/* * NetworkConnection.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "NetworkDefines.h" VCMI_LIB_NAMESPACE_BEGIN class NetworkConnection final : public INetworkConnection, public std::enable_shared_from_this<NetworkConnection> { static const int messageHeaderSize = sizeof(uint32_t); static const int messageMaxSize = 64 * 1024 * 1024; // arbitrary size to prevent potential massive allocation if we receive garbage input std::list<std::vector<std::byte>> dataToSend; std::shared_ptr<NetworkSocket> socket; std::shared_ptr<NetworkTimer> timer; std::mutex writeMutex; NetworkBuffer readBuffer; INetworkConnectionListener & listener; bool asyncWritesEnabled = false; void heartbeat(); void onError(const std::string & message); void startReceiving(); void onHeaderReceived(const boost::system::error_code & ec); void onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize); void doSendData(); void onDataSent(const boost::system::error_code & ec); public: NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, const std::shared_ptr<NetworkContext> & context); void start(); void close() override; void sendPacket(const std::vector<std::byte> & message) override; void setAsyncWritesEnabled(bool on) override; }; VCMI_LIB_NAMESPACE_END