#include "stdafx.h" #include "CAdvmapInterface.h" #include "client/CBitmapHandler.h" #include "CPlayerInterface.h" #include "CCastleInterface.h" #include "CCursorHandler.h" #include "hch/CPreGameTextHandler.h" #include "hch/CGeneralTextHandler.h" #include "hch/CDefHandler.h" #include "hch/CTownHandler.h" #include "CPathfinder.h" #include "CGameInfo.h" #include "SDL_Extensions.h" #include "CCallback.h" #include #include "mapHandler.h" #include "CMessage.h" #include #include #include "hch/CHeroHandler.h" #include #include "AdventureMapButton.h" #include "CHeroWindow.h" #include "client/Graphics.h" #include "hch/CObjectHandler.h" #include #include "map.h" #pragma warning (disable : 4355) extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts using namespace boost::logic; using namespace boost::assign; using namespace CSDL_Ext; CAdvMapInt::~CAdvMapInt() { SDL_FreeSurface(bg); delete heroWindow; } CMinimap::CMinimap(bool draw) { statusbarTxt = CGI->preth->zelp[291].first; rcText = CGI->preth->zelp[291].second; pos.x=630; pos.y=26; pos.h=pos.w=144; int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w), ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h); radar = newSurface(rx,ry); temps = newSurface(144,144); SDL_FillRect(radar,NULL,0x00FFFF); for (int i=0; iw; i++) { if (i%4 || (i==0)) { SDL_PutPixel(radar,i,0,255,75,125); SDL_PutPixel(radar,i,radar->h-1,255,75,125); } } for (int i=0; ih; i++) { if ((i%4) || (i==0)) { SDL_PutPixel(radar,0,i,255,75,125); SDL_PutPixel(radar,radar->w-1,i,255,75,125); } } SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255)); //radar = CDefHandler::giveDef("RADAR.DEF"); std::ifstream is("config/minimap.txt",std::ifstream::in); for (int i=0;i vinya; std::pair vinya2; int pom; is >> pom; vinya2.first=vinya.first=pom; is >> pom; vinya.second.r=pom; is >> pom; vinya.second.g=pom; is >> pom; vinya.second.b=pom; is >> pom; vinya2.second.r=pom; is >> pom; vinya2.second.g=pom; is >> pom; vinya2.second.b=pom; vinya.second.unused=vinya2.second.unused=255; colors.insert(vinya); colorsBlocked.insert(vinya2); } is.close(); if (draw) redraw(); } void CMinimap::draw() { //draw terrain blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps); //draw heroes std::vector hh = LOCPLINT->cb->getHeroesInfo(false); int mw = map[0]->w, mh = map[0]->h, wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y; for (int i=0; igetPosition(false); if(hpos.z!=LOCPLINT->adventureInt->position.z) continue; //float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y); int3 maplgp ( (hpos.x*mw)/CGI->mh->sizes.x, (hpos.y*mh)/CGI->mh->sizes.y, hpos.z ); for (int ii=0; iiplayerColors[hh[i]->getOwner()].r,graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b); } } } blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps); //draw radar int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w, by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h; blitAt(radar,bx,by,temps); blitAt(temps,pos.x,pos.y); //SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h); } void CMinimap::redraw(int level)// (level==-1) => redraw all levels { (CGI); for (int i=0; imh->sizes.z; i++) { SDL_Surface * pom ; if ((level>=0) && (i!=level)) continue; if (map.size()mh->sizes.x*x)/pos.w; int my=(CGI->mh->sizes.y*y)/pos.h; if (CGI->mh->ttiles[mx][my][i].tileInfo->blocked && (!CGI->mh->ttiles[mx][my][i].tileInfo->visitable)) SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b); else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b); } } map.push_back(pom); } //FoW int mw = map[0]->w, mh = map[0]->h, wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y; for(int d=0; dmh->map->twoLevel+1; ++d) { if(level>=0 && d!=level) continue; SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface); for (int i=0; imh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d ); if ( !LOCPLINT->cb->isVisible(pp) ) { CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0); } } } CSDL_Ext::update(pt); FoW.push_back(pt); } //FoW end } void CMinimap::updateRadar() {} void CMinimap::clickRight (tribool down) { LOCPLINT->adventureInt->handleRightClick(rcText,down,this); } void CMinimap::clickLeft (tribool down) { if (down && (!pressedL)) MotionInterested::activate(); else if (!down) { if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end()) MotionInterested::deactivate(); } ClickableL::clickLeft(down); if (!((bool)down)) return; float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w), dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h); int3 newCPos; newCPos.x = (CGI->mh->sizes.x*dx); newCPos.y = (CGI->mh->sizes.y*dy); newCPos.z = LOCPLINT->adventureInt->position.z; LOCPLINT->adventureInt->centerOn(newCPos); } void CMinimap::hover (bool on) { Hoverable::hover(on); if (on) LOCPLINT->adventureInt->statusbar.print(statusbarTxt); else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt) LOCPLINT->adventureInt->statusbar.clear(); } void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent) { if (pressedL) { clickLeft(true); } } void CMinimap::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); if (pressedL) MotionInterested::activate(); } void CMinimap::deactivate() { if (pressedL) MotionInterested::deactivate(); ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); } void CMinimap::showTile(int3 pos) { int mw = map[0]->w, mh = map[0]->h; double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y; for (int ii=0; iipos.w) && (pos.y*ho+jjpos.h)) CSDL_Ext::SDL_PutPixel(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0,0); } } } void CMinimap::hideTile(int3 pos) { } CTerrainRect::CTerrainRect():currentPath(NULL) { tilesw=19; tilesh=18; pos.x=7; pos.y=6; pos.w=593; pos.h=547; arrows = CDefHandler::giveDef("ADAG.DEF"); for(int y=0; yourImages.size(); ++y) { arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap); } } void CTerrainRect::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); KeyInterested::activate(); MotionInterested::activate(); }; void CTerrainRect::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); KeyInterested::deactivate(); MotionInterested::deactivate(); }; void CTerrainRect::clickLeft(tribool down) { if ((down==false) || indeterminate(down)) return; int3 mp = whichTileIsIt(); if ((mp.x<0) || (mp.y<0)) return; std::vector < const CGObjectInstance * > objs; if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE) { if (currentPath) { std::cout<<"Warning: Lost path?" << std::endl; delete currentPath; currentPath = NULL; } objs = LOCPLINT->cb->getBlockingObjs(mp); for(int i=0; iID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town { if(LOCPLINT->adventureInt->selection == (objs[i])) { LOCPLINT->openTownWindow(static_cast(objs[i])); } else { LOCPLINT->adventureInt->select(static_cast(objs[i])); return; } } else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID) { LOCPLINT->adventureInt->select(static_cast(objs[i])); return; } } return; } else { objs = LOCPLINT->cb->getVisitableObjs(mp); for(int i=0; iID == 98) goto endchkpt; } objs = LOCPLINT->cb->getBlockingObjs(mp); for(int i=0; iID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town { LOCPLINT->adventureInt->select(static_cast(objs[i])); return; } else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID && LOCPLINT->adventureInt->selection == (objs[i])) { LOCPLINT->openHeroWindow(static_cast(objs[i])); return; } } } endchkpt: bool mres =true; if (currentPath) { if ( (currentPath->endPos()) == mp) { //move CPath sended(*currentPath); //temporary path - engine will operate on it LOCPLINT->pim->unlock(); mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0); LOCPLINT->pim->lock(); if(mres) { delete currentPath; currentPath = NULL; LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL; } } else { delete currentPath; currentPath=NULL; LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL; } return; } const CGHeroInstance * currentHero = (LOCPLINT->adventureInt->heroList.items.size())?(LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first):(NULL); if(currentHero) { int3 bufpos = currentHero->getPosition(false); if (mres) { vector* p; p = CGI->pathf->GetPath(Coordinate(bufpos),Coordinate(mp),currentHero); //Convert to old format. currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->ConvertToOldFormat(p); delete p; } return; } } void CTerrainRect::clickRight(tribool down) { } void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent) { int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y)); if (pom!=curHoveredTile) curHoveredTile=pom; else return; std::vector temp = LOCPLINT->cb->getObjDescriptions(pom); if (temp.size()) { LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1))); } else { LOCPLINT->adventureInt->statusbar.clear(); } std::vector objs = LOCPLINT->cb->getVisitableObjs(pom); for(int i=0; iID == 98) //town { CGI->curh->changeGraphic(0,0); return; } } objs = LOCPLINT->cb->getBlockingObjs(pom); for(int i=0; iID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town { CGI->curh->changeGraphic(0,3); return; } else if(objs[i]->ID == 34 //mouse over hero && (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==98) && objs[i]->tempOwner == LOCPLINT->playerID) //this hero is selected or we've selected a town { CGI->curh->changeGraphic(0,2); return; } } CGI->curh->changeGraphic(0,0); } void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){} void CTerrainRect::hover(bool on) { if (!on) LOCPLINT->adventureInt->statusbar.clear(); } void CTerrainRect::showPath() { for (int i=0;inodes.size()-1;i++) { int pn=-1;//number of picture if (i==0) //last tile { int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7, y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6; if (x<0 || y<0 || x>pos.w || y>pos.h) continue; pn=0; } else { std::vector & cv = currentPath->nodes; if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1) { if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 3; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 12; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 21; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 22; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 2; } } else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1) { if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 4; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 13; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 22; } } else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1) { if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 5; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 14; } else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y) { pn = 23; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 24; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 4; } } else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y) { if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 6; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 15; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 24; } } else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1) { if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 7; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 16; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 17; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 6; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 18; } } else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1) { if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 8; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 9; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 18; } } else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1) { if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 1; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 10; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 19; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 8; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 20; } } else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y) { if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) { pn = 2; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) { pn = 11; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) { pn = 20; } } } if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection))->movement) pn+=25; if (pn>=0) { int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7, y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6; if (x<0 || y<0 || x>pos.w || y>pos.h) continue; int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w), hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h); if (hvx<0 && hvy<0) { CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y)); } else if(hvx<0) { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0), screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y)); } else if (hvy<0) { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0), screen,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y)); } else { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0), screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y)); } } } //for (int i=0;inodes.size()-1;i++) } void CTerrainRect::show() { SDL_Surface * teren = CGI->mh->terrainRect (LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y, tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim, &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim, screen,&genRect(547,594,7,6) ); //SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6)); //SDL_FreeSurface(teren); if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path { showPath(); } } int3 CTerrainRect::whichTileIsIt(int x, int y) { int3 ret; ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32); ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32); ret.z = LOCPLINT->adventureInt->position.z; return ret; } int3 CTerrainRect::whichTileIsIt() { return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y); } void CResDataBar::clickRight (tribool down) { } void CResDataBar::activate() { ClickableR::activate(); } void CResDataBar::deactivate() { ClickableR::deactivate(); } CResDataBar::CResDataBar() { bg = BitmapHandler::loadBitmap("ZRESBAR.bmp"); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); pos = genRect(bg->h,bg->w,3,575); txtpos += (std::pair(35,577)),(std::pair(120,577)),(std::pair(205,577)), (std::pair(290,577)),(std::pair(375,577)),(std::pair(460,577)), (std::pair(545,577)),(std::pair(620,577)); datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s"; } CResDataBar::~CResDataBar() { SDL_FreeSurface(bg); } void CResDataBar::draw() { blitAt(bg,pos.x,pos.y); char * buf = new char[15]; for (int i=0;i<7;i++) { SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10); printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly); } std::vector temp; SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf); SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf); SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf); printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly); temp.clear(); //updateRect(&pos,screen); delete[] buf; } CInfoBar::CInfoBar() { toNextTick = mode = pom = -1; pos.x=605; pos.y=389; pos.w=194; pos.h=186; day = CDefHandler::giveDef("NEWDAY.DEF"); week1 = CDefHandler::giveDef("NEWWEEK1.DEF"); week2 = CDefHandler::giveDef("NEWWEEK2.DEF"); week3 = CDefHandler::giveDef("NEWWEEK3.DEF"); week4 = CDefHandler::giveDef("NEWWEEK4.DEF"); } CInfoBar::~CInfoBar() { delete day; delete week1; delete week2; delete week3; delete week4; } void CInfoBar::draw(const CGObjectInstance * specific) { if ((mode>=0) && mode<5) { blitAnim(mode); return; } else if (mode==5) { mode = -1; draw(LOCPLINT->adventureInt->selection); } if (!specific) specific = LOCPLINT->adventureInt->selection; if(!specific) return; if(specific->ID == 34) //hero { if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end()) blitAt(graphics->heroWins[specific->subID],pos.x,pos.y); } else if (specific->ID == 98) { const CGTownInstance * t = static_cast(specific); if(graphics->townWins.find(t->id)!=graphics->townWins.end()) blitAt(graphics->townWins[t->id],pos.x,pos.y); } //SDL_Surface * todr = LOCPLINT->infoWin(specific); //if (!todr) // return; //blitAt(todr,pos.x,pos.y); //SDL_FreeSurface(todr); } CDefHandler * CInfoBar::getAnim(int mode) { switch(mode) { case 0: return day; break; case 1: return week1; break; case 2: return week2; break; case 3: return week3; break; case 4: return week4; break; default: return NULL; break; } } void CInfoBar::blitAnim(int mode)//0 - day, 1 - week { CDefHandler * anim = NULL; std::stringstream txt; anim = getAnim(mode); if(mode) //new week animation { txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2); } else //new day { txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1); } blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10); printAtMiddle(txt.str(),700,420,TNRB16,zwykly); if (pom == anim->ourImages.size()-1) toNextTick+=750; } void CInfoBar::newDay(int Day) { if(LOCPLINT->cb->getDate(1) != 1) { mode = 0; //showing day } else { switch(LOCPLINT->cb->getDate(2)) { case 1: mode = 1; break; case 2: mode = 2; break; case 3: mode = 3; break; case 4: mode = 4; break; default: mode = -1; break; } } pom = 0; TimeInterested::activate(); toNextTick = 500; blitAnim(mode); //blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10); } void CInfoBar::showComp(SComponent * comp, int time) { SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp"); blitAt(b,pos.x+8,pos.y+11); blitAt(comp->getImg(),pos.x+52,pos.y+54); printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly); printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly); SDL_FreeSurface(b); TimeInterested::activate(); mode = 6; toNextTick = time; } void CInfoBar::tick() { if((mode >= 0) && (mode < 5)) { pom++; if (pom >= getAnim(mode)->ourImages.size()) { TimeInterested::deactivate(); toNextTick = -1; mode = 5; draw(); return; } toNextTick = 150; blitAnim(mode); } else if (mode == 6) { TimeInterested::deactivate(); toNextTick = -1; mode = 5; draw(); } } CAdvMapInt::CAdvMapInt(int Player) :player(Player), statusbar(7,556), kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second, boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", false,NULL,true), underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second, boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", false, new std::vector(1,std::string("IAM003.DEF")),true), questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second, boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", false,NULL,true), sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second, boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", false,NULL,true), moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second, boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", false,NULL,true), spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second, boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", false,NULL,true), advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second, boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", false,NULL,true), sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second, boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", false,NULL,true), nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second, boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", false,NULL,true), endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second, boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", false,NULL,true), townList(5,&genRect(192,48,747,196),747,196,747,372) { selection = NULL; townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this); LOCPLINT->adventureInt=this; bg = BitmapHandler::loadBitmap("ADVMAP.bmp"); graphics->blueToPlayersAdv(bg,player); scrollingLeft = false; scrollingRight = false; scrollingUp = false ; scrollingDown = false ; updateScreen = false; anim=0; animValHitCount=0; //animation frame heroAnim=0; heroAnimValHitCount=0; // hero animation frame heroList.init(); heroList.genList(); //townList.init(); townList.genList(); heroWindow = new CHeroWindow(this->player); gems.push_back(CDefHandler::giveDef("agemLL.def")); gems.push_back(CDefHandler::giveDef("agemLR.def")); gems.push_back(CDefHandler::giveDef("agemUL.def")); gems.push_back(CDefHandler::giveDef("agemUR.def")); } void CAdvMapInt::fshowOverview() { } void CAdvMapInt::fswitchLevel() { if(!CGI->mh->map->twoLevel) return; if (position.z) { position.z--; underground.curimg=0; underground.show(); } else { underground.curimg=1; position.z++; underground.show(); } updateScreen = true; minimap.draw(); } void CAdvMapInt::fshowQuestlog() { } void CAdvMapInt::fsleepWake() { } void CAdvMapInt::fmoveHero() { if (selection->ID!=HEROI_TYPE) return; if (!terrain.currentPath) return; CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it LOCPLINT->pim->unlock(); LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0); LOCPLINT->pim->lock(); } void CAdvMapInt::fshowSpellbok() { } void CAdvMapInt::fadventureOPtions() { } void CAdvMapInt::fsystemOptions() { } void CAdvMapInt::fnextHero() { } void CAdvMapInt::fendTurn() { LOCPLINT->makingTurn = false; } void CAdvMapInt::activate() { if(subInt == heroWindow) { heroWindow->activate(); return; } LOCPLINT->curint = this; LOCPLINT->statusbar = &statusbar; kingOverview.activate(); underground.activate(); questlog.activate(); sleepWake.activate(); moveHero.activate(); spellbook.activate(); sysOptions.activate(); advOptions.activate(); nextHero.activate(); endTurn.activate(); minimap.activate(); heroList.activate(); townList.activate(); terrain.activate(); show(); } void CAdvMapInt::deactivate() { if(subInt == heroWindow) { heroWindow->deactivate(); return; } hide(); } void CAdvMapInt::show(SDL_Surface *to) { blitAt(bg,0,0); kingOverview.show(); underground.show(); questlog.show(); sleepWake.show(); moveHero.show(); spellbook.show(); advOptions.show(); sysOptions.show(); nextHero.show(); endTurn.show(); minimap.draw(); heroList.draw(); townList.draw(); updateScreen = true; update(); resdatabar.draw(); statusbar.show(); infoBar.draw(); } void CAdvMapInt::hide() { CGI->curh->changeGraphic(0,0); kingOverview.deactivate(); underground.deactivate(); questlog.deactivate(); sleepWake.deactivate(); moveHero.deactivate(); spellbook.deactivate(); advOptions.deactivate(); sysOptions.deactivate(); nextHero.deactivate(); endTurn.deactivate(); minimap.deactivate(); heroList.deactivate(); townList.deactivate(); terrain.deactivate(); if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end()) LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)); infoBar.mode=-1; } void CAdvMapInt::update() { ++animValHitCount; //for animations if(animValHitCount == 8) { animValHitCount = 0; ++anim; updateScreen = true; } ++heroAnim; if(scrollingLeft) { if(position.x>-Woff) { position.x--; updateScreen = true; updateMinimap=true; } } if(scrollingRight) { if(position.xmh->map->width-19+4) { position.x++; updateScreen = true; updateMinimap=true; } } if(scrollingUp) { if(position.y>-Hoff) { position.y--; updateScreen = true; updateMinimap=true; } } if(scrollingDown) { if(position.ymh->map->height-18+4) { position.y++; updateScreen = true; updateMinimap=true; } } if(updateScreen) { terrain.show(); blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6); blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508); blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508); blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6); updateScreen=false; } if (updateMinimap) { minimap.draw(); updateMinimap=false; } } void CAdvMapInt::selectionChanged() { const CGTownInstance *to = townList.items[townList.selected]; select(to); } void CAdvMapInt::centerOn(int3 on) { on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2); on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2); if (on.x<0) on.x=-(Woff/2); else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x)) on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2); if (on.y<0) on.y = -(Hoff/2); else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y)) on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2); LOCPLINT->adventureInt->position.x=on.x; LOCPLINT->adventureInt->position.y=on.y; LOCPLINT->adventureInt->position.z=on.z; LOCPLINT->adventureInt->updateScreen=true; updateMinimap=true; } void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client) { if (down) { boost::algorithm::erase_all(text,"\""); CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID); temp->pos.x=300-(temp->pos.w/2); temp->pos.y=300-(temp->pos.h/2); temp->owner = client; LOCPLINT->objsToBlit.push_back(temp); } else { for (int i=0;iobjsToBlit.size();i++) { //TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down) CSimpleWindow * pom = dynamic_cast(LOCPLINT->objsToBlit[i]); if (!pom) continue; if (pom->owner==client) { LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i)); delete pom; if((LOCPLINT->curint == LOCPLINT->castleInt) && !LOCPLINT->castleInt->subInt) LOCPLINT->castleInt->showAll(0,true); } } } } int3 CAdvMapInt::verifyPos(int3 ver) { if (ver.x<0) ver.x=0; if (ver.y<0) ver.y=0; if (ver.z<0) ver.z=0; if (ver.x>=CGI->mh->sizes.x) ver.x=CGI->mh->sizes.x-1; if (ver.y>=CGI->mh->sizes.y) ver.y=CGI->mh->sizes.y-1; if (ver.z>=CGI->mh->sizes.z) ver.z=CGI->mh->sizes.z-1; return ver; } void CAdvMapInt::select(const CArmedInstance *sel ) { centerOn(sel->pos); selection = sel; if(sel->ID==98) { int pos = vstd::findPos(townList.items,sel); townList.selected = pos; terrain.currentPath = NULL; } else { int pos = heroList.getPosOfHero(sel); heroList.selected = pos; terrain.currentPath = heroList.items[pos].second; } townList.draw(); heroList.draw(); infoBar.draw(NULL); }