/* * MetaString.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN class JsonNode; class ArtifactID; class CreatureID; class CStackBasicDescriptor; class JsonSerializeFormat; class MapObjectID; class MapObjectSubID; class PlayerColor; class SecondarySkill; class SpellID; class GameResID; using TQuantity = si32; /// Strings classes that can be used as replacement in MetaString enum class EMetaText : uint8_t { GENERAL_TXT = 1, ARRAY_TXT, ADVOB_TXT, JK_TXT }; /// Class for string formatting tools that also support transfer over network with localization using language of local install /// Can be used to compose resulting text from multiple line segments and with placeholder replacement class DLL_LINKAGE MetaString { private: enum class EMessage : uint8_t { APPEND_RAW_STRING, APPEND_LOCAL_STRING, APPEND_TEXTID_STRING, APPEND_NUMBER, REPLACE_RAW_STRING, REPLACE_LOCAL_STRING, REPLACE_TEXTID_STRING, REPLACE_NUMBER, REPLACE_POSITIVE_NUMBER, APPEND_EOL }; std::vector message; std::vector > localStrings; std::vector exactStrings; std::vector stringsTextID; std::vector numbers; std::string getLocalString(const std::pair & txt) const; public: /// Creates MetaString and appends provided raw string to it static MetaString createFromRawString(const std::string & value); /// Creates MetaString and appends provided text ID string to it static MetaString createFromTextID(const std::string & value); /// Appends local string to resulting string void appendLocalString(EMetaText type, ui32 serial); /// Appends raw string, without translation to resulting string void appendRawString(const std::string & value); /// Appends text ID that will be translated in output void appendTextID(const std::string & value); /// Appends specified number to resulting string void appendNumber(int64_t value); void appendName(const ArtifactID& id); void appendName(const SpellID& id); void appendName(const PlayerColor& id); void appendName(const CreatureID & id, TQuantity count); void appendName(const GameResID& id); void appendNameSingular(const CreatureID & id); void appendNamePlural(const CreatureID & id); void appendEOL(); /// Replaces first '%s' placeholder in string with specified local string void replaceLocalString(EMetaText type, ui32 serial); /// Replaces first '%s' placeholder in string with specified fixed, untranslated string void replaceRawString(const std::string & txt); /// Replaces first '%s' placeholder with string ID that will be translated in output void replaceTextID(const std::string & value); /// Replaces first '%d' placeholder in string with specified number void replaceNumber(int64_t txt); /// Replaces first '%+d' placeholder in string with specified number using '+' sign as prefix void replacePositiveNumber(int64_t txt); void replaceName(const ArtifactID & id); void replaceName(const MapObjectID& id); void replaceName(const PlayerColor& id); void replaceName(const SecondarySkill& id); void replaceName(const SpellID& id); void replaceName(const GameResID& id); /// Replaces first '%s' placeholder with singular or plural name depending on creatures count void replaceName(const CreatureID & id, TQuantity count); void replaceNameSingular(const CreatureID & id); void replaceNamePlural(const CreatureID & id); /// Replaces first '%s' placeholder with singular or plural name depending on creatures count void replaceName(const CStackBasicDescriptor & stack); /// erases any existing content in the string void clear(); ///used to handle loot from creature bank std::string buildList() const; /// Convert all stored values into a single, user-readable string std::string toString() const; /// Returns true if current string is empty bool empty() const; bool operator == (const MetaString & other) const; void jsonSerialize(JsonNode & dest) const; void jsonDeserialize(const JsonNode & dest); void serializeJson(JsonSerializeFormat & handler); template void serialize(Handler & h) { h & exactStrings; h & localStrings; h & stringsTextID; h & message; h & numbers; } }; VCMI_LIB_NAMESPACE_END