I. Getting the sources VCMI is still in development. You can get the sources with subversion: svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi II. Compiling Optionaly, if you want to regenerate the build system, you will need the following tools: * libtool * automake * autoconf And then regenerate the build system with autoreconf -i To compile, at least the following packages (and their development counterparts) are needed to build: * libstdc++ devel * boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org) * sdl, * sdl mixer * sdl image * sdl ttf * zlib Then do the usual ./configure Note that on 64 bits linux, if the boost libraries are installed in /usr/lib64, configure will not find them and will fail. Until this is fixed, use: ./configure --with-boost-libdir=/usr/lib64 Then build vcmi: make That will generate vcmiclient, vcmiserver as well as 3 .so libraries. II. Installing Heroes of Might and Magic 3 VCMI needs an installed version of Heroes III as well as WoG on top of it. The version of Heroes needed is (I think!) Shadow of Death or Complete. Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip Wine can be used to install both. Once both programs are installed, you can install VCMI. Download the windows VCMI release (at time of writing: http://vcmi.antypika.aplus.pl/forum/dload.php?action=download&id=11) and extract it in a private directory. Then move some files to your Heroes3 directory: mv sprites /PATH_TO_H3_DIR/Sprites mv Data/* /PATH_TO_H3_DIR/Data mv Fonts Games /PATH_TO_H3_DIR/ III. Installing VCMI Since VCMI is still in development, there's no install procedure, although something like DESTDIR=/path/to/heroes3 make install might work. For development puposes, it's better to use links. Go to your new Heroes3 directory, and type: ln -s /PATH_TO_VCMI/client/vcmiclient ln -s /PATH_TO_VCMI/server/vcmiserver ln -s /PATH_TO_VCMI/config ln -s /PATH_TO_VCMI/AI/GeniusAI/.libs AI And start ./vcmiclient