/* * battle_UnitTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "../../lib/battle/Unit.h" TEST(battle_Unit_getSurroundingHexes, oneWide) { BattleHex position(77); auto actual = battle::Unit::getSurroundingHexes(position, false, 0); EXPECT_EQ(actual, position.neighbouringTiles()); } TEST(battle_Unit_getSurroundingHexes, oneWideLeftCorner) { BattleHex position(34); auto actual = battle::Unit::getSurroundingHexes(position, false, 0); EXPECT_EQ(actual, position.neighbouringTiles()); } TEST(battle_Unit_getSurroundingHexes, oneWideRightCorner) { BattleHex position(117); auto actual = battle::Unit::getSurroundingHexes(position, false, 0); EXPECT_EQ(actual, position.neighbouringTiles()); } TEST(battle_Unit_getSurroundingHexes, doubleWideAttacker) { BattleHex position(77); auto actual = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER); static const std::vector expected = { 60, 61, 78, 95, 94, 93, 75, 59 }; EXPECT_EQ(actual, expected); } TEST(battle_Unit_getSurroundingHexes, doubleWideLeftCorner) { BattleHex position(52); auto actualAtt = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER); static const std::vector expectedAtt = { 35, 53, 69 }; EXPECT_EQ(actualAtt, expectedAtt); auto actualDef = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER); static const std::vector expectedDef = { 35, 36, 54, 70, 69 }; EXPECT_EQ(actualDef, expectedDef); } TEST(battle_Unit_getSurroundingHexes, doubleWideRightCorner) { BattleHex position(134); auto actualAtt = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER); static const std::vector expectedAtt = { 116, 117, 151, 150, 149, 132, 115 }; EXPECT_EQ(actualAtt, expectedAtt); auto actualDef = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER); static const std::vector expectedDef = { 116, 117, 151, 150, 133 }; EXPECT_EQ(actualDef, expectedDef); } TEST(battle_Unit_getSurroundingHexes, doubleWideDefender) { BattleHex position(77); auto actual = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER); static const std::vector expected = { 60, 61, 62, 79, 96, 95, 94, 76, }; EXPECT_EQ(actual, expected); }