/* * CRmgTemplate.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../int3.h" #include "../GameConstants.h" #include "../ResourceSet.h" #include "../Terrain.h" #include "CMapGenOptions.h" class JsonSerializeFormat; class Terrain; namespace ETemplateZoneType { enum ETemplateZoneType { PLAYER_START, CPU_START, TREASURE, JUNCTION, WATER }; } class DLL_LINKAGE CTreasureInfo { public: ui32 min; ui32 max; ui16 density; CTreasureInfo(); CTreasureInfo(ui32 min, ui32 max, ui16 density); bool operator ==(const CTreasureInfo & other) const; void serializeJson(JsonSerializeFormat & handler); }; namespace rmg { class DLL_LINKAGE ZoneConnection { public: ZoneConnection(); TRmgTemplateZoneId getZoneA() const; TRmgTemplateZoneId getZoneB() const; int getGuardStrength() const; void serializeJson(JsonSerializeFormat & handler); private: TRmgTemplateZoneId zoneA; TRmgTemplateZoneId zoneB; int guardStrength; }; class DLL_LINKAGE ZoneOptions { public: static const TRmgTemplateZoneId NO_ZONE; class DLL_LINKAGE CTownInfo { public: CTownInfo(); int getTownCount() const; int getCastleCount() const; int getTownDensity() const; int getCastleDensity() const; void serializeJson(JsonSerializeFormat & handler); private: int townCount; int castleCount; int townDensity; int castleDensity; }; ZoneOptions(); ZoneOptions & operator=(const ZoneOptions & other); TRmgTemplateZoneId getId() const; void setId(TRmgTemplateZoneId value); ETemplateZoneType::ETemplateZoneType getType() const; void setType(ETemplateZoneType::ETemplateZoneType value); int getSize() const; void setSize(int value); boost::optional getOwner() const; const std::set & getTerrainTypes() const; void setTerrainTypes(const std::set & value); std::set getDefaultTownTypes() const; const std::set & getTownTypes() const; void setTownTypes(const std::set & value); void setMonsterTypes(const std::set & value); void setMinesInfo(const std::map & value); std::map getMinesInfo() const; void setTreasureInfo(const std::vector & value); void addTreasureInfo(const CTreasureInfo & value); const std::vector & getTreasureInfo() const; TRmgTemplateZoneId getMinesLikeZone() const; TRmgTemplateZoneId getTerrainTypeLikeZone() const; TRmgTemplateZoneId getTreasureLikeZone() const; void addConnection(TRmgTemplateZoneId otherZone); std::vector getConnections() const; void serializeJson(JsonSerializeFormat & handler); protected: TRmgTemplateZoneId id; ETemplateZoneType::ETemplateZoneType type; int size; boost::optional owner; CTownInfo playerTowns; CTownInfo neutralTowns; bool matchTerrainToTown; std::set terrainTypes; bool townsAreSameType; std::set townTypes; std::set monsterTypes; EMonsterStrength::EMonsterStrength zoneMonsterStrength; std::map mines; //obligatory mines to spawn in this zone std::vector treasureInfo; std::vector connections; //list of adjacent zones TRmgTemplateZoneId minesLikeZone; TRmgTemplateZoneId terrainTypeLikeZone; TRmgTemplateZoneId treasureLikeZone; }; } /// The CRmgTemplate describes a random map template. class DLL_LINKAGE CRmgTemplate { public: using Zones = std::map>; class DLL_LINKAGE CPlayerCountRange { public: void addRange(int lower, int upper); void addNumber(int value); bool isInRange(int count) const; std::set getNumbers() const; std::string toString() const; void fromString(const std::string & value); private: std::vector > range; }; CRmgTemplate(); ~CRmgTemplate(); bool matchesSize(const int3 & value) const; bool isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const; const std::set & getWaterContentAllowed() const; void setId(const std::string & value); const std::string & getName() const; const CPlayerCountRange & getPlayers() const; const CPlayerCountRange & getCpuPlayers() const; const Zones & getZones() const; const std::vector & getConnections() const; void validate() const; /// Tests template on validity and throws exception on failure void serializeJson(JsonSerializeFormat & handler); private: std::string id; std::string name; int3 minSize, maxSize; CPlayerCountRange players, cpuPlayers; Zones zones; std::vector connections; std::set allowedWaterContent; void afterLoad(); void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName); void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName); };