/* * MapFormatJson.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapFormatJson.h" #include "../filesystem/CInputStream.h" #include "../filesystem/COutputStream.h" #include "../json/JsonWriter.h" #include "CMap.h" #include "MapFormat.h" #include "../ArtifactUtils.h" #include "../CHeroHandler.h" #include "../CTownHandler.h" #include "../VCMI_Lib.h" #include "../RiverHandler.h" #include "../RoadHandler.h" #include "../TerrainHandler.h" #include "../mapObjectConstructors/AObjectTypeHandler.h" #include "../mapObjectConstructors/CObjectClassesHandler.h" #include "../mapObjects/ObjectTemplate.h" #include "../mapObjects/CGHeroInstance.h" #include "../mapObjects/CGTownInstance.h" #include "../mapObjects/MiscObjects.h" #include "../modding/ModScope.h" #include "../modding/ModUtility.h" #include "../spells/CSpellHandler.h" #include "../CSkillHandler.h" #include "../constants/StringConstants.h" #include "../serializer/JsonDeserializer.h" #include "../serializer/JsonSerializer.h" #include "../Languages.h" VCMI_LIB_NAMESPACE_BEGIN class MapObjectResolver: public IInstanceResolver { public: MapObjectResolver(const CMapFormatJson * owner_); si32 decode (const std::string & identifier) const override; std::string encode(si32 identifier) const override; private: const CMapFormatJson * owner; }; MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_): owner(owner_) { } si32 MapObjectResolver::decode(const std::string & identifier) const { //always decode as ObjectInstanceID auto it = owner->map->instanceNames.find(identifier); if(it != owner->map->instanceNames.end()) { return (*it).second->id.getNum(); } else { logGlobal->error("Object not found: %s", identifier); return -1; } } std::string MapObjectResolver::encode(si32 identifier) const { ObjectInstanceID id; //use h3m questIdentifiers if they are present if(owner->map->questIdentifierToId.empty()) { id = ObjectInstanceID(identifier); } else { id = owner->map->questIdentifierToId[identifier]; } si32 oid = id.getNum(); if(oid < 0 || oid >= owner->map->objects.size()) { logGlobal->error("Cannot get object with id %d", oid); return ""; } return owner->map->objects[oid]->instanceName; } namespace HeaderDetail { static const std::vector difficultyMap = { "EASY", "NORMAL", "HARD", "EXPERT", "IMPOSSIBLE" }; enum class ECanPlay { NONE = 0, PLAYER_OR_AI = 1, PLAYER_ONLY = 2, AI_ONLY = 3 }; static const std::vector canPlayMap = { "", "PlayerOrAI", "PlayerOnly", "AIOnly" }; } namespace TriggeredEventsDetail { static const std::array conditionNames = { "haveArtifact", "haveCreatures", "haveResources", "haveBuilding", "control", "destroy", "transport", "daysPassed", "isHuman", "daysWithoutTown", "standardWin", "constValue" }; static const std::array typeNames = { "victory", "defeat" }; static EventCondition JsonToCondition(const JsonNode & node) { EventCondition event; const auto & conditionName = node.Vector()[0].String(); auto pos = vstd::find_pos(conditionNames, conditionName); event.condition = static_cast(pos); if (node.Vector().size() > 1) { const JsonNode & data = node.Vector()[1]; event.objectInstanceName = data["object"].String(); event.value = data["value"].Integer(); switch (event.condition) { case EventCondition::HAVE_ARTIFACT: case EventCondition::TRANSPORT: if (data["type"].isNumber()) // compatibility event.objectType = ArtifactID(data["type"].Integer()); else event.objectType = ArtifactID(ArtifactID::decode(data["type"].String())); break; case EventCondition::HAVE_CREATURES: if (data["type"].isNumber()) // compatibility event.objectType = CreatureID(data["type"].Integer()); else event.objectType = CreatureID(CreatureID::decode(data["type"].String())); break; case EventCondition::HAVE_RESOURCES: if (data["type"].isNumber()) // compatibility event.objectType = GameResID(data["type"].Integer()); else event.objectType = GameResID(GameResID::decode(data["type"].String())); break; case EventCondition::HAVE_BUILDING: if (data["type"].isNumber()) // compatibility event.objectType = BuildingID(data["type"].Integer()); else event.objectType = BuildingID(BuildingID::decode(data["type"].String())); break; case EventCondition::CONTROL: case EventCondition::DESTROY: if (data["type"].isNumber()) // compatibility event.objectType = MapObjectID(data["type"].Integer()); else event.objectType = MapObjectID(MapObjectID::decode(data["type"].String())); break; } if (!data["position"].isNull()) { const auto & position = data["position"].Vector(); event.position.x = static_cast(position.at(0).Float()); event.position.y = static_cast(position.at(1).Float()); event.position.z = static_cast(position.at(2).Float()); } } return event; } static JsonNode ConditionToJson(const EventCondition & event) { JsonNode json; JsonVector & asVector = json.Vector(); JsonNode condition; condition.String() = conditionNames.at(event.condition); asVector.push_back(condition); JsonNode data; if(!event.objectInstanceName.empty()) data["object"].String() = event.objectInstanceName; data["type"].String() = event.objectType.toString(); data["value"].Integer() = event.value; if(event.position != int3(-1, -1, -1)) { auto & position = data["position"].Vector(); position.resize(3); position[0].Float() = event.position.x; position[1].Float() = event.position.y; position[2].Float() = event.position.z; } if(!data.isNull()) asVector.push_back(data); return json; } }//namespace TriggeredEventsDetail namespace TerrainDetail { static const std::array flipCodes = { '_', '-', '|', '+' }; } ///CMapFormatJson const int CMapFormatJson::VERSION_MAJOR = 2; const int CMapFormatJson::VERSION_MINOR = 0; const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json"; const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json"; const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"}; CMapFormatJson::CMapFormatJson(): fileVersionMajor(0), fileVersionMinor(0), mapObjectResolver(std::make_unique(this)), map(nullptr), mapHeader(nullptr) { } TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code) { for(const auto & object : VLC->terrainTypeHandler->objects) { if(object->shortIdentifier == code) return const_cast(object.get()); } return nullptr; } RiverType * CMapFormatJson::getRiverByCode(const std::string & code) { for(const auto & object : VLC->riverTypeHandler->objects) { if (object->shortIdentifier == code) return const_cast(object.get()); } return nullptr; } RoadType * CMapFormatJson::getRoadByCode(const std::string & code) { for(const auto & object : VLC->roadTypeHandler->objects) { if (object->shortIdentifier == code) return const_cast(object.get()); } return nullptr; } void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set & value) const { std::set temp; if(handler.saving) { for(auto faction : VLC->townh->objects) if(faction->town && vstd::contains(value, faction->getId())) temp.insert(faction->getId()); } handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, VLC->townh->getDefaultAllowed(), temp); if(!handler.saving) value = temp; } void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler) { handler.serializeStruct("name", mapHeader->name); handler.serializeStruct("description", mapHeader->description); handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0); //todo: support arbitrary percentage handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap); serializePlayerInfo(handler); handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes); handler.serializeStruct("victoryMessage", mapHeader->victoryMessage); handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex); handler.serializeStruct("defeatMessage", mapHeader->defeatMessage); handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex); } void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler) { auto playersData = handler.enterStruct("players"); for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++) { PlayerInfo & info = mapHeader->players[player]; if(handler.saving) { if(!info.canAnyonePlay()) continue; } auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]); if(!handler.saving) { if(handler.getCurrent().isNull()) { info.canComputerPlay = false; info.canHumanPlay = false; continue; } } serializeAllowedFactions(handler, info.allowedFactions); HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE; if(handler.saving) { if(info.canComputerPlay) { canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY; } else { canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE; } } handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap); if(!handler.saving) { switch(canPlay) { case HeaderDetail::ECanPlay::PLAYER_OR_AI: info.canComputerPlay = true; info.canHumanPlay = true; break; case HeaderDetail::ECanPlay::PLAYER_ONLY: info.canComputerPlay = false; info.canHumanPlay = true; break; case HeaderDetail::ECanPlay::AI_ONLY: info.canComputerPlay = true; info.canHumanPlay = false; break; default: info.canComputerPlay = false; info.canHumanPlay = false; break; } } //saving whole structure only if position is valid if(!handler.saving || info.posOfMainTown.valid()) { auto mainTown = handler.enterStruct("mainTown"); handler.serializeBool("generateHero", info.generateHeroAtMainTown); handler.serializeInt("x", info.posOfMainTown.x, -1); handler.serializeInt("y", info.posOfMainTown.y, -1); handler.serializeInt("l", info.posOfMainTown.z, -1); } if(!handler.saving) { info.hasMainTown = info.posOfMainTown.valid(); } handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes" //heroes if(handler.saving) { //ignoring heroesNames and saving from actual map objects //TODO: optimize for(auto & obj : map->objects) { if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player)) { auto * hero = dynamic_cast(obj.get()); auto heroes = handler.enterStruct("heroes"); if(hero) { auto heroData = handler.enterStruct(hero->instanceName); heroData->serializeString("name", hero->nameCustomTextId); if(hero->ID == Obj::HERO) { std::string temp; if(hero->type) temp = hero->type->getJsonKey(); else temp = hero->getHeroType().toEntity(VLC)->getJsonKey(); handler.serializeString("type", temp); } } } } } else { info.heroesNames.clear(); auto heroes = handler.enterStruct("heroes"); for(const auto & hero : handler.getCurrent().Struct()) { const JsonNode & data = hero.second; const std::string instanceName = hero.first; SHeroName hname; hname.heroId = HeroTypeID::NONE; std::string rawId = data["type"].String(); if(!rawId.empty()) hname.heroId = HeroTypeID(HeroTypeID::decode(rawId)); hname.heroName = data["name"].String(); if(instanceName == info.mainHeroInstance) { //this is main hero info.mainCustomHeroNameTextId = hname.heroName; info.hasRandomHero = (hname.heroId == HeroTypeID::NONE); info.mainCustomHeroId = hname.heroId; info.mainCustomHeroPortrait = HeroTypeID::NONE; //todo:mainHeroPortrait } info.heroesNames.push_back(hname); } } handler.serializeBool("randomFaction", info.isFactionRandom); } } void CMapFormatJson::readTeams(JsonDeserializer & handler) { auto teams = handler.enterArray("teams"); const JsonNode & src = teams->getCurrent(); if(src.getType() != JsonNode::JsonType::DATA_VECTOR) { // No alliances if(src.getType() != JsonNode::JsonType::DATA_NULL) logGlobal->error("Invalid teams field type"); mapHeader->howManyTeams = 0; for(auto & player : mapHeader->players) if(player.canAnyonePlay()) player.team = TeamID(mapHeader->howManyTeams++); } else { const JsonVector & srcVector = src.Vector(); mapHeader->howManyTeams = static_cast(srcVector.size()); for(int team = 0; team < mapHeader->howManyTeams; team++) for(const JsonNode & playerData : srcVector[team].Vector()) { PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String())); if(player.isValidPlayer()) if(mapHeader->players[player.getNum()].canAnyonePlay()) mapHeader->players[player.getNum()].team = TeamID(team); } for(PlayerInfo & player : mapHeader->players) if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM) player.team = TeamID(mapHeader->howManyTeams++); } } void CMapFormatJson::writeTeams(JsonSerializer & handler) { std::vector> teamsData; teamsData.resize(mapHeader->howManyTeams); //get raw data for(int idx = 0; idx < mapHeader->players.size(); idx++) { const PlayerInfo & player = mapHeader->players.at(idx); int team = player.team.getNum(); if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay()) teamsData.at(team).insert(PlayerColor(idx)); } //remove single-member teams vstd::erase_if(teamsData, [](std::set & elem) -> bool { return elem.size() <= 1; }); if(!teamsData.empty()) { JsonNode dest; //construct output dest.setType(JsonNode::JsonType::DATA_VECTOR); for(const std::set & teamData : teamsData) { JsonNode team; for(const PlayerColor & player : teamData) team.Vector().emplace_back(GameConstants::PLAYER_COLOR_NAMES[player.getNum()]); dest.Vector().push_back(std::move(team)); } handler.serializeRaw("teams", dest, std::nullopt); } } void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler) { const JsonNode & input = handler.getCurrent(); mapHeader->triggeredEvents.clear(); for(const auto & entry : input["triggeredEvents"].Struct()) { TriggeredEvent event; event.identifier = entry.first; readTriggeredEvent(event, entry.second); mapHeader->triggeredEvents.push_back(event); } } void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const { using namespace TriggeredEventsDetail; event.onFulfill.jsonDeserialize(source["message"]); event.description.jsonDeserialize(source["description"]); event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String()); event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]); event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression } void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler) { JsonNode triggeredEvents; for(const auto & event : mapHeader->triggeredEvents) writeTriggeredEvent(event, triggeredEvents[event.identifier]); handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt); } void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const { using namespace TriggeredEventsDetail; if(!event.onFulfill.empty()) event.onFulfill.jsonSerialize(dest["message"]); if(!event.description.empty()) event.description.jsonSerialize(dest["description"]); dest["effect"]["type"].String() = typeNames.at(static_cast(event.effect.type)); if(!event.effect.toOtherMessage.empty()) event.description.jsonSerialize(dest["effect"]["messageToSend"]); dest["condition"] = event.trigger.toJson(ConditionToJson); } void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler) { auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format const JsonNode & data = handler.getCurrent(); for(const auto & entry : data.Struct()) { HeroTypeID type(HeroTypeID::decode(entry.first)); std::set mask; for(const JsonNode & playerData : entry.second["availableFor"].Vector()) { PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String())); if(player.isValidPlayer()) mask.insert(player); } if(!mask.empty() && mask.size() != PlayerColor::PLAYER_LIMIT_I && type.getNum() >= 0) { DisposedHero hero; hero.heroId = type; hero.players = mask; //name and portrait are not used map->disposedHeroes.push_back(hero); } } } void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler) { if(map->disposedHeroes.empty()) return; auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format for(DisposedHero & hero : map->disposedHeroes) { std::string type = HeroTypeID::encode(hero.heroId.getNum()); auto definition = definitions->enterStruct(type); JsonNode players; definition->serializeIdArray("availableFor", hero.players); } } void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler) { auto rumors = handler.enterArray("rumors"); rumors.serializeStruct(map->rumors); } void CMapFormatJson::serializeTimedEvents(JsonSerializeFormat & handler) { auto events = handler.enterArray("events"); std::vector temp(map->events.begin(), map->events.end()); events.serializeStruct(temp); map->events.assign(temp.begin(), temp.end()); } void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler) { //todo:serializePredefinedHeroes if(handler.saving) { if(!map->predefinedHeroes.empty()) { auto predefinedHeroes = handler.enterStruct("predefinedHeroes"); for(auto & hero : map->predefinedHeroes) { auto predefinedHero = handler.enterStruct(hero->getHeroTypeName()); hero->serializeJsonDefinition(handler); } } } else { auto predefinedHeroes = handler.enterStruct("predefinedHeroes"); const JsonNode & data = handler.getCurrent(); for(const auto & p : data.Struct()) { auto predefinedHero = handler.enterStruct(p.first); auto * hero = new CGHeroInstance(map->cb); hero->ID = Obj::HERO; hero->setHeroTypeName(p.first); hero->serializeJsonDefinition(handler); map->predefinedHeroes.emplace_back(hero); } } } void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler) { serializeRumors(handler); serializeTimedEvents(handler); serializePredefinedHeroes(handler); handler.serializeLIC("allowedAbilities", &SecondarySkill::decode, &SecondarySkill::encode, VLC->skillh->getDefaultAllowed(), map->allowedAbilities); handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact); handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpells); //todo:events } void CMapFormatJson::readOptions(JsonDeserializer & handler) { readDisposedHeroes(handler); serializeOptions(handler); } void CMapFormatJson::writeOptions(JsonSerializer & handler) { writeDisposedHeroes(handler); serializeOptions(handler); } ///CMapPatcher CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream) { //todo: update map patches and change this fileVersionMajor = 0; fileVersionMinor = 0; } void CMapPatcher::patchMapHeader(std::unique_ptr & header) { map = nullptr; mapHeader = header.get(); if (!input.isNull()) readPatchData(); } void CMapPatcher::readPatchData() { JsonDeserializer handler(mapObjectResolver.get(), input); readTriggeredEvents(handler); handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex); handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex); handler.serializeStruct("victoryString", mapHeader->victoryMessage); handler.serializeStruct("defeatString", mapHeader->defeatMessage); } ///CMapLoaderJson CMapLoaderJson::CMapLoaderJson(CInputStream * stream) : buffer(stream) , ioApi(new CProxyROIOApi(buffer)) , loader("", "_", ioApi) { } std::unique_ptr CMapLoaderJson::loadMap(IGameCallback * cb) { LOG_TRACE(logGlobal); auto result = std::make_unique(cb); map = result.get(); mapHeader = map; readMap(); return result; } std::unique_ptr CMapLoaderJson::loadMapHeader() { LOG_TRACE(logGlobal); map = nullptr; auto result = std::make_unique(); mapHeader = result.get(); readHeader(false); return result; } bool CMapLoaderJson::isExistArchive(const std::string & archiveFilename) { return loader.existsResource(JsonPath::builtin(archiveFilename)); } JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename) { JsonPath resource = JsonPath::builtin(archiveFilename); if(!loader.existsResource(resource)) throw std::runtime_error(archiveFilename+" not found"); auto data = loader.load(resource)->readAll(); JsonNode res(reinterpret_cast(data.first.get()), data.second); return res; } void CMapLoaderJson::readMap() { LOG_TRACE(logGlobal); readHeader(true); map->initTerrain(); readTerrain(); readObjects(); map->calculateGuardingGreaturePositions(); } void CMapLoaderJson::readHeader(const bool complete) { //do not use map field here, use only mapHeader JsonNode header = getFromArchive(HEADER_FILE_NAME); fileVersionMajor = static_cast(header["versionMajor"].Integer()); if(fileVersionMajor > VERSION_MAJOR) { logGlobal->error("Unsupported map format version: %d", fileVersionMajor); throw std::runtime_error("Unsupported map format version"); } fileVersionMinor = static_cast(header["versionMinor"].Integer()); if(fileVersionMinor > VERSION_MINOR) { logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor); } JsonDeserializer handler(mapObjectResolver.get(), header); mapHeader->version = EMapFormat::VCMI;//todo: new version field //loading mods mapHeader->mods = ModVerificationInfo::jsonDeserializeList(header["mods"]); //todo: multilevel map load support { auto levels = handler.enterStruct("mapLevels"); { auto surface = handler.enterStruct("surface"); handler.serializeInt("height", mapHeader->height); handler.serializeInt("width", mapHeader->width); } { auto underground = handler.enterStruct("underground"); mapHeader->twoLevel = !underground->getCurrent().isNull(); } } serializeHeader(handler); readTriggeredEvents(handler); readTeams(handler); //TODO: check mods if(complete) readOptions(handler); readTranslations(); } void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile) { try { using namespace TerrainDetail; {//terrain type const std::string typeCode = src.substr(0, 2); tile.terType = getTerrainByCode(typeCode); } int startPos = 2; //0+typeCode fixed length {//terrain view int pos = startPos; while (isdigit(src.at(pos))) pos++; int len = pos - startPos; if (len <= 0) throw std::runtime_error("Invalid terrain view in " + src); const std::string rawCode = src.substr(startPos, len); tile.terView = atoi(rawCode.c_str()); startPos += len; } {//terrain flip int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++)); if (terrainFlip < 0) throw std::runtime_error("Invalid terrain flip in " + src); else tile.extTileFlags = terrainFlip; } if (startPos >= src.size()) return; bool hasRoad = true; {//road type const std::string typeCode = src.substr(startPos, 2); startPos += 2; tile.roadType = getRoadByCode(typeCode); if(!tile.roadType) //it's not a road, it's a river { tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD); tile.riverType = getRiverByCode(typeCode); hasRoad = false; if(!tile.riverType) { throw std::runtime_error("Invalid river type in " + src); } } } if (hasRoad) {//road dir int pos = startPos; while (isdigit(src.at(pos))) pos++; int len = pos - startPos; if (len <= 0) throw std::runtime_error("Invalid road dir in " + src); const std::string rawCode = src.substr(startPos, len); tile.roadDir = atoi(rawCode.c_str()); startPos += len; } if (hasRoad) {//road flip int flip = vstd::find_pos(flipCodes, src.at(startPos++)); if (flip < 0) throw std::runtime_error("Invalid road flip in " + src); else tile.extTileFlags |= (flip << 4); } if (startPos >= src.size()) return; if (hasRoad) {//river type const std::string typeCode = src.substr(startPos, 2); startPos += 2; tile.riverType = getRiverByCode(typeCode); } {//river dir int pos = startPos; while (isdigit(src.at(pos))) pos++; int len = pos - startPos; if (len <= 0) throw std::runtime_error("Invalid river dir in " + src); const std::string rawCode = src.substr(startPos, len); tile.riverDir = atoi(rawCode.c_str()); startPos += len; } {//river flip int flip = vstd::find_pos(flipCodes, src.at(startPos++)); if (flip < 0) throw std::runtime_error("Invalid road flip in " + src); else tile.extTileFlags |= (flip << 2); } } catch (const std::exception &) { logGlobal->error("Failed to read terrain tile: %s"); } } void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index) { int3 pos(0, 0, index); const JsonVector & rows = src.Vector(); if(rows.size() != map->height) throw std::runtime_error("Invalid terrain data"); for(pos.y = 0; pos.y < map->height; pos.y++) { const JsonVector & tiles = rows[pos.y].Vector(); if(tiles.size() != map->width) throw std::runtime_error("Invalid terrain data"); for(pos.x = 0; pos.x < map->width; pos.x++) readTerrainTile(tiles[pos.x].String(), map->getTile(pos)); } } void CMapLoaderJson::readTerrain() { { const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]); readTerrainLevel(surface, 0); } if(map->twoLevel) { const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]); readTerrainLevel(underground, 1); } map->calculateWaterContent(); } CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json): owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second) { } void CMapLoaderJson::MapObjectLoader::construct() { //TODO:consider move to ObjectTypeHandler //find type handler std::string typeName = configuration["type"].String(); std::string subtypeName = configuration["subtype"].String(); if(typeName.empty()) { logGlobal->error("Object type missing"); logGlobal->debug(configuration.toString()); return; } int3 pos; pos.x = static_cast(configuration["x"].Float()); pos.y = static_cast(configuration["y"].Float()); pos.z = static_cast(configuration["l"].Float()); //special case for grail if(typeName == "grail") { owner->map->grailPos = pos; owner->map->grailRadius = static_cast(configuration["options"]["grailRadius"].Float()); return; } else if(subtypeName.empty()) { logGlobal->error("Object subtype missing"); logGlobal->debug(configuration.toString()); return; } auto handler = VLC->objtypeh->getHandlerFor( ModScope::scopeMap(), typeName, subtypeName); auto appearance = std::make_shared(); appearance->id = Obj(handler->getIndex()); appearance->subid = handler->getSubIndex(); appearance->readJson(configuration["template"], false); // Will be destroyed soon and replaced with shared template instance = handler->create(owner->map->cb, appearance); instance->id = ObjectInstanceID(static_cast(owner->map->objects.size())); instance->instanceName = jsonKey; instance->pos = pos; owner->map->addNewObject(instance); } void CMapLoaderJson::MapObjectLoader::configure() { if(nullptr == instance) return; JsonDeserializer handler(owner->mapObjectResolver.get(), configuration); instance->serializeJson(handler); //artifact instance serialization requires access to Map object, handle it here for now //todo: find better solution for artifact instance serialization if(auto * art = dynamic_cast(instance)) { ArtifactID artID = ArtifactID::NONE; SpellID spellID = SpellID::NONE; if(art->ID == Obj::SPELL_SCROLL) { auto spellIdentifier = configuration["options"]["spell"].String(); auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), "spell", spellIdentifier); if(rawId) spellID = rawId.value(); else spellID = 0; artID = ArtifactID::SPELL_SCROLL; } else if(art->ID == Obj::ARTIFACT) { //specific artifact artID = art->getArtifact(); } art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum()); } if(auto * hero = dynamic_cast(instance)) { auto o = handler.enterStruct("options"); hero->serializeJsonArtifacts(handler, "artifacts", owner->map); } } void CMapLoaderJson::readObjects() { LOG_TRACE(logGlobal); std::vector> loaders;//todo: optimize MapObjectLoader memory layout JsonNode data = getFromArchive(OBJECTS_FILE_NAME); //get raw data for(auto & p : data.Struct()) loaders.push_back(std::make_unique(this, p)); for(auto & ptr : loaders) ptr->construct(); //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF for(auto & ptr : loaders) ptr->configure(); std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr & a, const ConstTransitivePtr & b) { return a->getObjTypeIndex() < b->getObjTypeIndex(); }); std::set debugHeroesOnMap; for (auto const & object : map->objects) { if(object->ID != Obj::HERO && object->ID != Obj::PRISON) continue; auto * hero = dynamic_cast(object.get()); if (debugHeroesOnMap.count(hero->getHeroType())) logGlobal->error("Hero is already on the map at %s", hero->visitablePos().toString()); debugHeroesOnMap.insert(hero->getHeroType()); } } void CMapLoaderJson::readTranslations() { std::list languages{Languages::getLanguageList().begin(), Languages::getLanguageList().end()}; for(auto & language : Languages::getLanguageList()) { if(isExistArchive(language.identifier + ".json")) mapHeader->translations.Struct()[language.identifier] = getFromArchive(language.identifier + ".json"); } mapHeader->registerMapStrings(); } ///CMapSaverJson CMapSaverJson::CMapSaverJson(CInputOutputStream * stream) : buffer(stream) , ioApi(new CProxyIOApi(buffer)) , saver(ioApi, "_") { fileVersionMajor = VERSION_MAJOR; fileVersionMinor = VERSION_MINOR; } //must be instantiated in .cpp file for access to complete types of all member fields CMapSaverJson::~CMapSaverJson() = default; void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename) { std::ostringstream out; JsonWriter writer(out, false); writer.writeNode(data); out.flush(); { auto s = out.str(); std::unique_ptr stream = saver.addFile(filename); if(stream->write(reinterpret_cast(s.c_str()), s.size()) != s.size()) throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed."); } } void CMapSaverJson::saveMap(const std::unique_ptr& map) { this->map = map.get(); this->mapHeader = this->map; writeHeader(); writeTerrain(); writeObjects(); } void CMapSaverJson::writeHeader() { logGlobal->trace("Saving header"); JsonNode header; JsonSerializer handler(mapObjectResolver.get(), header); header["versionMajor"].Float() = VERSION_MAJOR; header["versionMinor"].Float() = VERSION_MINOR; //write mods header["mods"] = ModVerificationInfo::jsonSerializeList(mapHeader->mods); //todo: multilevel map save support JsonNode & levels = header["mapLevels"]; levels["surface"]["height"].Float() = mapHeader->height; levels["surface"]["width"].Float() = mapHeader->width; levels["surface"]["index"].Float() = 0; if(mapHeader->twoLevel) { levels["underground"]["height"].Float() = mapHeader->height; levels["underground"]["width"].Float() = mapHeader->width; levels["underground"]["index"].Float() = 1; } serializeHeader(handler); writeTriggeredEvents(handler); writeTeams(handler); writeOptions(handler); writeTranslations(); addToArchive(header, HEADER_FILE_NAME); } std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile) { using namespace TerrainDetail; std::ostringstream out; out.setf(std::ios::dec, std::ios::basefield); out.unsetf(std::ios::showbase); out << tile.terType->shortIdentifier << static_cast(tile.terView) << flipCodes[tile.extTileFlags % 4]; if(tile.roadType->getId() != Road::NO_ROAD) out << tile.roadType->shortIdentifier << static_cast(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4]; if(tile.riverType->getId() != River::NO_RIVER) out << tile.riverType->shortIdentifier << static_cast(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4]; return out.str(); } JsonNode CMapSaverJson::writeTerrainLevel(const int index) { JsonNode data; int3 pos(0,0,index); data.Vector().resize(map->height); for(pos.y = 0; pos.y < map->height; pos.y++) { JsonNode & row = data.Vector()[pos.y]; row.Vector().resize(map->width); for(pos.x = 0; pos.x < map->width; pos.x++) row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos)); } return data; } void CMapSaverJson::writeTerrain() { logGlobal->trace("Saving terrain"); //todo: multilevel map save support JsonNode surface = writeTerrainLevel(0); addToArchive(surface, TERRAIN_FILE_NAMES[0]); if(map->twoLevel) { JsonNode underground = writeTerrainLevel(1); addToArchive(underground, TERRAIN_FILE_NAMES[1]); } } void CMapSaverJson::writeObjects() { logGlobal->trace("Saving objects"); JsonNode data; JsonSerializer handler(mapObjectResolver.get(), data); for(CGObjectInstance * obj : map->objects) { //logGlobal->trace("\t%s", obj->instanceName); auto temp = handler.enterStruct(obj->instanceName); obj->serializeJson(handler); } if(map->grailPos.valid()) { JsonNode grail; grail["type"].String() = "grail"; grail["x"].Float() = map->grailPos.x; grail["y"].Float() = map->grailPos.y; grail["l"].Float() = map->grailPos.z; grail["options"]["radius"].Float() = map->grailRadius; std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size()); data[grailId] = grail; } //cleanup empty options for(auto & p : data.Struct()) { JsonNode & obj = p.second; if(obj["options"].Struct().empty()) obj.Struct().erase("options"); } addToArchive(data, OBJECTS_FILE_NAME); } void CMapSaverJson::writeTranslations() { for(auto & s : mapHeader->translations.Struct()) { auto & language = s.first; if(Languages::getLanguageOptions(language).identifier.empty()) { logGlobal->error("Serializing of unsupported language %s is not permitted", language); continue; } logGlobal->trace("Saving translations, language: %s", language); addToArchive(s.second, language + ".json"); } } VCMI_LIB_NAMESPACE_END