# Minimum required version greatly affect CMake behavior # So cmake_minimum_required must be called before the project() # 2.8.12 is used since it's present in Ubuntu 14.04 and Cotire require it cmake_minimum_required(VERSION 2.8.12) project(VCMI) # TODO # macOS: # - There is problem with running fixup_bundle in main project after subdirectories. # Cmake put them after all install code of main CMakelists in cmake_install.cmake # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that. # - Try to fix build with RPATH. # Currently if CMAKE_MACOSX_RPATH=1 then AI libs unable to find @rpath/libvcmi.dylib # I tried to set few different INSTALL_RPATH for all targets in AI directory, but nothing worked. # # MXE: # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically # # Vckpg: # - Improve install code once there is better way to deploy DLLs and Qt plugins # - Move Vcpkg install BundleUtilities code from osx/CMakeLists.txt # # Other: # - Cleanup remove_directory copy_directory if performance will be a problem. # We can use some macro over copy_if_different since it's only work for single file. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt" # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well # - Try to get rid of FOLDER override with define_property # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default ############################################ # User-provided options # ############################################ if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo." FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo) endif() set(VCMI_VERSION_MAJOR 0) set(VCMI_VERSION_MINOR 99) set(VCMI_VERSION_PATCH 0) option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF) option(ENABLE_LAUNCHER "Enable compilation of launcher" ON) option(ENABLE_TEST "Enable compilation of unit tests" ON) option(ENABLE_PCH "Enable compilation using precompiled headers" ON) option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON) option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON) option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON) # Used for Snap packages and also useful for debugging option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF) # Allow to pass package name from Travis CI set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name") set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename") ############################################ # Miscellaneous options # ############################################ set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules) # Contains custom functions and macros, but don't altering any options include(VCMIUtils) vcmi_print_important_variables() # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders set_property(GLOBAL PROPERTY USE_FOLDERS TRUE) # Make FOLDER property inheritable # So when we set FOLDER property on AI directory all and targets inside will inherit it # # Important! This trick depend on undefined behavior since we override CMake own property. # In same time define_property documentation states it's function for custom properties. define_property( TARGET PROPERTY FOLDER INHERITED BRIEF_DOCS "Set the folder name." FULL_DOCS "Use to organize targets in an IDE." ) # Generate Version.cpp if(ENABLE_GITVERSION) add_custom_target(update_version ALL COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${CMAKE_MODULE_PATH}/Version.cmake" ) else() add_definitions(-DVCMI_NO_EXTRA_VERSION) endif(ENABLE_GITVERSION) # Precompiled header configuration if(ENABLE_PCH) include(cotire) set(PCH_PROPERTIES COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH} COTIRE_ADD_UNITY_BUILD FALSE COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h" ) else() set(PCH_PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE) macro(cotire ignore) endmacro(cotire) endif(ENABLE_PCH) ############################################ # Documentation section # ############################################ include(UseDoxygen OPTIONAL) ############################################ # Compile and linking options # ############################################ if(APPLE) set(CMAKE_MACOSX_RPATH 0) endif(APPLE) if(WIN32) add_definitions(-DBOOST_THREAD_USE_LIB) # Windows Vista or newer for FuzzyLite 6 to compile add_definitions(-D_WIN32_WINNT=0x0600) #delete lib prefix for dlls (libvcmi -> vcmi) set(CMAKE_SHARED_LIBRARY_PREFIX "") if(MSVC) add_definitions(-DBOOST_ALL_NO_LIB) add_definitions(-DBOOST_ALL_DYN_LINK) set(Boost_USE_STATIC_LIBS OFF) # Don't link with SDLMain if(ENABLE_DEBUG_CONSOLE) set(SDL2_BUILDING_LIBRARY ON) add_definitions(-DVCMI_WITH_DEBUG_CONSOLE) endif() # Suppress warnings add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_SCL_SECURE_NO_WARNINGS) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4251") if(ENABLE_MULTI_PROCESS_BUILDS) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") endif() # Workaround: Visual Studio has issues with exports of classes that inherit templates # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin # Reported to Microsoft here: # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE") endif(MSVC) if(MINGW) set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp) # Check for iconv (may be needed for Boost.Locale) include(CheckLibraryExists) check_library_exists(iconv libiconv_open "" ICONV_FOUND) if(ICONV_FOUND) set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv) endif() # Prevent compiler issues when building Debug # Assembler might fail with "too many sections" # With big-obj or 64-bit build will take hours if(CMAKE_BUILD_TYPE MATCHES Debug) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og") endif() endif(MINGW) endif(WIN32) if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wuninitialized") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option") endif() if(UNIX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden") set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS}) endif() endif() # Check if some platform-specific libraries are needed for linking if(NOT WIN32) include(CheckLibraryExists) # Shared memory functions used by Boost.Interprocess # FindBoost handle linking with pthreads, but doesn't handle this CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB) if(HAVE_RT_LIB) set(SYSTEM_LIBS ${SYSTEM_LIBS} rt) endif() endif() ############################################ # Finding packages # ############################################ set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE) find_package(Boost 1.48.0 COMPONENTS date_time filesystem locale program_options system thread REQUIRED) find_package(ZLIB REQUIRED) find_package(FFmpeg REQUIRED) find_package(Minizip) if(MINIZIP_FOUND) add_definitions(-DUSE_SYSTEM_MINIZIP) endif() find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) find_package(SDL2_mixer REQUIRED) find_package(SDL2_ttf REQUIRED) if(ENABLE_LAUNCHER) # Widgets finds its own dependencies (QtGui and QtCore). find_package(Qt5Widgets REQUIRED) find_package(Qt5Network REQUIRED) endif() ############################################ # Output directories # ############################################ if(WIN32) # on Win everything goes into H3 root directory set(BIN_DIR "." CACHE STRING "Where to install binaries") set(LIB_DIR "." CACHE STRING "Where to install main library") set(DATA_DIR "." CACHE STRING "Where to install data files") elseif(APPLE) # includes lib path which determines where to install shared libraries (either /lib or /lib64) include(GNUInstallDirs) if(ENABLE_MONOLITHIC_INSTALL) set(BIN_DIR "." CACHE STRING "Where to install binaries") set(LIB_DIR "." CACHE STRING "Where to install main library") set(DATA_DIR "." CACHE STRING "Where to install data files") else() set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app") set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents") set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS") set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources") set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries") set(LIB_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install main library") set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files") endif() else() # includes lib path which determines where to install shared libraries (either /lib or /lib64) include(GNUInstallDirs) if(ENABLE_MONOLITHIC_INSTALL) set(CMAKE_INSTALL_RPATH "$ORIGIN/") set(BIN_DIR "." CACHE STRING "Where to install binaries") set(LIB_DIR "." CACHE STRING "Where to install main library") set(DATA_DIR "." CACHE STRING "Where to install data files") else() if(NOT BIN_DIR) set(BIN_DIR "bin" CACHE STRING "Where to install binaries") endif() if(NOT LIB_DIR) set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library") endif() if(NOT DATA_DIR) set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files") endif() endif() # following constants only used for platforms using XDG (Linux, BSD, etc) add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}") add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}") add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}") endif() set(AI_LIB_DIR "${LIB_DIR}/AI") set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting") ####################################### # Add subdirectories # ####################################### if(ENABLE_ERM) add_subdirectory(scripting/erm) endif() if(NOT MINIZIP_FOUND) add_subdirectory_with_folder("3rdparty" lib/minizip) set(MINIZIP_LIBRARIES minizip) endif() add_subdirectory(lib) add_subdirectory(client) add_subdirectory(server) add_subdirectory_with_folder("AI" AI) if(ENABLE_LAUNCHER) add_subdirectory(launcher) endif() if(ENABLE_TEST) enable_testing() add_subdirectory(test) endif() ####################################### # Installation section # ####################################### install(DIRECTORY config DESTINATION ${DATA_DIR}) install(DIRECTORY Mods DESTINATION ${DATA_DIR}) # that script is useless for Windows if(NOT WIN32) install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE) endif() if(MINGW) file(GLOB dep_files ${dep_files} "${CMAKE_FIND_ROOT_PATH}/bin/*.dll") if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS)) message(STATUS "Detected MXE build") elseif(CMAKE_BUILD_TYPE MATCHES Debug) # Copy debug versions of libraries if build type is debug set(debug_postfix d) endif() if(ENABLE_LAUNCHER) get_target_property(QtCore_location Qt5::Core LOCATION) get_filename_component(Qtbin_folder ${QtCore_location} PATH) file(GLOB dep_files ${dep_files} ${Qtbin_folder}/Qt5Core${debug_postfix}.dll ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll ${Qtbin_folder}/icu*.dll) file(GLOB dep_qwindows ${Qtbin_folder}/../plugins/platforms/qwindows${debug_postfix}.dll) endif() if (ENABLE_LAUNCHER) file(GLOB dep_files ${dep_files} ${Qtbin_folder}/Qt5Network${debug_postfix}.dll) endif() install(FILES ${dep_files} DESTINATION ${BIN_DIR}) install(FILES ${dep_qwindows} DESTINATION ${BIN_DIR}/platforms) endif(MINGW) ####################################### # Packaging section # ####################################### set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH}) # vcmi does not have "patch version" in version string set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}") #TODO: remove version from Global.h and use this one as define? set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0) if("${PACKAGE_NAME_SUFFIX}" STREQUAL "") set(CPACK_PACKAGE_NAME "VCMI") else() set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}") endif() if("${PACKAGE_FILE_NAME}" STREQUAL "") set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}") else() set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}") endif() set(CPACK_PACKAGE_VENDOR "VCMI team") if(WIN32) # Note: due to NSI script generation process all of the backward slashes here are useful set(CPACK_MONOLITHIC_INSTALL 1) set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt") set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}") if("${PACKAGE_NAME_SUFFIX}" STREQUAL "") set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}") else() set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ") endif() set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES") if(ENABLE_LAUNCHER) set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI") set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"") else() set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI") set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"") endif() set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ") # set the install/unistall icon used for the installer itself # There is a bug in NSI that does not handle full unix paths properly. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico") set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico") # set the package header icon for MUI set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico") set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site") set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe") set(CPACK_NSIS_COMPRESSOR "/SOLID lzma") set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ") set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/") set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/") set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@) set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".") # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE if(NOT (${CMAKE_CROSSCOMPILING})) add_subdirectory(osx) endif() elseif(APPLE AND NOT ENABLE_MONOLITHIC_INSTALL) set(CPACK_MONOLITHIC_INSTALL 1) set(CPACK_GENERATOR "DragNDrop") set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png") # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT # So we can keep both enabled and this shouldn't hurt # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store") set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt") # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/ # Otherwise DMG background image wouldn't work # Pre-generated DS_Store use absolute path to background image set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}") set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}") set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}") if(ENABLE_LAUNCHER) set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher") else() set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient") endif() set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns") install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR}) configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist") install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR}) # Bundle fixing code must be in separate directory to be executed after all other install code add_subdirectory(osx) else() set(CPACK_GENERATOR TGZ) endif() include(CPack)