#define VCMI_DLL #include "../stdafx.h" #include "CHeroHandler.h" #include "CLodHandler.h" #include "../lib/VCMI_Lib.h" #include #include #include #include #if BOOST_VERSION >= 103800 #include #else #include #endif using namespace boost::spirit; extern CLodHandler * bitmaph; void loadToIt(std::string &dest, const std::string &src, int &iter, int mode); /* * CHeroHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ CHeroClass::CHeroClass() { skillLimit = 8; } CHeroClass::~CHeroClass() { } int CHeroClass::chooseSecSkill(const std::set & possibles) const //picks secondary skill out from given possibilities { if(possibles.size()==1) return *possibles.begin(); int totalProb = 0; for(std::set::const_iterator i=possibles.begin(); i!=possibles.end(); i++) { totalProb += proSec[*i]; } int ran = rand()%totalProb; for(std::set::const_iterator i=possibles.begin(); i!=possibles.end(); i++) { ran -= proSec[*i]; if(ran<0) return *i; } throw std::string("Cannot pick secondary skill!"); } EAlignment CHeroClass::getAlignment() { return (EAlignment)alignment; } int CObstacleInfo::getWidth() const { int ret = 1; int line = 1; for(int h=0; h ret) ret = cur; ++line; break; } } return ret; } int CObstacleInfo::getHeight() const { int ret = 1; for(int h=0; h CObstacleInfo::getBlocked(THex hex) const { std::vector ret; int cur = hex; //currently browsed hex int curBeg = hex; //beginning of current line for(int h=0; h blocked = getBlocked(hex); return *std::max_element(blocked.begin(), blocked.end()); } CHeroHandler::~CHeroHandler() { for (int i = 0; i < heroes.size(); i++) heroes[i].dellNull(); for (int i = 0; i < heroClasses.size(); i++) delete heroClasses[i]; } CHeroHandler::CHeroHandler() {} void CHeroHandler::loadObstacles() { std::ifstream inp; inp.open(DATA_DIR "/config/obstacles.txt", std::ios_base::in|std::ios_base::binary); if(!inp.is_open()) { tlog1<<"missing file: config/obstacles.txt"<>obi.ID; if(obi.ID == -1) break; inp>>obi.defName; inp>>obi.blockmap; inp>>obi.allowedTerrains; inp>>obi.posShift.first; inp>>obi.posShift.second; obstacles[obi.ID] = obi; } inp.close(); } } void CHeroHandler::loadPuzzleInfo() { std::ifstream inp; inp.open(DATA_DIR "/config/puzzle_map.txt", std::ios_base::in|std::ios_base::binary); if(!inp.is_open()) { tlog1<<"missing file: config/puzzle_map.txt"<> dmp; for(int g=0; g> spi.x; inp >> spi.y; inp >> spi.whenUncovered; spi.number = g; //filename calculation std::ostringstream suffix; suffix << std::setfill('0') << std::setw(2); suffix << g << ".BMP"; static const std::string factionToInfix[F_NUMBER] = {"CAS", "RAM", "TOW", "INF", "NEC", "DUN", "STR", "FOR", "ELE"}; spi.filename = "PUZ" + factionToInfix[fct] + suffix.str(); puzzleInfo[fct].push_back(spi); } } inp.close(); } } void CHeroHandler::loadHeroes() { VLC->heroh = this; std::string buf = bitmaph->getTextFile("HOTRAITS.TXT"); int it=0; std::string dump; for(int i=0; i<2; ++i) { loadToIt(dump,buf,it,3); } int numberOfCurrentClassHeroes = 0; int currentClass = 0; int additHero = 0; CHero::EHeroClasses addTab[12]; addTab[0] = CHero::KNIGHT; addTab[1] = CHero::WITCH; addTab[2] = CHero::KNIGHT; addTab[3] = CHero::WIZARD; addTab[4] = CHero::RANGER; addTab[5] = CHero::BARBARIAN; addTab[6] = CHero::DEATHKNIGHT; addTab[7] = CHero::WARLOCK; addTab[8] = CHero::KNIGHT; addTab[9] = CHero::WARLOCK; addTab[10] = CHero::BARBARIAN; addTab[11] = CHero::DEMONIAC; for (int i=0; iheroType = static_cast(currentClass); ++numberOfCurrentClassHeroes; if(numberOfCurrentClassHeroes==8) { numberOfCurrentClassHeroes = 0; ++currentClass; } } else { nher->heroType = addTab[additHero++]; } std::string pom ; loadToIt(nher->name,buf,it,4); for(int x=0;x<3;x++) { loadToIt(pom,buf,it,4); nher->lowStack[x] = atoi(pom.c_str()); loadToIt(pom,buf,it,4); nher->highStack[x] = atoi(pom.c_str()); loadToIt(nher->refTypeStack[x],buf,it,(x==2) ? (3) : (4)); int hlp = nher->refTypeStack[x].find_first_of(' ',0); if(hlp>=0) nher->refTypeStack[x].replace(hlp,1,""); } nher->ID = heroes.size(); heroes.push_back(nher); } //loading initial secondary skills { std::ifstream inp; inp.open(DATA_DIR "/config/heroes_sec_skills.txt", std::ios_base::in|std::ios_base::binary); if(!inp.is_open()) { tlog1<<"missing file: config/heroes_sec_skills.txt"<>dump; int hid; //ID of currently read hero int secQ; //number of secondary abilities while(true) { inp>>hid; if(hid == -1) break; inp>>secQ; heroes[hid]->sex = secQ; inp>>secQ; for(int g=0; g>a; inp>>b; heroes[hid]->secSkillsInit.push_back(std::make_pair(a, b)); } } inp.close(); } } //initial skills loaded { std::ifstream inp; std::istringstream iss; dump.clear(); inp.open(DATA_DIR "/config/hero_spells.txt"); while(inp) { getline(inp, dump); if(!dump.size() || dump[0] == '-') continue; iss.clear(); iss.str(dump); int hid, sid; iss >> hid >> sid; heroes[hid]->startingSpell = sid; } inp.close(); } loadHeroClasses(); initHeroClasses(); expPerLevel.push_back(0); expPerLevel.push_back(1000); expPerLevel.push_back(2000); expPerLevel.push_back(3200); expPerLevel.push_back(4600); expPerLevel.push_back(6200); expPerLevel.push_back(8000); expPerLevel.push_back(10000); expPerLevel.push_back(12200); expPerLevel.push_back(14700); expPerLevel.push_back(17500); expPerLevel.push_back(20600); expPerLevel.push_back(24320); expPerLevel.push_back(28784); expPerLevel.push_back(34140); while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2]) { int i = expPerLevel.size() - 1; expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2); } expPerLevel.pop_back();//last value is broken //ballistics info buf = bitmaph->getTextFile("BALLIST.TXT"); it = 0; for(int i=0; i<22; ++i) { loadToIt(dump,buf,it,4); } for(int lvl=0; lvl<4; ++lvl) { CHeroHandler::SBallisticsLevelInfo bli; si32 tempNum; loadToIt(tempNum,buf,it,4); bli.keep = tempNum; loadToIt(tempNum,buf,it,4); bli.tower = tempNum; loadToIt(tempNum,buf,it,4); bli.gate = tempNum; loadToIt(tempNum,buf,it,4); bli.wall = tempNum; loadToIt(tempNum,buf,it,4); bli.shots = tempNum; loadToIt(tempNum,buf,it,4); bli.noDmg = tempNum; loadToIt(tempNum,buf,it,4); bli.oneDmg = tempNum; loadToIt(tempNum,buf,it,4); bli.twoDmg = tempNum; loadToIt(tempNum,buf,it,4); bli.sum = tempNum; if(lvl!=3) { loadToIt(dump,buf,it,4); } ballistics.push_back(bli); } { std::ifstream inp; dump.clear(); inp.open(DATA_DIR "/config/specials.txt"); //loading hero specials assert(inp); SSpecialtyInfo dummy; si32 hid; inp.ignore(100, '\n'); for (int i = 0; i < 175; ++i) { inp >> hid; inp >> dummy.type; inp >> dummy.val; inp >> dummy.subtype; inp >> dummy.additionalinfo; heroes[hid]->spec.push_back(dummy); //put a copy of dummy } inp.close(); } } void CHeroHandler::loadHeroClasses() { std::istringstream str(bitmaph->getTextFile("HCTRAITS.TXT")); //we'll be reading from it const int BUFFER_SIZE = 5000; char buffer[BUFFER_SIZE+1]; for(int i=0; i<3; ++i) str.getline(buffer, BUFFER_SIZE); //omiting rubbish for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux) { CHeroClass * hc = new CHeroClass; hc->alignment = ss / 6; char name[BUFFER_SIZE+1]; str.get(name, BUFFER_SIZE, '\t'); hc->name = name; //workaround for locale issue (different localisations use different decimal separator) int intPart,fracPart; str >> intPart; str.ignore();//ignore decimal separator str >> fracPart; hc->aggression = intPart + fracPart/100.0f; str >> hc->initialAttack; str >> hc->initialDefence; str >> hc->initialPower; str >> hc->initialKnowledge; hc->primChance.resize(PRIMARY_SKILLS); for(int x=0; x> hc->primChance[x].first; } for(int x=0; x> hc->primChance[x].second; } hc->proSec.resize(SKILL_QUANTITY); for(int dd=0; dd> hc->proSec[dd]; } for(int dd=0; ddselectionProbability); ++dd) { str >> hc->selectionProbability[dd]; } heroClasses.push_back(hc); str.getline(buffer, BUFFER_SIZE); //removing end of line characters } } void CHeroHandler::initHeroClasses() { for(int gg=0; ggheroClass = heroClasses[heroes[gg]->heroType]; } initTerrainCosts(); loadNativeTerrains(); } unsigned int CHeroHandler::level (ui64 experience) const { int i; if (experience <= expPerLevel.back()) { for (i = expPerLevel.size()-1; experience < expPerLevel[i]; i--); return i + 1; } else { i = expPerLevel.size() - 1; while (experience > reqExp (i)) i++; return i; } } ui64 CHeroHandler::reqExp (unsigned int level) const { if(!level) return 0; if (level <= expPerLevel.size()) { return expPerLevel[level-1]; } else { tlog3 << "A hero has reached unsupported amount of experience\n"; return expPerLevel[expPerLevel.size()-1]; } } void CHeroHandler::initTerrainCosts() { std::ifstream inp; inp.open(DATA_DIR "/config/TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary); if(!inp.is_open()) { tlog1 << "Error while opening config/TERCOSTS.TXT file!" << std::endl; } int tynum; inp>>tynum; for(int i=0; i<2*tynum; i+=2) { int catNum; inp>>catNum; for(int k=0; k>curCost; heroClasses[i]->terrCosts.push_back(curCost); heroClasses[i+1]->terrCosts.push_back(curCost); } } inp.close(); } void CHeroHandler::loadNativeTerrains() { std::ifstream inp; inp.open(DATA_DIR "/config/native_terrains.txt", std::ios_base::in|std::ios_base::binary); if(!inp.is_open()) { tlog1 << "Error while opening config/native_terrains.txt file!" << std::endl; } const int MAX_ELEM = 1000; char buf[MAX_ELEM+1]; inp.getline(buf, MAX_ELEM); inp.getline(buf, MAX_ELEM); nativeTerrains.resize(F_NUMBER); for(int i=0; i> faction; inp >> terrain; nativeTerrains[faction] = terrain; } inp.close(); } CHero::CHero() { startingSpell = -1; } CHero::~CHero() { }