/* * api/netpacks/BattleUnitsChanged.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "PackForClient.h" namespace scripting { namespace api { namespace netpacks { class BattleUnitsChangedProxy : public SharedWrapper { public: using Wrapper = SharedWrapper; static const std::vector REGISTER_CUSTOM; static int add(lua_State * L); static int update(lua_State * L); static int resetState(lua_State * L); static int remove(lua_State * L); }; } } }