/* * LobbyNetPackVisitors.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/networkPacks/NetPackVisitor.h" class ClientPermissionsCheckerNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor) { private: bool result; CVCMIServer & srv; public: ClientPermissionsCheckerNetPackVisitor(CVCMIServer & srv) :srv(srv), result(false) { } bool getResult() const { return result; } void visitForLobby(CPackForLobby & pack) override; void visitLobbyClientConnected(LobbyClientConnected & pack) override; void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override; void visitLobbyRestartGame(LobbyRestartGame & pack) override; void visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack) override; void visitLobbyStartGame(LobbyStartGame & pack) override; void visitLobbyChangeHost(LobbyChangeHost & pack) override; void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) override; void visitLobbyChatMessage(LobbyChatMessage & pack) override; void visitLobbyGuiAction(LobbyGuiAction & pack) override; void visitLobbyPvPAction(LobbyPvPAction & pack) override; }; class ApplyOnServerAfterAnnounceNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor) { private: CVCMIServer & srv; public: ApplyOnServerAfterAnnounceNetPackVisitor(CVCMIServer & srv) :srv(srv) { } void visitForLobby(CPackForLobby & pack) override; void visitLobbyClientConnected(LobbyClientConnected & pack) override; void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override; void visitLobbyRestartGame(LobbyRestartGame & pack) override; void visitLobbyStartGame(LobbyStartGame & pack) override; void visitLobbyChangeHost(LobbyChangeHost & pack) override; }; class ApplyOnServerNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor) { private: bool result; CVCMIServer & srv; public: ApplyOnServerNetPackVisitor(CVCMIServer & srv) :srv(srv), result(true) { } bool getResult() const { return result; } void visitLobbyClientConnected(LobbyClientConnected & pack) override; void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override; void visitLobbySetMap(LobbySetMap & pack) override; void visitLobbySetCampaign(LobbySetCampaign & pack) override; void visitLobbySetCampaignMap(LobbySetCampaignMap & pack) override; void visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack) override; void visitLobbyRestartGame(LobbyRestartGame & pack) override; void visitLobbyStartGame(LobbyStartGame & pack) override; void visitLobbyChangeHost(LobbyChangeHost & pack) override; void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) override; void visitLobbySetPlayer(LobbySetPlayer & pack) override; void visitLobbySetPlayerName(LobbySetPlayerName & pack) override; void visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack) override; void visitLobbySetTurnTime(LobbySetTurnTime & pack) override; void visitLobbySetExtraOptions(LobbySetExtraOptions & pack) override; void visitLobbySetSimturns(LobbySetSimturns & pack) override; void visitLobbySetDifficulty(LobbySetDifficulty & pack) override; void visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack) override; void visitLobbyPvPAction(LobbyPvPAction & pack) override; };