/* * QuestArtifactPlacer, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../Zone.h" #include "../Functions.h" #include "../../mapObjects/ObjectTemplate.h" VCMI_LIB_NAMESPACE_BEGIN class QuestArtifactPlacer : public Modificator { public: MODIFICATOR(QuestArtifactPlacer); void process() override; void init() override; void addQuestArtZone(std::shared_ptr otherZone); void findZonesForQuestArts(); void addQuestArtifact(const ArtifactID& id); void removeQuestArtifact(const ArtifactID& id); void rememberPotentialArtifactToReplace(CGObjectInstance* obj); CGObjectInstance * drawObjectToReplace(); std::vector getPossibleArtifactsToReplace() const; void placeQuestArtifacts(vstd::RNG & rand); void dropReplacedArtifact(CGObjectInstance* obj); size_t getMaxQuestArtifactCount() const; [[nodiscard]] ArtifactID drawRandomArtifact(); void addRandomArtifact(const ArtifactID & artid); protected: std::vector> questArtZones; //artifacts required for Seer Huts will be placed here - or not if null std::vector questArtifactsToPlace; std::vector artifactsToReplace; //Common artifacts which may be replaced by quest artifacts from other zones size_t maxQuestArtifacts; std::vector questArtifacts; }; VCMI_LIB_NAMESPACE_END