#ifndef __CDEFOBJINFOHANDLER_H__ #define __CDEFOBJINFOHANDLER_H__ #include #include #include "../global.h" /* * CDefObjInfoHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CDefEssential; class CLodHandler; class DLL_EXPORT CGDefInfo { public: std::string name; ui8 visitMap[6]; ui8 blockMap[6]; ui8 coverageMap[6]; //to determine which tiles are covered by picture of this object ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7) si32 id, subid; //of object described by this defInfo si32 serial; si32 terrainAllowed, //on which terrain it is possible to place object terrainMenu; //in which menus in map editor object will be showed si32 width, height; //tiles si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources) CDefEssential * handler; si32 printPriority; bool isVisitable() const; bool operator<(const CGDefInfo& por) const { if(id!=por.id) return id void serialize(Handler &h, const int version) { h & name & serial & visitMap & blockMap & visitDir & id & subid &terrainAllowed & terrainMenu & width & height & type & printPriority & coverageMap; } CGDefInfo(); }; class DLL_EXPORT CDefObjInfoHandler { public: std::map > gobjs; std::map castles; void load(); ~CDefObjInfoHandler(); template void serialize(Handler &h, const int version) { h & gobjs; if(!h.saving) //recrete castles map for(std::map >::iterator i=gobjs.begin(); i!=gobjs.end(); i++) for(std::map::iterator j=i->second.begin(); j!=i->second.end(); j++) if(j->second->id == TOWNI_TYPE) castles[j->second->subid]=j->second; } }; #endif // __CDEFOBJINFOHANDLER_H__