/* * EntityIdentifiers.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #ifndef VCMI_NO_EXTRA_VERSION #include "../Version.h" #endif #include #include #include #include #include #include #include #include #include "modding/IdentifierStorage.h" #include "modding/ModScope.h" #include "VCMI_Lib.h" #include "CArtHandler.h"//todo: remove #include "CCreatureHandler.h"//todo: remove #include "spells/CSpellHandler.h" //todo: remove #include "CSkillHandler.h"//todo: remove #include "constants/StringConstants.h" #include "CGeneralTextHandler.h" #include "TerrainHandler.h" //TODO: remove #include "BattleFieldHandler.h" #include "ObstacleHandler.h" VCMI_LIB_NAMESPACE_BEGIN const QueryID QueryID::NONE = QueryID(-1); const HeroTypeID HeroTypeID::NONE = HeroTypeID(-1); const ObjectInstanceID ObjectInstanceID::NONE = ObjectInstanceID(-1); const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2); const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3); const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4); const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5); const PlayerColor PlayerColor::SPECTATOR = PlayerColor(-4); const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(-3); const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(-2); const PlayerColor PlayerColor::NEUTRAL = PlayerColor(-1); const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I); const TeamID TeamID::NO_TEAM = TeamID(-1); const SpellSchool SpellSchool::ANY = -1; const SpellSchool SpellSchool::AIR = 0; const SpellSchool SpellSchool::FIRE = 1; const SpellSchool SpellSchool::WATER = 2; const SpellSchool SpellSchool::EARTH = 3; const FactionID FactionID::NONE = -2; const FactionID FactionID::DEFAULT = -1; const FactionID FactionID::RANDOM = -1; const FactionID FactionID::ANY = -1; const FactionID FactionID::CASTLE = 0; const FactionID FactionID::RAMPART = 1; const FactionID FactionID::TOWER = 2; const FactionID FactionID::INFERNO = 3; const FactionID FactionID::NECROPOLIS = 4; const FactionID FactionID::DUNGEON = 5; const FactionID FactionID::STRONGHOLD = 6; const FactionID FactionID::FORTRESS = 7; const FactionID FactionID::CONFLUX = 8; const FactionID FactionID::NEUTRAL = 9; const BoatId BoatId::NONE = -1; const BoatId BoatId::NECROPOLIS = 0; const BoatId BoatId::CASTLE = 1; const BoatId BoatId::FORTRESS = 2; const RiverId RiverId::NO_RIVER = 0; const RiverId RiverId::WATER_RIVER = 1; const RiverId RiverId::ICY_RIVER = 2; const RiverId RiverId::MUD_RIVER = 3; const RiverId RiverId::LAVA_RIVER = 4; const RoadId RoadId::NO_ROAD = 0; const RoadId RoadId::DIRT_ROAD = 1; const RoadId RoadId::GRAVEL_ROAD = 2; const RoadId RoadId::COBBLESTONE_ROAD = 3; namespace GameConstants { #ifdef VCMI_NO_EXTRA_VERSION const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING; #else const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1}; #endif } si32 HeroTypeID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier); if(rawId) return rawId.value(); else return -1; } std::string HeroTypeID::encode(const si32 index) { return VLC->heroTypes()->getByIndex(index)->getJsonKey(); } std::string HeroTypeID::entityType() { return "hero"; } const CArtifact * ArtifactIDBase::toArtifact() const { return dynamic_cast(toArtifact(VLC->artifacts())); } const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const { return service->getByIndex(num); } si32 ArtifactID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier); if(rawId) return rawId.value(); else return -1; } std::string ArtifactID::encode(const si32 index) { return VLC->artifacts()->getByIndex(index)->getJsonKey(); } std::string ArtifactID::entityType() { return "artifact"; } const CCreature * CreatureIDBase::toCreature() const { return VLC->creh->objects.at(num); } const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const { return creatures->getByIndex(num); } si32 CreatureID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier); if(rawId) return rawId.value(); else return -1; } std::string CreatureID::encode(const si32 index) { return VLC->creatures()->getById(CreatureID(index))->getJsonKey(); } std::string CreatureID::entityType() { return "creature"; } const CSpell * SpellIDBase::toSpell() const { if(num < 0 || num >= VLC->spellh->objects.size()) { logGlobal->error("Unable to get spell of invalid ID %d", static_cast(num)); return nullptr; } return VLC->spellh->objects[num]; } const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const { return service->getByIndex(num); } si32 SpellID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier); if(rawId) return rawId.value(); else return -1; } std::string SpellID::encode(const si32 index) { return VLC->spells()->getByIndex(index)->getJsonKey(); } std::string SpellID::entityType() { return "spell"; } bool PlayerColor::isValidPlayer() const { return num >= 0 && num < PLAYER_LIMIT_I; } bool PlayerColor::isSpectator() const { return num == SPECTATOR.num; } std::string PlayerColor::toString() const { return encode(num); } si32 PlayerColor::decode(const std::string & identifier) { return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier); } std::string PlayerColor::encode(const si32 index) { if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES)) { assert(0); return "invalid"; } return GameConstants::PLAYER_COLOR_NAMES[index]; } std::string PlayerColor::entityType() { return "playerColor"; } si32 FactionID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier); if(rawId) return rawId.value(); else return FactionID::DEFAULT; } std::string FactionID::encode(const si32 index) { return VLC->factions()->getByIndex(index)->getJsonKey(); } std::string FactionID::entityType() { return "faction"; } si32 TerrainId::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier); if(rawId) return rawId.value(); else return static_cast(TerrainId::NONE); } std::string TerrainId::encode(const si32 index) { return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey(); } std::string TerrainId::entityType() { return "terrain"; } const BattleField BattleField::NONE; const BattleFieldInfo * BattleField::getInfo() const { return VLC->battlefields()->getById(*this); } const ObstacleInfo * Obstacle::getInfo() const { return VLC->obstacles()->getById(*this); } VCMI_LIB_NAMESPACE_END