/* * ActiveModsInSaveList.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ModVerificationInfo.h" VCMI_LIB_NAMESPACE_BEGIN class ActiveModsInSaveList { std::vector getActiveGameplayAffectingMods(); const ModVerificationInfo & getVerificationInfo(TModID mod); /// Checks whether provided mod list is compatible with current VLC and throws on failure void verifyActiveMods(const std::map & modList); public: template void serialize(Handler &h) { if(h.saving) { std::vector activeMods = getActiveGameplayAffectingMods(); h & activeMods; for(const auto & m : activeMods) h & getVerificationInfo(m); } else { std::vector saveActiveMods; h & saveActiveMods; std::map saveModInfos; for(int i = 0; i < saveActiveMods.size(); ++i) { ModVerificationInfo data; h & saveModInfos[saveActiveMods[i]]; } verifyActiveMods(saveModInfos); } } }; VCMI_LIB_NAMESPACE_END