/* * UnitProxy.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "UnitProxy.h" #include "../../LuaStack.h" #include "../../LuaCallWrapper.h" #include "../Registry.h" namespace scripting { namespace api { namespace battle { VCMI_REGISTER_SCRIPT_API(UnitProxy, "battle.Unit") const std::vector UnitProxy::REGISTER_CUSTOM = { {"getMinDamage", LuaMethodWrapper::invoke, false}, {"getMaxDamage", LuaMethodWrapper::invoke, false}, {"getAttack", LuaMethodWrapper::invoke, false}, {"getDefense", LuaMethodWrapper::invoke, false}, {"isAlive", LuaMethodWrapper::invoke, false}, {"unitId", LuaMethodWrapper::invoke, false}, }; } } }