{ "factions" : [ "config/factions/castle.json", "config/factions/rampart.json", "config/factions/tower.json", "config/factions/necropolis.json", "config/factions/inferno.json", "config/factions/dungeon.json", "config/factions/stronghold.json", "config/factions/fortress.json", "config/factions/conflux.json", "config/factions/neutral.json" ], "creatures" : [ "config/creatures/castle.json", "config/creatures/rampart.json", "config/creatures/tower.json", "config/creatures/necropolis.json", "config/creatures/inferno.json", "config/creatures/dungeon.json", "config/creatures/stronghold.json", "config/creatures/fortress.json", "config/creatures/conflux.json", "config/creatures/neutral.json", "config/creatures/special.json" ], "heroes" : [ "config/heroes/castle.json", "config/heroes/rampart.json", "config/heroes/tower.json", "config/heroes/necropolis.json", "config/heroes/inferno.json", "config/heroes/dungeon.json", "config/heroes/stronghold.json", "config/heroes/fortress.json", "config/heroes/conflux.json", "config/heroes/special.json", "config/heroes/portraits.json" ], "objects" : [ "config/objects/cartographer.json", "config/objects/coverOfDarkness.json", "config/objects/creatureBanks.json", "config/objects/dwellings.json", "config/objects/generic.json", "config/objects/lighthouse.json", "config/objects/magicSpring.json", "config/objects/magicWell.json", "config/objects/markets.json", "config/objects/moddables.json", "config/objects/observatory.json", "config/objects/pyramid.json", "config/objects/rewardableBonusing.json", "config/objects/rewardableOncePerHero.json", "config/objects/rewardableOncePerWeek.json", "config/objects/rewardableOnceVisitable.json", "config/objects/rewardablePickable.json", "config/objects/scholar.json", "config/objects/shrine.json", "config/objects/witchHut.json" ], "biomes" : [ "config/biomes.json" ], "artifacts" : [ "config/artifacts.json" ], "heroClasses" : [ "config/heroClasses.json" ], "bonuses" : [ "config/bonuses.json" ], "spells" : [ "config/spells/adventure.json", "config/spells/offensive.json", "config/spells/other.json", "config/spells/timed.json", "config/spells/ability.json", "config/spells/vcmiAbility.json", "config/spells/moats.json" ], "spellSchools" : [ "config/spellSchools.json" ], "skills" : [ "config/skills.json" ], "terrains": [ "config/terrains.json" ], "resources" : [ "config/resources.json" ], "roads": [ "config/roads.json" ], "rivers": [ "config/rivers.json" ], "battlefields": [ "config/battlefields.json" ], "obstacles": [ "config/obstacles.json" ], "campaignRegions" : [ "config/campaignRegions.json" ], "mapLayers": [ "config/mapLayers.json" ], "settings": { // Number of entries of each type to load from Heroes III text files "textData" : { "heroClass" : 18, "artifact" : 144, "creature" : 150, "faction" : 9, "hero" : 156, "spell" : 81, "object" : 256, "terrain" : 10, "river" : 5, "road" : 4 }, "mapFormat" : { "restorationOfErathia" : { "supported" : true, "iconIndex" : 0, "settings": { "spells": { "tomesGrantBannedSpells" : true } }, "buildingsCommon": { "townHall" : 0, "cityHall" : 1, "capitol" : 2, "fort" : 3, "citadel" : 4, "castle" : 5, "tavern" : 6, "blacksmith" : 7, "marketplace" : 8, "resourceSilo" : 9, "mageGuild1" : 11, "mageGuild2" : 12, "mageGuild3" : 13, "mageGuild4" : 14, "mageGuild5" : 15, "shipyard" : 16, "grail" : 17, "dwellingLvl1" : 22, "dwellingUpLvl1" : 23, "horde1" : 24, "dwellingLvl2" : 25, "dwellingUpLvl2" : 26, "horde2" : 27, "dwellingLvl3" : 28, "dwellingUpLvl3" : 29, "horde3" : 30, "dwellingLvl4" : 31, "dwellingUpLvl4" : 32, "horde4" : 33, "dwellingLvl5" : 34, "dwellingUpLvl5" : 35, "horde5" : 36, "dwellingLvl6" : 37, "dwellingUpLvl6" : 38, "dwellingLvl7" : 39, "dwellingUpLvl7" : 40 }, "buildings" : { "castle" : { "special1" : 18, // lighthouse "special2" : 20, // stables "special3" : 19 // brotherhoodOfSword }, "rampart" : { "special1" : 18, // mysticPond "special2" : 19, // fountainOfFortune "special3" : 20 // treasury }, "tower" : { "special1" : 10, // artifactMerchants "special2" : 20, // lookoutTower "special3" : 18, // library "special4" : 19 // wallOfKnowledge }, "inferno" : { "special2" : 18, // brimstoneStormclouds "special3" : 19, // castleGate "special4" : 20 // orderOfFire }, "necropolis" : { "special1" : 18, // coverOfDarkness "special2" : 19, // necromancyAmplifier "special3" : 20 // skeletonTransformer }, "dungeon" : { "special1" : 10, // artifactMerchants "special2" : 18, // manaVortex "special3" : 19, // portalOfSummoning "special4" : 20 // battleScholarAcademy }, "stronghold" : { "special1" : 18, // escapeTunnel "special2" : 19, // freelancersGuild "special3" : 20, // ballistaYard "special4" : 21 // hallOfValhalla }, "fortress" : { "special1" : 20, // cageOfWarlords "special2" : 19, // bloodObelisk "special3" : 18 // glyphsOfFear } }, "portraits" : { "catherine" : 128, // In "RoE" Catherine only has portrait "portraitGeneralKendal" : 129 }, "campaignRegions" : { "good1" : 1, // Long Live the Queen "good2" : 2, // Liberation "good3" : 3, // Song for the Father "evil1" : 4, // Dungeons and devils "evil2" : 5, // Long Live the King "neutral1" : 6, // Spoils of War "secret1" : 7 // Seeds Of Discontent }, "campaignMusic" : { "CampainMusic01" : 0, "CampainMusic02" : 1, "CampainMusic03" : 2, "CampainMusic04" : 3, "CampainMusic05" : 4, "CampainMusic06" : 5, "CampainMusic07" : 6, "CampainMusic08" : 7, "CampainMusic09" : 8, "AiTheme0" : 9, "AiTheme1" : 10, "AiTheme2" : 11, "Combat01" : 12, "Combat02" : 13, "Combat03" : 14, "Combat04" : 15, "CstleTown" : 16, "TowerTown" : 17, "Rampart" : 18, "InfernoTown" : 19, "NecroTown" : 20, "Dungeon" : 21, "Stronghold" : 22, "FortressTown" : 23, "ElemTown" : 24, "Dirt" : 25, "Sand" : 26, "Grass" : 27, "Snow" : 28, "Swamp" : 29, "Rough" : 30, "Underground" : 31, "Lava" : 32, "Water" : 33, "GoodTheme" : 34, "NeutralTheme" : 35, "EvilTheme" : 36, "SecretTheme" : 37, "LoopLepr" : 38, "MainMenu" : 39, "Win Scenario" : 40 }, "campaignVideo" : { "GOOD1A.SMK" : 0, "GOOD1B.SMK" : 1, "GOOD1C.SMK" : 2, "EVIL1A.SMK" : 3, "EVIL1B.SMK" : 4, "EVIL1C.SMK" : 5, "NEUTRALA.SMK" : 6, "NEUTRALB.SMK" : 7, "NEUTRALC.SMK" : 8, "GOOD2A.SMK" : 9, "GOOD2B.SMK" : 10, "GOOD2C.SMK" : 11, "GOOD2D.SMK" : 12, "EVIL2A.SMK" : 13, "EVIL2AP1.SMK" : 14, "EVIL2AP2.SMK" : 14, // looped "EVIL2B.SMK" : 15, "EVIL2C.SMK" : 16, "EVIL2D.SMK" : 17, "GOOD3A.SMK" : 18, "GOOD3B.SMK" : 19, "GOOD3C.SMK" : 20, "SECRETA.SMK" : 21, "SECRETB.SMK" : 22, "SECRETC.SMK" : 23 } }, "armageddonsBlade" : { "supported" : true, "iconIndex" : 1, "buildings" : { "conflux" : { "special1" : 10, // artifactMerchants "special2" : 18 // magicUniversity } }, "portraits" : { "pasis" : 128, "thunar" : 129, "portraitGeneralKendal" : 156, "portraitYoungCristian" : 157, "portraitOrdwald" : 158 }, "campaignRegions" : { "dragonSlayer" : 8, "foolhardyWaywardness" : 9, "festivalOfLife" : 10, "dragonsBlood" : 11, "playingWithFire" : 12, "armageddonsBlade" : 13 }, "campaignMusic" : { "CampainMusic10" : 41, "BladeABCampaign" : 42, "BladeDBCampaign" : 43, "BladeDSCampaign" : 44, "BladeFLCampaign" : 45, "BladeFWCampaign" : 46, "BladePFCampaign" : 47 }, "campaignVideo" : { "H3ABab1.smk" : 24, "H3ABab2.smk" : 25, "H3ABab3.smk" : 26, "H3ABab4.smk" : 27, "H3ABab5.smk" : 28, "H3ABab6.smk" : 29, "H3ABab7.smk" : 30, "H3ABab8.smk" : 31, "H3ABab9.smk" : 32, "H3ABdb1.smk" : 33, "H3ABdb2.smk" : 34, "H3ABdb3.smk" : 35, "H3ABdb4.smk" : 36, "H3ABdb4b.smk" : 36, // looped "H3ABdb5.smk" : 37, "H3ABds1.smk" : 38, "H3ABds2.smk" : 39, "H3ABds3.smk" : 40, "H3ABds4.smk" : 41, "H3ABds5.smk" : 42, "H3ABfl1.smk" : 43, "H3ABfl2.smk" : 44, "H3ABfl3.smk" : 45, "H3ABfl4.smk" : 46, "H3ABfl5.smk" : 47, "H3ABfw1.smk" : 48, "H3ABfw2.smk" : 49, "H3ABfw3.smk" : 50, "H3ABfw4.smk" : 51, "H3ABfw5.smk" : 52, "H3ABpf1.smk" : 53, "H3ABpf2.smk" : 54, "H3ABpf3.smk" : 55, "H3ABpf4.smk" : 56 } }, "shadowOfDeath" : { "supported" : true, "iconIndex" : 2, "portraits" : { "portraitGeneralKendal" : 156, "portraitYoungCristian" : 157, "portraitOrdwald" : 158, "portraitFinneas" : 159, "portraitYoungGem" : 160, "portraitYoungSandro" : 161, "portraitYoungYog" : 162 }, "campaignRegions" : { "hackAndSlash" : 14, "birthOfBarbarian" : 15, "newBeginning" : 16, "elixirOfLife" : 17, "riseOfTheNecromancer" : 18, "unholyAlliance" : 19, "spectreOfPower" : 20 }, "campaignMusic" : { "CampainMusic11" : 48 }, "campaignVideo" : { "H3x2_BBa.smk" : 57, "H3x2_BBb.smk" : 58, "H3x2_BBc.smk" : 59, "H3x2_BBd.smk" : 60, "H3x2_BBe.smk" : 61, "H3x2_BBf.smk" : 62, "H3x2_Ela.smk" : 63, "H3x2_Elb.smk" : 64, "H3x2_Elc.smk" : 65, "H3x2_Eld.smk" : 66, "H3x2_Ele.smk" : 67, "H3x2_HSa.smk" : 68, "EVIL2C.SMK" : 69, "H3x2_HSc.smk" : 70, "H3x2_HSd.smk" : 71, "H3x2_HSe.smk" : 72, "H3x2_NBa.smk" : 73, "H3x2_NBb.smk" : 74, "H3x2_Nbc.smk" : 75, "H3x2_Nbd.smk" : 76, "H3x2_Nbe.smk" : 77, "H3x2_RNa.smk" : 78, "H3x2_RNb.smk" : 79, "H3x2_RNc.smk" : 80, "H3x2_RNd.smk" : 81, "H3x2_RNe1.smk": 82, "H3x2_RNe2.smk": 82, // looped "H3x2_SPa.smk" : 83, "H3x2_SPb.smk" : 84, "H3x2_SPc.smk" : 85, "H3x2_SPd.smk" : 86, "H3x2_SPe.smk" : 87, "H3x2_UAa.smk" : 88, "H3x2_UAb.smk" : 89, "H3x2_UAc.smk" : 90, "H3x2_UAd.smk" : 91, "H3x2_UAe.smk" : 92, "H3x2_UAf.smk" : 93, "H3x2_UAg.smk" : 94, "H3x2_UAh.smk" : 95, "H3x2_UAi.smk" : 96, "H3x2_UAj.smk" : 97, "H3x2_UAk.smk" : 98, "H3x2_UAl.smk" : 99, "H3x2_UAm.smk" : 100 //H3x2_UAm.bik? } }, "chronicles" : { "supported" : false, "iconIndex" : 2 }, "jsonVCMI" : { "supported" : true, "iconIndex" : 3 }, "hornOfTheAbyss" : { "supported" : false, "settings": { "spells": { "tomesGrantBannedSpells" : false } } }, "inTheWakeOfGods" : { "supported" : false } }, "heroes" : { // number of heroes that player can have active on map at the same time "perPlayerOnMapCap" : 8, // number of heroes that player can have in total, including garrisoned "perPlayerTotalCap" : 9999, // if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost "retreatOnWinWithoutTroops" : true, // Chances for a hero with default army to receive corresponding stack out of his predefined starting troops "startingStackChances": [ 100, 88, 25], // number of artifacts that can fit in a backpack. -1 is unlimited. "backpackSize" : -1, // if heroes are invitable in tavern "tavernInvite" : false, // minimal primary skills for heroes "minimalPrimarySkills": [ 0, 0, 1, 1], /// minimal movement cost from one tile to another while offroad. Also see BASE_TILE_MOVEMENT_COST bonus type /// Also affects cost of Town Portal spell and movement cost when using Fly spell "movementCostBase" : 100, /// movement points hero can get on start of the turn when on land, depending on speed of slowest creature (0-based list) "movementPointsLand" : [ 1500, 1500, 1500, 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 ], /// movement points hero can get on start of the turn when on sea, depending on speed of slowest creature (0-based list) "movementPointsSea" : [ 1500 ], /// maximal secondary skills per hero "skillPerHero" : 8, /// Base scouting range for hero without any range modifiers "baseScoutingRange" : 5, /// Strength of generic secondary skill specialties ( "secondary" : "skillName" ) per level "specialtySecondarySkillGrowth" : 5, /// Strength of generic creature specialties ( "creature" : "creatureName" ) per level "specialtyCreatureGrowth" : 5, /// Maximum amount of skills that can be offered to hero on levelup "levelupTotalSkillsAmount" : 2, /// Maximum amount of advanced or expert skills that can be offered to hero on levelup "levelupUpgradedSkillsAmount" : 1 }, "towns": { // How many new building can be built in a town per day "buildingsPerTurnCap" : 1, // Chances for a town with default buildings to receive corresponding dwelling level built in start "startingDwellingChances": [100, 50], // Enable spell research in mage guild "spellResearch": false, // Cost for an spell research (array index is spell tier) "spellResearchCost": [ { "gold": 1000, "mercury": 2, "sulfur": 2, "crystal": 2, "gems": 2 }, { "gold": 1000, "mercury": 3, "sulfur": 3, "crystal": 3, "gems": 3 }, { "gold": 1000, "mercury": 4, "sulfur": 4, "crystal": 4, "gems": 4 }, { "gold": 1000, "mercury": 5, "sulfur": 5, "crystal": 5, "gems": 5 }, { "gold": 1000, "mercury": 6, "sulfur": 6, "crystal": 6, "gems": 6 } ], // How much researchs/skips per day are possible? (array index is spell tier) "spellResearchPerDay": [ 2, 2, 2, 2, 1 ], // Multiplier for increasing/decreasing cost for each accept/reroll on 2nd/3rd etc. slot after accepting spell on the previous slot (factor 1 disables this; array index is spell tier) "spellResearchCostMultiplierPerResearch": [ 1, 1, 1, 1, 1 ], // Multiplier for increasing/decreasing cost of research actions after each reroll - resets on accepting spell (factor 1 disables this; array index is spell tier) "spellResearchCostMultiplierPerReroll": [ 1, 1, 1, 1, 1 ], // Base scouting range for town without any range modifiers "baseScoutingRange" : 5 }, "combat": { // defines bias used for percentage-based ability rolls, such Death Blow of Dread Knight // If bias is set to 0, then all rolls will be completely independent - it is possible to get lucky and roll ability with 10% chance // multiple times in a row, or be unlucky and not roll 50% ability multiple times in a row // If bias is non-zero, game will adjust probability based on previous rolls while keeping average chance at desired value // So matter what value is used for bias, actual probability for large (1000+) number of rolls is same as stated in description // However, non-zero bias allows to prevent long streaks of "bad" rolls, and enforce actual probabilities even for small (10-20) number of rolls // Recommended value is ~10-25. Excessively large values, like 100 can make rolls very predictable, for example rolling 20% ability every 5th roll "abilityBias" : 25, // defines dice chance and dice size of a morale roll, based on creature's morale. // Resulting chance is chanceValue / diceSize. If list contains 0 values, option will be disabled "goodMoraleChance" : [ 1, 2, 3 ], "badMoraleChance" : [ 2, 4, 6], "moraleDiceSize" : 24, // Bias for morale rolls. See abilityBias for detailed description // Recommended value is around moraleDiceSize / 4 "moraleBias" : 8, // defines dice chance and dice size of a luck roll, based on creature's luck "goodLuckChance" : [ 1, 2, 3 ], "badLuckChance" : [], "luckDiceSize" : 24, // Bias for luck rolls. See abilityBias for detailed description // Recommended value is around luckDiceSize / 4 "luckBias" : 8, // every 1 attack point damage influence in battle when attack points > defense points during creature attack "attackPointDamageFactor": 0.05, // limit of damage increase that can be achieved by overpowering attack points "attackPointDamageFactorCap": 4.0, // every 1 defense point damage influence in battle when defense points > attack points during creature attack "defensePointDamageFactor": 0.025, // limit of damage reduction that can be achieved by overpowering defense points "defensePointDamageFactorCap": 0.7, // If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards "oneHexTriggersObstacles": false, // Allow area shooters with SPELL_LIKE_ATTACK bonus such as liches or magogs to target empty hexes "areaShotCanTargetEmptyHex" : false, // Amount of first rounds since battle start which disallow fleeing/surrendering as attacker after casting spell - part of established H3 PvP standard rules, HotA default is 1 "noSpellHitAndRunRounds" : 0, // Positions of units on start of the combat // If battle does not defines specific configuration, 'default' configuration will be used // Configuration must define either 'attackerUnits' list of 7 elements or both 'attackerUnitsLoose' and 'attackerUnitsTight' lists of 7 elements, 1..7 elements each // Similarly, for defender configuration must have either 'defenderUnits' or both 'defenderUnitsLoose' and 'defenderUnitsTight' "layouts" : { "default" : { "tacticsAllowed" : true, "obstaclesAllowed" : true, "attackerCommander" : 88, "defenderCommander" : 98, "attackerWarMachines" : [ 52, 18, 154, 120 ], "defenderWarMachines" : [ 66, 32, 168, 134 ], "attackerUnitsLoose": [ [ 86 ], [ 35, 137 ], [ 35, 86, 137 ], [ 1, 69, 103, 171 ], [ 1, 35, 86, 137, 171 ], [ 1, 35, 69, 103, 137, 171 ], [ 1, 35, 69, 86, 103, 137, 171 ] ], "defenderUnitsLoose": [ [ 100 ], [ 49, 151 ], [ 49, 100, 151 ], [ 15, 83, 117, 185 ], [ 15, 49, 100, 151, 185 ], [ 15, 49, 83, 117, 151, 185 ], [ 15, 49, 83, 100, 117, 151, 185 ] ], "attackerUnitsTight": [ [ 86 ], [ 69, 103 ], [ 69, 86, 103 ], [ 35, 69, 103, 137 ], [ 35, 69, 86, 103, 137 ], [ 1, 35, 69, 103, 137, 171 ], [ 1, 35, 69, 86, 103, 137, 171 ] ], "defenderUnitsTight": [ [ 100 ], [ 83, 117 ], [ 83, 100, 117 ], [ 49, 83, 117, 151 ], [ 49, 83, 100, 117, 151 ], [ 15, 49, 83, 117, 151, 185 ], [ 15, 49, 83, 100, 117, 151, 185 ] ] }, // Configuration for creature banks with single-tile enemies "creatureBankNarrow" : { "tacticsAllowed" : false, "obstaclesAllowed" : false, "attackerCommander" : 94, "defenderCommander" : 8, "attackerUnits": [ 57, 61, 90, 93, 96, 125, 129 ], "defenderUnits": [ 15, 185, 172, 2, 100, 87, 8 ] }, // Configuration for creature banks with double-wide enemies "creatureBankWide" : { "tacticsAllowed" : false, "obstaclesAllowed" : false, "attackerCommander" : 94, "defenderCommander" : 8, "attackerUnits": [ 57, 61, 90, 93, 96, 125, 129 ], "defenderUnits": [ 15, 185, 171, 1, 100, 86, 8 ] } } }, "creatures": { // creatures on map will grow by specified percentage each week "weeklyGrowthPercent" : 10, // creatures on map will not grow if their quantity is greater than this value "weeklyGrowthCap" : 4000, // additional growth applied during special growth weeks "additionalWeeklyGrowthSpecialWeek" : 5, // probability (in percent) for double growth month "monthDoubleGrowthProbability" : 40, // probability (in percent) for plague month "monthPlagueProbability" : 10, // probability (in percent) for special week "weekSpecialProbability" : 25, // if stack experience is on, creatures on map will get specified amount of experience daily "dailyStackExperience" : 100, // if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire" // NOTE: on HotA maps, this setting has no effect. Value provided in map will be used instead. "allowRandomSpecialWeeks" : true, // if enabled, every creature can get double growth month, ignoring predefined list "allowAllForDoubleMonth" : false, // if enabled creatures may join player for free, disabling it removes free joining globally unless creature is set to join in map editor "allowJoiningForFree" : true, // percent of stack amount that joins player per each successful join (does not decrease cost when joining for gold), if 0 or lower creatures never join for free or gold // NOTE: on HotA maps this setting has no effect on units placed in map editor, preset value from h3m will be used instead "joiningPercentage" : 100 }, "dwellings" : { // if enabled, neutral dwellings will accumulate creatures "accumulateWhenNeutral" : false, // if enabled, dwellings owned by players will accumulate creatures "accumulateWhenOwned" : false, // if enabled, game will attempt to merge slots in army on recruit if all slots in hero army are in use "mergeOnRecruit" : true }, "mapObjects" : { // Allow behavior that emulates h3 bug where quest from Seer Hut or Border Guard can take entire army from hero // WARNING: handling of heroes without armies is not tested and may lead to bugs or crashes! Use at own risk! // If this option is off, quests will only allow taking entire army if quest reward also gives creatures "h3BugQuestTakesEntireArmy" : false }, "markets" : { // period between restocking of "Black Market" object found on adventure map "blackMarketRestockPeriod" : 0, // Cost in gold of buying skill in on-map University or in University of Magic in Conflux "universityGoldCost" : 2000 }, "banks" : { // show guards composition when visiting creature banks "showGuardsComposition" : true }, "modules": { // if enabled, creatures may collect experience (WoG feature) "stackExperience": false, // if enabled, certain artifacts can be granted to creatures (WoG feature) "stackArtifact": false, // if enabled, all heroes gain commander creature in battle (WoG feature) "commanders": false }, "pathfinder" : { // if enabled, pathfinder will build path through locations guarded by wandering monsters "ignoreGuards" : false, // if enabled, pathfinder will take use of any available boats "useBoat" : true, // if enabled, pathfinder will take use of any bidirectional monoliths "useMonolithTwoWay" : true, // if enabled, pathfinder will take use of one-way monolith that only have one known exit "useMonolithOneWayUnique" : false, // if enabled, pathfinder will take use of one-way monoliths with multiple exits. "useMonolithOneWayRandom" : false, // if enabled and hero has whirlpool protection effect, pathfinder will take use of whirpools "useWhirlpool" : true, // if enabled flying will work like in original game, otherwise nerf similar to HotA flying is applied "originalFlyRules" : true }, "resources" : { // H3 mechanics - AI receives bonus (or malus, on easy) to his resource income // AI will receive specified values as percentage of his weekly income // So, "gems" : 200 will give AI player 200% of his daily income of gems over week, or, in other words, // giving AI player 2 additional gems per week for every owned Gem Pond "weeklyBonusesAI" : { "pawn" : { "gold" : -175 }, "knight": {}, "rook" : {}, "queen" : { "wood" : 275 , "mercury" : 100, "ore" : 275, "sulfur" : 100, "crystal" : 100, "gems" : 100, "gold" : 175}, "king" : { "wood" : 375 , "mercury" : 200, "ore" : 375, "sulfur" : 200, "crystal" : 200, "gems" : 200, "gold" : 350} } }, "spells": { // if enabled, dimension door will initiate a fight upon landing on tile adjacent to neutral creature "dimensionDoorTriggersGuards" : false, // if enabled, SPELLS_OF_SCHOOL bonus (Tomes of Water/Air/Earth/Fire Magic) // and SPELLS_OF_LEVEL bonus (Spellbinder Hat) will grant spells that are banned on map (SoD behavior) // NOTE: this value only affects random maps and .vmap's. For h3m's value is loaded from map format configuration "tomesGrantBannedSpells" : false }, "bonuses" : { "global" : { "spellDamage" : { "type" : "SPELL_DAMAGE", "subtype" : "spellSchool.any", "val" : 100, "valueType" : "BASE_NUMBER" }, "wisdom" : { "type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells "val" : 2, "valueType" : "BASE_NUMBER" }, "spellCastsPerTurn" : { "type" : "HERO_SPELL_CASTS_PER_COMBAT_TURN", //1 spell can be cast by hero per turn during combat "val" : 1, "valueType" : "BASE_NUMBER" } }, "perHero": { "manaRegeneration" : { "type" : "MANA_REGENERATION", //default mana regeneration "val" : 1, "valueType" : "BASE_NUMBER" }, "experienceGain" : { "type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp "val" : 100, "valueType" : "BASE_NUMBER" }, "manaPerKnowledge" : { "type" : "MANA_PER_KNOWLEDGE_PERCENTAGE", //1000% mana per knowledge "val" : 1000, "valueType" : "BASE_NUMBER" } } }, "interface" : { // Color transform to make color of brown DIBOX.PCX texture match color of specified player "playerColoredBackground" : { "red" : [ 0.25, 0, 0, 1.25, 0.00, 0.00 ], "blue" : [ 0, 0, 0, 0.45, 1.20, 4.50 ], "tan" : [ 0.40, 0.27, 0.23, 1.10, 1.20, 1.15 ], "green" : [ -0.27, 0.10, -0.27, 0.70, 1.70, 0.70 ], "orange" : [ 0.47, 0.17, -0.27, 1.60, 1.20, 0.70 ], "purple" : [ 0.12, -0.1, 0.25, 1.15, 1.20, 2.20 ], "teal" : [ -0.13, 0.23, 0.23, 0.90, 1.20, 2.20 ], "pink" : [ 0.44, 0.15, 0.25, 1.00, 1.00, 1.75 ] } }, "campaign" : { // Unlock all campaigns "unlockAll" : false }, "cheats" : { // build town cheat without grail "buildWithoutGrail" : false } } }