mh->terrainRect (grailPos - moveInt, adventureInt->anim, &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim, background, &genRect(544, 591, 8, 8), 0, 0, true); //printing X sign { int x = 32*moveInt.x - 16, y = 32*moveInt.y + 1; if (x<0 || y<0 || x>pos.w || y>pos.h) { } else { CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y)); } } delete arrows; int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle; std::vector puzzlesToPrint; for(int g=0; gheroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio) { puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]); } else { SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename); puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) ); } } for(int b = 0; b < puzzlesToPrint.size(); ++b) { SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename); blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background); SDL_FreeSurface(puzzle); } } CPuzzleWindow::~CPuzzleWindow() { delete quitb; delete resdatabar; SDL_FreeSurface(background); for(int g = 0; g < puzzlesToPullBack.size(); ++g) SDL_FreeSurface( puzzlesToPullBack[g].first ); } void CPuzzleWindow::activate() { quitb->activate(); } void CPuzzleWindow::deactivate() { quitb->deactivate(); } void CPuzzleWindow::show(SDL_Surface * to) { blitAt(background, pos.x, pos.y, to); quitb->show(to); resdatabar->draw(to); //blitting disappearing puzzles for(int g=0; g<2; ++g) if(animCount != 255) ++animCount; if(animCount != 255) { for(int b = 0; b < puzzlesToPullBack.size(); ++b) { int xPos = puzzlesToPullBack[b].second->x + pos.x, yPos = puzzlesToPullBack[b].second->y + pos.y; SDL_Surface *from = puzzlesToPullBack[b].first; SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount); blitAt(from, xPos, yPos, to); } } //disappearing puzzles blitted //printing border around window if(screen->w != 800 || screen->h !=600) CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15); } void CTransformerWindow::CItem::showAll(SDL_Surface * to) { SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber]; blitAt(backgr, pos.x, pos.y, to); printAtMiddle(boost::lexical_cast(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size } void CTransformerWindow::CItem::move() { if (left) pos.x += 289; else pos.x -= 289; left = !left; } void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState) { if(previousState && (!down)) { move(); parent->showAll(screen2); } } CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id): parent(_parent), id(_id), size(_size) { used = LCLICK; left = true; pos.w = 58; pos.h = 64; pos.x += 45 + (id%3)*83 + id/6*83; pos.y += 109 + (id/3)*98; } CTransformerWindow::CItem::~CItem() { } void CTransformerWindow::showAll(SDL_Surface * to) { CIntObject::showAll(to); printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons } void CTransformerWindow::makeDeal() { for (int i=0; ileft) LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero); } void CTransformerWindow::addAll() { for (int i=0; ileft) items[i]->move(); showAll(screen2); } CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town) { OBJ_CONSTRUCTION_CAPTURING_ALL; bg = new CPicture ("SKTRNBK.PCX"); bg->colorizeAndConvert(LOCPLINT->playerID); pos = center(bg->pos); if (hero) army = hero; else army = town; for (int i=0; i<7; i++ ) if ( army->getCreature(i) ) items.push_back(new CItem(this, army->getAmount(i), i)); all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a); convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN); cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE); bar = new CGStatusBar(304, 469); } CTransformerWindow::~CTransformerWindow() { } void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState) { if(previousState && (!down)) { if ( state() != 2 ) return; CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000); GH.pushInt(win); } } void CUniversityWindow::CItem::clickRight(tribool down, bool previousState) { if(down) { CInfoPopup *message = new CInfoPopup(); message->free = true; message->bitmap = CMessage::drawBoxTextBitmapSub (LOCPLINT->playerID, CGI->generaltexth->skillInfoTexts[ID][0], graphics->abils82->ourImages[ID*3+3].bitmap, CGI->generaltexth->skillName[ID]); message->pos.x = screen->w/2 - message->bitmap->w/2; message->pos.y = screen->h/2 - message->bitmap->h/2; GH.pushInt(message); } } void CUniversityWindow::CItem::hover(bool on) { if (on) GH.statusbar->print(CGI->generaltexth->skillName[ID]); else GH.statusbar->clear(); } int CUniversityWindow::CItem::state() { if (parent->hero->getSecSkillLevel(ID))//hero know this skill return 1; if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills return 0; /* if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead return 0;*/ return 2; } void CUniversityWindow::CItem::showAll(SDL_Surface * to) { SDL_Surface * bar; switch (state()) { case 0: bar = parent->red; break; case 1: bar = parent->yellow; break; case 2: bar = parent->green; break; } blitAtLoc(bar, -28, -22, to); blitAtLoc(bar, -28, 48, to); printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic) CPicture::showAll(to); } CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):ID(_ID), parent(_parent), CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false) { used = LCLICK | RCLICK | HOVER; } CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market) { OBJ_CONSTRUCTION_CAPTURING_ALL; bg = new CPicture("UNIVERS1.PCX"); bg->colorizeAndConvert(LOCPLINT->playerID); yellow = BitmapHandler::loadBitmap("UNIVGOLD.PCX"); green = BitmapHandler::loadBitmap("UNIVGREN.PCX");//bars red = BitmapHandler::loadBitmap("UNIVRED.PCX"); if ( market->o->ID == 104 ) // this is adventure map university { SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX"); blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg); SDL_FreeSurface(titleImage); } else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university { SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap; blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg); } else tlog0<<"Error: Image for university was not found!\n";//This should not happen printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech printAtMiddleLoc (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University std::vector list = market->availableItemsIds(RESOURCE_SKILL); if (list.size()!=4) tlog0<<"\t\tIncorrect size of available items vector!\n"; for (int i=0; ipos); cancel = new AdventureMapButton(CGI->generaltexth->zelp[632], boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN); bar = new CGStatusBar(232, 371); } CUniversityWindow::~CUniversityWindow() { delete red; delete yellow; delete green; } CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT) { OBJ_CONSTRUCTION_CAPTURING_ALL; bg = new CPicture("UNIVERS2.PCX"); bg->colorizeAndConvert(LOCPLINT->playerID); std::string text = CGI->generaltexth->allTexts[608]; boost::replace_first(text, "%s", CGI->generaltexth->levels[0]); boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]); boost::replace_first(text, "%d", "2000"); printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech printAtMiddleLoc (CGI->generaltexth-> skillName[SKILL], 230, 37, FONT_SMALL, zwykly,bg->bg);//Skill name printAtMiddleLoc (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL, zwykly,bg->bg);//Skill level printAtMiddleLoc ("2000", 230, 267, FONT_SMALL, zwykly,bg->bg);//Cost blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51, bg->bg);//skill blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold pos = center(bg->pos); std::string hoverText = CGI->generaltexth->allTexts[609]; boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]); text = CGI->generaltexth->zelp[633].second; boost::replace_first(text, "%s", CGI->generaltexth->levels[0]); boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]); boost::replace_first(text, "%d", "2000"); confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL), 148,299,"IBY6432.DEF",SDLK_RETURN); confirm->block(!available); cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this), 252,299,"ICANCEL.DEF",SDLK_ESCAPE); bar = new CGStatusBar(232, 371); } void CUnivConfirmWindow::makeDeal(int skill) { LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero); GH.popIntTotally(this); } void CThievesGuildWindow::activate() { CIntObject::activate(); GH.statusbar = statusBar; } void CThievesGuildWindow::show(SDL_Surface * to) { blitAt(background, pos.x, pos.y, to); statusBar->show(to); exitb->show(to); resdatabar->show(to); //showing border around window if(screen->w != 800 || screen->h !=600) { CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15); } } void CThievesGuildWindow::bexitf() { GH.popIntTotally(this); } CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner) :owner(_owner) { OBJ_CONSTRUCTION_CAPTURING_ALL; SThievesGuildInfo tgi; //info to be displayed LOCPLINT->cb->getThievesGuildInfo(tgi, owner); pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 ); //loading backround and converting to more bpp form SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false); background = newSurface(bg->w, bg->h); blitAt(bg, 0, 0, background); SDL_FreeSurface(bg); exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "HSBTNS.def", SDLK_RETURN); statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742); resdatabar = new CMinorResDataBar(); resdatabar->pos.x += pos.x - 3; resdatabar->pos.y += pos.y; static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold, &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income}; //printing texts & descriptions to background for(int g=0; g<12; ++g) { int y; if(g == 9) //best hero { y = 400; } else if(g == 10) //personality { y = 460; } else if(g == 11) //best monster { y = 510; } else { y = 52 + 32*g; } printAtMiddle(CGI->generaltexth->jktexts[24+g], 135, y, FONT_MEDIUM, tytulowy, background); } CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF"); static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"}; for(int g=0; g 0) { blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background); } printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 20, FONT_MEDIUM, tytulowy, background); SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]); blitAt(box, 253 + 66*g, 334, background); SDL_FreeSurface(box); } delete strips; CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def"); //printing flags for(int g=0; g players = (tgi .* fields[g])[b]; //get players with this place in this line //std::sort(players.begin(), players.end()); int counter = 0; for(std::list::const_iterator it = players.begin(); it != players.end(); ++it) { int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4); int ypos = 41 + 32 * g + 4 * (counter / 4); blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background); counter++; } } } delete flagPictures; flagPictures = NULL; //printing best hero int counter = 0; for(std::map::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it) { if(it->second.portrait >= 0) blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background); counter++; //printing stats if(it->second.details) { for (int i=0; isecond.details->primskills.size(); ++i) { printAt(CGI->generaltexth->allTexts[380+i], 191 + 66*counter, 394 + 11*i, FONT_SMALL, zwykly, background); std::ostringstream skill; skill << it->second.details->primskills[i]; printTo(skill.str(), 244 + 66 * counter, 410 + 11*i, FONT_SMALL, zwykly, background); } } } //printing best creature counter = 0; for(std::map::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it) { if(it->second >= 0) blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background); counter++; } //printing personality counter = 0; for(std::map::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it) { int toPrint = 0; if(it->second == -1) { toPrint = 172; } else { toPrint = 168 + it->second; } printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background); counter++; } } CThievesGuildWindow::~CThievesGuildWindow() { SDL_FreeSurface(background); // delete exitb; // delete statusBar; // delete resdatabar; } void MoraleLuckBox::set(const CBonusSystemNode *hero) { const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:} const int noneTxtId[] = {77, 108}; //I don't know why we have separate "none" texts for luck and morale... const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat. const int componentType[] = {SComponent::luck, SComponent::morale}; const int hoverTextBase[] = {7, 4}; const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE}; int (CBonusSystemNode::*getValue[])() const = {&CBonusSystemNode::LuckVal, &CBonusSystemNode::MoraleVal}; int mrlt = -9; TModDescr mrl; hero->getModifiersWDescr(mrl, bonusType[morale]); bonusValue = (hero->*getValue[morale])(); mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt]; baseType = componentType[morale]; text = CGI->generaltexth->arraytxt[textId[morale]]; boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]); if (!mrl.size()) text += CGI->generaltexth->arraytxt[noneTxtId[morale]]; else for(int it=0; it < mrl.size(); it++) text += "\n" + mrl[it].second; } void MoraleLuckBox::showAll(SDL_Surface * to) { CDefEssential *def = morale ? graphics->morale42 : graphics->luck42; blitAt(def->ourImages[bonusValue].bitmap, pos, to); } MoraleLuckBox::MoraleLuckBox(bool Morale) :morale(Morale) { bonusValue = 0; } MoraleLuckBox::~MoraleLuckBox() { } void CLabel::showAll(SDL_Surface * to) { CIntObject::showAll(to); std::string *hlpText = NULL; //if NULL, text field will be used if(ignoreLeadingWhitespace) { hlpText = new std::string(text); boost::trim_left(*hlpText); } std::string &toPrint = hlpText ? *hlpText : text; if(!toPrint.length()) return; static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *, bool) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to, false); } CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/) :font(Font), color(Color), text(Text), alignment(Align) { autoRedraw = true; pos.x += x; pos.y += y; pos.w = pos.h = 0; bg = NULL; } void CLabel::setTxt(const std::string &Txt) { text = Txt; if(autoRedraw) { if(bg || !parent) redraw(); else parent->redraw(); } } CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/) :CLabel(rect.x, rect.y, Font, Align, Color, Text), slider(NULL), sliderStyle(SliderStyle) { redrawParentOnScrolling = false; autoRedraw = false; pos.h = rect.h; pos.w = rect.w; assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments assert(pos.w >= 80); //we need some space setTxt(Text); } void CTextBox::showAll(SDL_Surface * to) { CIntObject::showAll(to); const Font &f = *graphics->fonts[font]; int dy = f.height; //line height int base_y = pos.y; if(alignment == CENTER) base_y += std::max((pos.h - maxH)/2,0); int howManyLinesToPrint = slider ? slider->capacity : lines.size(); int firstLineToPrint = slider ? slider->value : 0; for (int i = 0; i < howManyLinesToPrint; i++) { const std::string &line = lines[i + firstLineToPrint]; if(!line.size()) continue; int x = pos.x; if(alignment == CENTER) { x += (pos.w - f.getWidth(line.c_str())) / 2; if(slider) x -= slider->pos.w / 2 + 5; } if(line[0] == '{' && line[line.size()-1] == '}') printAt(line, x, base_y + i*dy, font, tytulowy, to); else printAt(line, x, base_y + i*dy, font, color, to); } } void CTextBox::setTxt(const std::string &Txt) { recalculateLines(Txt); CLabel::setTxt(Txt); } void CTextBox::sliderMoved(int to) { if(!slider) return; if(redrawParentOnScrolling) parent->redraw(); redraw(); } void CTextBox::setBounds(int limitW, int limitH) { pos.h = limitH; pos.w = limitW; recalculateLines(text); } void CTextBox::recalculateLines(const std::string &Txt) { delChildNUll(slider, true); lines.clear(); const Font &f = *graphics->fonts[font]; int lineHeight = f.height; int lineCapacity = pos.h / lineHeight; lines = CMessage::breakText(Txt, pos.w, font); if(lines.size() > lineCapacity) //we need to add a slider { lines = CMessage::breakText(Txt, pos.w - 32 - 10, font); OBJ_CONSTRUCTION_CAPTURING_ALL; slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle); if(active) slider->activate(); } maxH = lineHeight * lines.size(); maxW = 0; BOOST_FOREACH(const std::string &line, lines) amax(maxW, f.getWidth(line.c_str())); } void CGStatusBar::print(const std::string & Text) { setTxt(Text); } void CGStatusBar::clear() { setTxt(""); } std::string CGStatusBar::getCurrent() { return text; } CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/) : CLabel(x, y, Font, Align, Color, Text) { init(); } CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/) : CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "") { init(); bg = BG; moveChild(bg, bg->parent, this); pos = bg->pos; calcOffset(); } CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/) : CLabel(x, y, FONT_SMALL, CENTER) { OBJ_CONSTRUCTION_CAPTURING_ALL; init(); bg = new CPicture(name); pos = bg->pos; if(maxw < pos.w) { amin(pos.w, maxw); bg->srcRect = new Rect(0, 0, maxw, pos.h); } calcOffset(); } CGStatusBar::~CGStatusBar() { GH.statusbar = oldStatusBar; } void CGStatusBar::show(SDL_Surface * to) { } void CGStatusBar::init() { oldStatusBar = GH.statusbar; GH.statusbar = this; } void CGStatusBar::calcOffset() { switch(alignment) { case CENTER: textOffset = Point(pos.w/2, pos.h/2); break; case BOTTOMRIGHT: textOffset = Point(pos.w, pos.h); break; } } CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList &CB ) :cb(CB) { focus = false; pos += Pos; OBJ_CONSTRUCTION; bg = new CPicture(bgName, bgOffset.x, bgOffset.y); used = LCLICK | KEYBOARD; giveFocus(); } CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf) { focus = false; pos += Pos; OBJ_CONSTRUCTION; bg = new CPicture(Pos, 0, true); Rect hlp = Pos; SDL_BlitSurface(srf, &hlp, *bg, NULL); pos.w = bg->pos.w; pos.h = bg->pos.h; bg->pos = pos; used = LCLICK | KEYBOARD; giveFocus(); } void CTextInput::showAll( SDL_Surface * to ) { CIntObject::showAll(to); const std::string toPrint = focus ? text + "_" : text; CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to); } void CTextInput::clickLeft( tribool down, bool previousState ) { if(down && !focus) giveFocus(); } void CTextInput::keyPressed( const SDL_KeyboardEvent & key ) { if(!focus || key.state != SDL_PRESSED) return; if(key.keysym.sym == SDLK_TAB) { moveFocus(); GH.current = NULL; return; } switch(key.keysym.sym) { case SDLK_BACKSPACE: if(text.size()) text.resize(text.size()-1); break; default: char c = key.keysym.unicode; //TODO 16-/>8 static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed if(!vstd::contains(forbiddenChars,c) && std::isprint(c)) text += c; break; } redraw(); cb(text); } void CTextInput::setText( const std::string &nText, bool callCb ) { text = nText; redraw(); if(callCb) cb(text); } CTextInput::~CTextInput() { } CFocusable::CFocusable() { focusables.push_back(this); } CFocusable::~CFocusable() { if(inputWithFocus == this) inputWithFocus = NULL; focusables -= this; } void CFocusable::giveFocus() { if(inputWithFocus) { inputWithFocus->focus = false; inputWithFocus->redraw(); } focus = true; inputWithFocus = this; redraw(); } void CFocusable::moveFocus() { std::list::iterator i = vstd::find(focusables, this), ourIt = i; for(i++; i != ourIt; i++) { if(i == focusables.end()) i = focusables.begin(); if((*i)->active) { (*i)->giveFocus(); break;; } } }